The Monsters Unchained pre-show reveals two of the key characters: Dr. Victoria Frankenstein and Frankenstein's monster. The ride is in Dark Universe, one of five portals in Epic Universe. (Photo courtesy Universal Orlando Resort)
Monsters Unchained takes park guests through Frankenstein Manor in Darkmoor Village, which is all part of Dark Universe. The mansion is a focal point in the portal at Epic Universe. (Photo courtesy Universal Orlando Resort)
Students from the University of Central Florida's Theme Park and Attraction Management degree program work at Epic Universe. Tyler Schnittker, an attractions attendant at Monsters Unchained, showed me around Darkmoor Village in July 2025. (Photo/Lori Johnston)
Monsters Unchained: The Frankenstein Experiment in Epic Universe, which opened in May 2025, has everything going for it: the queue, story, the characters, the ride vehicle, the pacing, the thrills and the jump scares. Even more surprising for a ride about terrifying creatures intended to cause fear: it's pure fun.
The ride is set in Frankenstein Manor in the back of Dark Universe, one of the park's portals populated with fog, meandering monsters, and stunning structures like the Manor and a windmill atop Burning Blade Tavern that catches fire (a tie to 1931's "Frankenstein" film.) The lore behind the world even directs how the creatures and other park employees, such as attractions attendants, move around and interact in Darkmoor Village, similar to what you see in the Isle of Berk (the "How to Train Your Dragons" world) and 1920s Paris (part of The Wizarding World of Harry Potter).
Monsters Unchained's queue is spectacular, in terms of the props and storytelling, as you wind through the mansion and past warnings, sculptures, skeletons, moving coffins and artifacts. It's cool and creepy. What's a tad bit weird in the queue, but adds to the story, is seeing some adults with their faces painted in the fashion of monsters (adults and children can get transformed in the Darkmoor Monster Makeup Experience). The queue and ride capture the same spooky yet safe feeling of Haunted Mansion in Disney's Magic Kingdom, which will always have the nostalgia factor for me, but the technology advancements used to develop this new ride and the animatronics advance the experience of a haunted attraction.
The pre-show reveals the storyline involves Dr. Victoria Frankenstein, Frankenstein's monster and Dracula, with a dash of humor. You get a peek at the ride vehicle, which is on an arm controlled by Ygor, Victoria Frankenstein's assistant. It seems like you may be whipped around to view screens with monsters fighting, with the potential for motion sickness. But the ride is more immersive and smooth than that, with 14 oversized animatronics — both familiar and unfamiliar monsters — that are perfectly placed along the way.
How the ride tilts you toward and away from the monsters, as well as moves backward and forward, from Dracula to the Mummy to the Creature from the Black Lagoon, feels intentional and purposeful to put you as close to the electrifying story as possible. You maneuver through the catacombs, on your back at times and leaning toward the action at other times (the ride doesn't go upside down). You feel the heat of the battle plus some other icky effects (beware the Wolf Man). All of this adds to the feel that some being is controlling what you see and experience, with Victoria Frankenstein talking to you along the way.
The pacing of the ride vehicle and audio in your seat allow you to focus on what's happening right in front of, below and above you and to feel the anger of the fast-moving monsters — and see lots of fangs. One tip: Keep your head close to the headrest and let the ride direct you, instead of leaning forward to anticipate what's next as the battle unfolds. You'll have signs of what's to come with the shrieks, squeals and even laughter.
The fact that it's an indoor ride makes it immune to delays for weather; we didn't get to ride Curse of the Werewolf, the other ride in Dark Universe, due to lightning and waits of 60-75 minutes throughout the day. Monsters Unchained's queue moved swiftly during my July 2025 visit, allowing me to ride it three times (waits ranged from 15 minutes to 70 minutes on the day of my visit). Like with other worlds at Epic, visiting during the day versus the evening gives a different experience due to the effects and lighting, and emerging from the ride at dusk and in the evening into the village of Darkmoor just seems to further the experience.
I can't wait to ride it again.
Top: The Guardians of the Galaxy: Cosmic Rewind ride on July 5, 2025 is with my son, Ty Johnston, and his friends, Isaiah King and Tim Williams. This is part of the backwards launch right before I opened my eyes.
Bottom: I sat beside a stranger on my second voyage on July 5, 2025. You can't see it because of my hair whipping around, but my eyes were open the whole time.
Ride photos courtesy of the Walt Disney World My Disney Experience App
Above: The first full-size Starblaster ever built stands outside Guardians of the Galaxy: Cosmic Rewind at EPCOT at Walt Disney World Resort in Lake Buena Vista, Fla. (Kent Phillips, photographer; photo from Walt Disney World press site)
Below: This reel shows the ride with interviews from Walt Disney World imagineers.
Review published July 11, 2025
You must open your eyes on Guardians of the Galaxy: Cosmic Rewind at Epcot. If you read my earlier review (below), you'll learn that I didn't open my eyes the first time. I was scared of the backwards launch, and the ride's drops and twists.
It's much more enjoyable and worth it when you experience that movement in the backdrop of the ride screens and storyline. That's probably a "no duh" type of sentence, but it's worth emphasizing because of other rides at Disney World, like the iconic Space Mountain, that are mostly in the dark.
