art lead - 2D & 3D artist - narrative
Vulpecula was created by my 9 teammates and me, Team LAMP, for our UCSC Senior Capstone Project.
Play Vulpecula here, on itch.io
About Vulpecula
As the new Guardian, Vulpecula, you’re tasked to help fallen spirits return home to the Celestial Realm.
Find the spirits' hiding spots, solve puzzles, and use some of their unique abilities to aid you along your journey. Avoid getting seen by humans — the spirits don’t want to be seen, and will run away from you if they are! To complete your duty and ascend these spirits back to the Celestial Realm, collect them all and bring them to the location where the highest amount of Celestial Energy can be found.
My Role
To see the 3D models I created for this game, please visit the 3D Art page to see my modeled Guardian, humans, and environmental assets.
As the Art Lead on the team, I aided the art team in maintaining a cohesive artistic vision throughout, and helped the team to create lowpoly assets that felt like they belonged to the same world. I created an art guide as well as a collaborative pinterest mood-board to help keep us on-vision, and cohesive in our methods of asset creation.