This research investigates the application of advanced eye-tracking technology to comprehend young children's focused attention and interaction strategies during learning with digital educational games (DEGs). A custom DEG and a cardboard control version were designed based on the UK Early Years Foundation Stage Framework. Using a between-subject experimental design and a paper-based test, the study validated learning outcomes. Eye-tracking data, including fixation duration and gaze sequences, revealed attention and interaction patterns. Findings highlight the need for child-friendly eye-tracker hardware and practical game design considerations such as duration, difficulty, voice instructions, and interactive characters for effective learning in 5-year-olds. A link to this thesis can be accessed from the icon provided above.
Development of "Numbers" educational game.
Pilot Study before final experiment implementation.
Positioning of AOIs (Area of Interests).
Experiment implementation using the Tobii eye-tracker and MDS.
Heatmap of a child while playing the "Numbers" educational game.
Gaze plots of a child while playing the "Numbers" educational game.
** In accordance with the ethical regulations of the United Kingdom and the University, images of children in this study are not displayed anywhere on this website. **
Project Name: Investigation of Player and Avatar Attachment on Student’s Engagement and Focused Attention in Digital Games SGI0198-2019 - PI (complete)
Project Name: Development of Interactive Augmented Reality Mobile Application for Learning Jawi with Gamification Technique SGI153-2021 - Member (complete)
Project Name: Enhancing Bajau Sama Cultural Centre with AR and VR Technology INDUSTRY Grant 2023 (complete)
Demo: Bajau Samah Web AR
Project Name: Enhancing Disaster Resilience: A Comprehensive Approach to Flood Evacuation and Temporary Shelter Operations in Sabah Post-COVID-19 using Discrete-Event Simulations - DLV2401 (ongoing)