Traveler-point dynamics employs a small set of variables distinct from one's reference frame coordinates, which help describe motion at any speed, in curved spacetimes, and in accelerated-frames. These variables are "minimally frame-variant" but not coordinate-free, so that all observers can agree on their values in physical units regardless of what "bookkeeper coordinate-system" they choose. One can also see them as "the quantities which Newtonian dynamics approximates", and as part of a "metric-first" [1] or "one-map two-clock" [2,3] approach to describing motion with 3-vectors from an engineering perspective in various spacetime settings.
In particular the metric-equation's synchrony-free [4] "traveler-point parameters" [5], namely proper-time, proper-velocity & proper-acceleration, are useful in curved spacetime because extended arrays of synchronized clocks (e.g. for local measurement of the denominator in Δx/Δt) may be hard to find. These same parameters can better prepare intro-physics students for their everyday world, as well as for the technological world e.g. of GPS systems where differential aging must be considered explicitly. The net frame-invariant proper-force [6], which is simply rest-mass times the proper-acceleration 3-vector [7], is not generally a rate of momentum-change, but is instead what is reported by accelerometers moving along with "the traveler" which e.g. are unable to see geometric forces like gravity and centrifugal.
Find a draft paper here [8] on possible use of one class-period e.g. for readers of The Physics Teacher. The objective is not to expand the introductory physics curriculum, for which there is little time in either high school or college, but simply to introduce Newton's 3-vector relationships as approximation to a set of more powerful 3-vector relationships, designed for use at any speed and (locally) in accelerated frames and gravitationally-curved spacetimes. Suggestions on how to make it better are invited.
Illustrations, problem examples, calculators, and simulators on this website, and on our more sprawling old google site, are in that sense not for mainstream content, but for students and educators interested in playing with the more extreme physics applications possible therewith.
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