Rahim, R. H. B. A., Nizam, D. N. B. M., Faraha N., Naim, B. M., & Baharum, A. (2025). How Can Expert Consensus Methods Enhance The Design of Immersive Learning Practical Models for Deaf or Hard of-Hearing Students in TVET?. Journal of Theoretical and Applied Information Technology, 103(10).
Sailendra, P. R., Erlina, E., Ulfah, M., Enawaty, E., & Nizam, D. N. M. (2025). Interactive Video-Based Learning with Edpuzzle: A Tool for Understanding Intermolecular Forces. Jurnal Pendidikan Sains Indonesia, 13(1), 80-99.
Sungkaew, K., Kaewbamrung, C., Phirom, T., Chitjaruenyoo, W., Phophet, C., Phrommueang, P., & Nizam, D. N. M. (2025). Playability heuristics for game interface design for children. CCF Transactions on Pervasive Computing and Interaction, 7, 30-47.
Pamungkasih, R., Erlina, E., Lestari, I., Junanto, T., Ulfah, M., & Nizam, D. N. M. (2024). Development of Interactive Learning Media Using Google Sites for Thermochemistry Courses. JTK (Jurnal Tadris Kimiya), 9(2), 191-208.
Sungkaew, K., Kaewbamrung, C., Phirom, T., Chitjaruenyoo, W., Phophet, C., Phrommueang, P., & Nizam, D. N. M. (2024). Playability heuristics for game interface design for children. CCF Transactions on Pervasive Computing and Interaction, 1-18.
Thanathamathee, P., Sawangarreerak, S., Chantamunee, S., & Nizam, D. N. M. (2024). SHAP-Instance Weighted and Anchor Explainable AI: Enhancing XGBoost for Financial Fraud Detection. Emerging Science Journal, 8(6), 2404-2430.
Rahim, R. H. A., Nizam, D. N. M., Naim, N. F. M., Baharum, A., & Thamrongrat, P. (2024). A Systematic Literature Review: Learning Practical Skills for Deaf or Hard-of-Hearing (DHH) Student. Journal of Advanced Research in Applied Sciences and Engineering Technology, 165-181.
Chantamunee, S., Thamrongrat, P., Thanathamathee, P., Chaisriya, K., & Nizam, D. N. M. (2024). Unsupervised Deep Clustering with Hard Balanced Constraint: Application in Disciplinary-focused Student Section Formation. IEEE Access.
Thanathamathee, P., Sawangarreerak, S., & Nizam, D. N. M. (2024). Enhancing Going Concern Prediction with Anchor Explainable AI and Attention-Weighted XGBoost. IEEE Access.
Dzikrika, N., Junanto, T., Erlina, E., Enawaty, E., Sasri, R., Rasmawan, R., & Nizam, D. N. M. (2024). Development of Interactive Multimedia on Electron Configuration Concept. Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), 12(2), 315-337.
Thamrongrat, P., Khundam, C., Pakdeebun, P., & Nizam, D. N. M. (2023). Desktop vs. Headset: A Comparative Study of User Experience and Engagement for Flexibility Exercise in Virtual Reality. Emerging Science Journal, 7(4), 1063-1082.
Thanathamathee, P., Sawangarreerak, S., Kongkla, P., & Nizam, D. N. M. (2023). An Optimized Machine Learning and Deep Learning Framework for Facial and Masked Facial Recognition. Emerging Science Journal, 7(4), 1173-1187.
Razif Abas, and Siti Fadziyah Mohamad Asri, and Azmah Saat, and Nurul Huda Mohd Nor, and Rafidah Hod, and Dinna N. Mohd Nizam, and Noorkardiffa Syawalina Omar, (2022) A review of multimedia usage in embryology education. Asia-Pacific Journal of Information Technology and Multimedia, 11 (1). pp. 1-11. ISSN 2289-2192
Nizam, D.N.M., Rudiyansah, D.N., Tuah, N.M., Sani, Z.H.A., & Sungkaew, K. (2022). Avatar design types and user engagement in digital educational games during evaluation phase. International Journal of Electrical and Computer Engineering 12(6), pp. 6449-6460
Tuah, N. M., Yoag, A., Nizam, D., Mohd, N., & Chin, C. W. (2022). A Dashboard-based System to Manage and Monitor the Progression of Undergraduate IT Degree Final Year Projects. Pertanika Journal of Science & Technology, 30(1).
Tanalol, S. H., Nizam, D. N. M., Sani, Z. H. A., Baharum, A., Tahir, A., & Zolkifly, I. A. (2021). Jawi using multi-maker augmented reality. Bulletin of Electrical Engineering and Informatics, 10(5), 2892-2898.
Mohd Nizam, D. N., Shin, L. W., Abdullah Sani, Z. H., Thamrongrat, P., & Tuah, N. M. (2021). An Indoor Navigation Support for the Student Halls of Residence using Augmented Reality: A Design Perspective. Pertanika Journal of Science & Technology, 29(4).
Abdullah Sani, Z. H., Nizam, D., Mohd, N., & Baharum, A. (2021). Participatory Design: Apps from The Older Adults to The Older Adults. Pertanika Journal of Science & Technology, 29(4). - Tuah, N. M., NIZAM, D., & SANI, Z. (2021). Modelling the player and avatar attachment based on student’s engagement and attention in educational games. International Journal of Advanced Computer Science and Applications, 12(7), 353-360.
Mohd Nizam, D. N., & Law, E. L.-C. (2021). Derivation of young children’s interaction strategies with digital educational games from gaze sequences analysis. International Journal of Human-Computer Studies, 146. https://doi.org/10.1016/j.ijhcs.2020.102558
Abdullah Sani, Zaidatol Haslinda, Nizam, D. N. M., & Salimun, C. (2021). The Use Of User Experience (UX) And Multimedia Project Management (MPM) To Produce Learning-Module Videos For Autism Children: A Post-Study Focus Group Session With Autism Caretakers. Turkish Journal of Computer and Mathematics Education (TURCOMAT), 12(5), 1793–1797. https://doi.org/10.17762/turcomat.v12i5.2187
Suhaila Jaffar, Dinna Nina Mohd Nizam, Aslina Baharum, Nooralisa Binti Mohd Tuah, Farhana Diana Deris, Noorsidi Aizuddin Mat Noor. (2021). Student Engagement in Learning: A Preliminary Study on Digital Educational Application. Transactions on Science and Technology. 8(3-2), pp. 343 - 354.