Sixth Sense is a strategic, cooperative analog game about communication, and teamwork.
Playing as one of the five senses, you must utilize your Role's unique ability to help the group to unlock the 'Sixth Sense'.
The game board is used in hand with the tokens in order to represent whether a sense is locked or unlocked, as well as whether it is blocked or unblocked.
I crafted the game board such that it folds out into a five pointed star with one of the five senses on each point. It can then be folded up into a pyramid to form the game box which holds all of the tokens, cards, and the rule book.
The Role cards are randomly shuffled out at the beginning of game play. This determines which unique ability you will contribute to the group.
The Event cards are drawn as a possible Action that players may take per turn. You begin only with the blue deck, and gradually increase the difficulty by adding the yellow and red cards as each sense is unlocked.
The Sense cards are game currency, and are able to be traded in to unlock senses, unblock senses, and to burn for use of specific abilities. Each player must have a hand of 5 at all times.