Fruit Ninga VR

What is Fruit Ninja VR?

Fruit Ninja is a game that you play as a ninja who must slice as much fruit as you can while avoiding hazards like bombs in Fruit Ninja by Halfbrick. There are several various game modes available, including multiplayer, arcade, and classic. The goal is to slash as many fruits as you can while avoiding bombs, regardless of the mode you choose to play. There are many strategies you may use to increase your score and complete goals more quickly, and that's where more comes in. This was the game that we used to play on phones. Halfbrick Studios, the game maker, released a new version that can be played on VR, which is called Fruit Ninja VR. The game can be found on steam or oculus quest store. It's not free though.

How to play Fruit Ninja VR

Fruit Ninja's primary form of currency is starfruit, which can be used to purchase in-game bonuses and other merch. One of the rare video games that truly requires you to purchase in-game currency in order to advance is Fruit Ninja. The majority of the tasks are doable and reward you with a large amount of starfruit. Another very easy way to earn starfruit to go toward boosters is to watch brief video adverts. If you hit a bomb, the game ends in classic mode even though it doesn't end in arcade mode. When you are aware that there are bombs in the area, try to always utilize quick, brief slicing. The further you move the sword up, the greater the chance of hitting a potential bomb. If there aren't any bombs nearby, just go after the fruit and don't bother about combos. When you receive two power-up bananas at once in arcade mode, it's the most wonderful method to increase your score ever. Although double points and freezing are great, the rare fruit frenzy and freezing bananas are unquestionably the finest combinations. Wait until it fills up and then slide in broad strokes to repeatedly rack up large combos once everything has frozen and the fruit is moving slowly. The sounds the game creates allow you to determine if a fruit or a bomb has been launched in your direction. As your brain has time to prepare for what is coming up from the bottom of the screen, pay attention to these clues. You know to use brief strokes when you hear a ticking bomb. If you don't, you can swiftly swipe as many combos as you can because you'll be safe. The simplest way to accumulate starfruit quickly in Fruit Ninja is to complete objectives. The money given is fairly generous, and the goals are never especially challenging. To finish some of them, you might need to purchase power-ups, but they aren't very expensive and are a lot of fun to use. Furthermore, I never pay to omit a goal. It costs a lot of starfruit, but chances are that after a few tries you'll improve enough to pass.

Why is Fruit Ninja better to be played on VR?

There are multiple advantages on why it is better to play this game in VR. First, it's harder to play the game on a phone. If you have sticky fingers, a slow phone, or something like that, it would be really hard to play it. Second, the game is 2D on phone, but on VR it's 3D. There are many different reasons why 3D games are better than 2D games. 3D games have a real 3D scene and a camera that travels through it, in contrast to 2D games, which operate entirely in pixel coordinates. The game world is as it appears to the player in the camera. Through the use of fake parallax and sprite offset, 2D games frequently give the impression of depth. In 3D games, depth is real and comes organically from mathematics. Although both 2D and 3D video games have their fans, many gamers feel that 3D games are preferable due to various advantages they view as superior to 2D. Finally, virtual reality gaming lets you get up and move around while still having all the pleasure of traditional games, as opposed to spending hours on the couch with a controller.

Fruit Ninja vs. Fruit Ninja VR

  • In Fruit Ninja, the fruits and the bombs always pop up from the bottom and travel down again. If missed, they go down the screen. In the VR version, they can appear from the bottom or a drone will blob them out from anywhere.

  • In Fruit Ninja, you are limited to the screen's boundaries. But in the VR version, you can move around, hit the fruit before it hit the ground, crouch or jump, etc.

  • In Fruit Ninja, if you touch a fruit, it will be sliced. However, in the VR version, depending on the side of the sword you hit it with, it will either bounce or be sliced. Same thing with the bomb. If you hit the bomb with the dull side, it would bounce instead of exploding. Also, if you hit a fruit with the tip of the sword, it will slide into the sword as if it was a real sword. That can't be done in the normal version of the game.

Who are the intended users?

Fruit Ninja VR is intended for ages that are acceptable by VR, which is 13 years old and above.

What are some issues with it?

So far, the game sounds amazing. Nothing wrong with it and it sounds like cutting actual fruits in real life, right? Just like most other VR games, because not many people have the necessary gear to play them and because there aren't many must-see experiences, developers don't devote a lot of resources to creating truly fantastic VR experiences. Even though the fruits behave like how you would hit or slice them in real life, they don't fully replicate that. They always get cut in the middle. When you hit a fruit in the tip of the sword and it slides into the sword, the fruit doesn't change shape. There is no hole made inside the fruit. Also, dropping fruit or a bomb on the ground doesn't replicate real gravity. They just hit the ground and do not bounce as a real fruit would. Although these problems are minor, let me remind you that the game is 20 dollars. For some people, it's not a lot. But compared to a game that is played on a PC with a mouse and keyboard, a game with this price would show details like that with better graphics. But then again, this all falls down under the problem that VR is still new, and developers fix these things over time. That being said, there are games that show a lot of details, but they are slow. A lot of VR hardware is not powerful enough to show these types of graphics and simulations, so making a game like fruit ninja with a lot better graphics and a lot more details would slow down the frame rate a lot. This would lead to a lot of other problems. Unlike a normal PC game, where the framerate can drop to 10 FPS and the person playing would ragequit, VR is different. Delivering content at a fast enough frame rate to convincingly "fool" the viewer into thinking he or she is experiencing the real world is one of the largest technological issues facing VR. According to studies, any VR setup that produces frame rates less than 90 frames per second (FPS) is likely to cause dizziness, nausea, and other unpleasant user impacts. The effects are worse the lower the frame rate. As a result, 90 FPS should always be the target for VR software developers. On the hardware side, this implies that wearing a VR headset necessitates a "VR-Ready" PC with high processing and rendering power, which essentially comes down to a potent graphics card (GPU). Users should run Prospect on a PC that complies with the hardware's advised specifications to offer a realistic and enjoyable experience.