UDC 37.091.33-027.22:796](045)
DOI: https://doi.org/10.59694/ped_sciences.2024.07.139
THE ESSENCE OF GAME CREATIVE LEARNING TECHNOLOGIES
UDC 37.091.33-027.22:796](045)
DOI: https://doi.org/10.59694/ped_sciences.2024.07.139
THE ESSENCE OF GAME CREATIVE LEARNING TECHNOLOGIES
SLOVIK Oksana Mykolayivna
PhD student
Department of Pedagogy and Educational Management,
Pavlo Tychyna Uman State Pedagogical University, Uman,
Ukraine.
ORCID іD: https://orcid.org/0009-0009-5959-7554
Abstract:
The article reveals the essence of game creative learning technologies in the creative activity of the future primary school teacher. It was established that there is no single approach to the researched problem in science. Based on the comparison and analysis of existing philosophical and psychological-pedagogical interpretations, it is shown that ideas about the essence, mechanism and classification of games can be quite different.
It has been proven that the compilation of the classification is based on the identification and consideration of common features of various games. It was revealed that such features include: content and organization, rules, character, influence on personality, types of objects used, origin, etc. It was established that according to the presence or absence of rules, all games are divided into two large groups: creative and games according to the rules.
It is revealed that playing by the rules is a form of activity in conditional situations, aimed at the reproduction and assimilation of social experience, fixed in socially established ways of performing objective actions, in the subjects of science and culture. Creative play is defined as an ability, an individual psychological feature of a person, which is a condition for successful performance of one or another productive activity without rules and restrictions in terms of content and plot, which gives the opportunity to maneuver in the game, its actions and techniques.
It has been established that a creative game involves a certain structure, which is a composition determined by the procedural and operational basis, the presence of structural game units necessary for a specific game, and their mutual location. Content and plot are included in the structure. It is revealed that the content is a philosophical concept, is a defining feature of the whole, the unity of all constituent elements of the object, its properties.
It was determined that a creative game as a procedural game can be played several times, but the content varies.The value of a creative game has been established, which consists in the constant novelty of plots, the change of reality in relation to the worldview, the reflection of various moments from the world of fiction and reality.
Keywords: games, classification of games, creative games, creative technologies, critical thinking, future teachers, primary school, professional activity.
References:
Linkevych, S. B. (2019). Ihrovi tekhnolohii ta innovatsii v umovakh realizatsii Novoi ukrainskoi shkoly. [Game technologies and innovations in the conditions of implementation of the New Ukrainian School].
Marko, M. M. (2018). Formuvannia hotovnosti maibutnikh uchyteliv pochatkovykh klasiv do zastosuvannia navchalno-ihrovykh tekhnolohii u profesiinii diialnosti. [Formation of the readiness of future primary school teachers for the use of educational and game technologies in professional activities]. Mukachevo.
Mytnyk, O. Ya. (2013). Psykholoho-pedahohichni umovy pobudovy tvorchoho navchalno-vykhovnoho protsesu na urotsi. [Psychological and pedagogical conditions for building a creative educational process in the classroom]. Kyiv.
Pavlenko, V. V. (2015). Rozvytok kreatyvnosti molodshykh shkoliariv yak pedahohichna problema. [Development of creativity of younger schoolchildren as a pedagogical problem]. Kyiv.
Tkachuk, M. (2021). Vykorystannia ihrovykh zavdan u rozvytku kreatyvnoho myslennia molodshykh shkoliariv. [The use of game tasks in the development of creative thinking of younger schoolchildren]. Vinnytsia.
Pomyrcha, S., Semiriazhko, A. (2023). Tvorchi zavdannia yak zasib rozvytku kreatyvnoho myslennia na urokakh ukrainskoi movy v pochatkovii shkoli. [Creative tasks as a means of developing creative thinking in Ukrainian language lessons in primary school].
Sypko, M. (2021). Formuvannia hotovnosti maibutnikh uchyteliv pochatkovykh klasiv do zastosuvannia navchalno-ihrovykh tekhnolohii. [Formation of readiness of future primary school teachers to use educational and game technologies]. Kharkiv.
Sanotska, N. (2012). Fenomen tvorchosti v konteksti serednovichnoi fi losofi i. [The phenomenon of creativity in the context of medieval philosophy]. Lviv.
Chekanivska, K., Shanskova, T. (2022). Formuvannia kreatyvnoho myslennia v uchniv pochatkovoi shkoly zasobamy ihrovykh tekhnolohii na urokakh matematyky. [Formation of creative thinking in primary school students by means of game technologies in mathematics lessons]. Zhytomyr.