Desingning Technologies for Learning

The following projects were developed by teams of students enrolled in LSRC 594, a graduate course offered jointly by the University of Illinois at Chicago’s (UIC’s) Learning Sciences Research Institute (LSRI) and UAM-Azcapotzalco’s Graduate Program in Design.

Final Design Projects

I developed a mathematics learning material that will help students’ word problem solving (WPS) by offering visualized word problems. The purpose is to support students’ text comprehension, which is considered an important factor in WPS. I will use Unity, an augmented reality developing tool, to create the images.

Rabia Ibtasar

Computer self-efficacy is affected by computer experience and exposing students to Computer Science(CS) at a young age could help to address perceived ability that hinders some students from excelling in CS. Coding-Matrix is a tool designed for elementary school students (ages 7-10) to engage them in computational thinking and introduce programming concepts using Augmented Reality and Tangible interfaces. Coding Matrix provides a novel, constructionist environment for learners to learn CS through explorations in the tool. The tool has been inspired by block-based programming languages and allows students to explore programming concepts without the need to learn complex syntax. At the same time, the tool encourages open exploration and greater student autonomy, by allowing students to set their own goals and make choices in the activity, to increase their interest and motivation.

Estefanía Medina-Duarte & Eric Torres-Velasco

Universum is an AR application planned to function as a support in the teaching of topics related

to the solar system and its various complements through more visual and interactive supports

than those offered in traditional methods.

The application will use a plane of the solar system in A4 size to show the operation of the entire

system and its appearance in 3D models, it will also work in conjunction with A6 size cards to

show the different elements of the solar system such as stars or planets in a more specific way.

This project will employ AR to address the topic of dynamic homeostasis. The specific context is the interaction between insulin and glucagon (two regulatory hormones) key in the maintenance of blood glucose levels, and how diabetes (types I and II) are manifestations of a poorly regulated system. The learner would have several printout tangible elements that would form the physical/tactile component of the app. This would include a general layout of the main organs and the circulatory system.

Juan Pablo Martínez

Mexico is a country that lacks the so-called culture of landscape and I think it is necessary that from childhood we learn that a landscape goes beyond a scene of a sunset with some mountains and a lake.

A landscape is a cultural construction formed by natural, historical, symbolic, aesthetic, productive, social and heritage elements. If we learn to identify them in our environment then we can treat them with the respect they deserve, take care of them and protect them.

In this project I will focus on providing practical design solutions to integrate these new aspects of learning without losing the key elements of the existing, successful FLLC program. I will also build some elements of the Lego components into a VR terrain to demonstrate the immersive experience the solution would present, and document my findings.

Disability studies and disability rights activism privileges white, cisgender, heterosexual experiences of people with mobility disabilities. In order to push back against this, BIPOC, transgender, and queer disabled people develop opportunities to share their histories (both personal and collective), such as through publishing written work, creating performances], and more. Disability Community AR-chive is a community-based archive that permits users to upload, edit, and read personal and collective histories, via an app and website that link text, audio, images, and video to user-placed GPS markers...


Alfredo Espinosa

I would like to experience the possibility of using augmented reality in a educational material related to training in industrial safety and hygiene; subject on which I base my research in the Master of Design and Information Visualization. Specifically, the topic could be "basic industrial safety equipment"

Midterm Projects

Juan Pablo-Estefanía

Marrok, Alba

Paul, Alfred, Damían

Karina, Viviana & Oswaldo

Timmy, Guadalupe, Shmuel

Eric, Julieta and Qiuyan


Rabia & Pablo

Sketch notes made by Paul Hatch