I returned to the park in July, about seven weeks after my first time riding it, to try again. The nerves built up again through the nearly hourlong queue, despite my college-age son and his friends' goofy conversations. My butterflies increased as we were sorted into the lanes to get into the ride.
Then we heard what sounded like the ride shutting down, followed by messages over the speaker about operation being temporarily suspended for reasons unknown. People had just secured their lap bars, but after waiting, the safety equipment was unlocked and they were asked to get off the ride vehicle and back in line. After a few minutes, they got to get on the ride and set off.
Once we got into the ride cart and got set up, we had to exit as well, before the ride started. That has never happened to me before. We waited about 15 minutes with those delays before getting back on the ride. The biggest concern was whether or not the ride would stop while we were on it, and if so, would be able to handle being suspended high up in the air or twisted in a way that felt like I was about to fall out.
I took deep breaths, determined to listen to Andy's advice after the last review: "Don't clench. Embrace the fun."
As soon as the ride launched backwards and upwards at speeds of up to 60 mph, I opened my eyes. And I loved what I saw: the space fight, the portals as we seemed to jump through them, the flying around the earth. And what also helped was that there's just enough light from the screens to glimpse the tracks as you approach various turns and dips, which gave me an extra feeling of security.
Even when I got a bit scared, I just started bellowing the words to "September," the Earth Wind & Fire song we got for the ride, and it was amazing how the beat of the music paired with the twists and turns of the ride.
The combination of thrills, music and story makes it now my favorite ride at any of the Disney parks. When I decided that day to purchase a lightning lane premium pass for a story I'm writing about high-end offerings at Disney for The Atlanta Journal-Constitution, I jumped back into line by myself. The speed of the skip-the-lane pass — I waited less than 5 minutes —didn't give me much time for any lingering nerves. I was paired with a stranger who had never ridden it and asked if I had before.
"Yes," I told him, making sure my lap bar was secure and unmovable, "and it's so much fun. You're going to love it."
Top: Andy and Lori Johnston take a selfie before launching off on the the Guardians of the Galaxy: Cosmic Rewind ride at Epcot in May 2025. (Photo/Andy Johnston)
Photos from Walt Disney World press site.
First photo: Legendary outlaws Rocket (left) and Groot (right) appear in Guardians of the Galaxy: Cosmic Rewind inside EPCOT at Walt Disney World Resort in Lake Buena Vista, Fla. (Kent Phillips, photographer)
Second photo: The Nova Corps armada arrives to help save Earth in Guardians of the Galaxy: Cosmic Rewind, in EPCOT at Walt Disney World Resort in Lake Buena Vista, Fla. (MARVEL/Disney)
Review published June 26, 2025
This will be a short-ish review. Why? I didn't open my eyes.
We arrived at Epcot mid-morning in May, and I was surprised to see the wait time for Guardians of the Galaxy: Cosmic Rewind, which opened at the park in 2022, at less than an hour. We hopped into line and walked into the air conditioning, since the majority of the line is indoors. I had watched some POV videos of the ride the last time I was at the park, but was honestly too scared to ride it, so I waited until my husband, Andy, could go with me.
He says it's the best ride at Disney, or any theme park.
"I enjoyed it so much; I could not believe how much fun it was," he says.
Listen to our 45-second conversation about it. Then read on about my experience.
The backwards launch was the first thing that I tried to ignore thinking about while waiting in the queue. It's entertaining with typical Guardians humor, cosmic landscapes, videos and broadcast-style interviews with the characters. The scenes in the two pre-shows add to the storytelling of why we are there, in the typical drama of a crises that we're going to participate in.
The ride vehicle is more comfortable and plush feeling that older rides at Disney and my big anticipation was which of the six random songs I would hear:
"September" by Earth, Wind & Fire
"Disco Inferno" by The Trammps
"Everybody Wants to Rule the World" by Tears for Fears
"One Way or Another" by Blondie
"I Ran (So Far Away)" by A Flock of Seagulls
"Conga" by Gloria Estefan & Miami Sound Machine
Waiting for the song we were going to get helped me endure being launched backward with speeds up to 60 miles per hour. That's when I closed my eyes and only peeked once during the nearly 3-minute ride. That's when I realized we were riding the ride in front of a large screen. I can't do large screens — I don't know my place in them. I'm much better with an outdoors coaster, I realized at that moment.
Our song: "I Ran (So Far Away)" by A Flock of Seagulls (here's a YouTube video by someone who also had the song).The pulsing pace of the song seemed choreographed to the ride's drops, dips and turns, which were smooth and thrilling, at least from the cheers and whopping from Andy. He typically doesn't say much in rides, so it seems like he tried to show more emotion to make sure I could handle the ride. At one point I thought the ride had ended, but we dropped and twisted yet again as, I'm told, a battle supposedly continued on the screen.
Once it ended and I unclenched my hands from the seat bar and harness, my legs shook for a bit as we left the huge building and headed toward one of the Flower and Garden Festival food booths. I didn't experience motion sickness, which others have said they experienced in reviews and on social media.
I'm returning to Epcot in July with my son and his friends, my sister and nieces and nephew. I'm now trying not to think about what happens after the backwards launch, so that I'll be brave enough to try it again and open my eyes, at least a bit.
And I'll be trying to follow Andy's advice: "Don't clench. Embrace the fun."