C. Culture [Elements of] [C codes for culture in general, a culture]
CE. Expressions of culture [types of]
1. Rituals
2. Dance [How to precisely distinguish this and music from art?]
3. Song
4. Cuisine
5. Attire. Fashion is ↕
We can identify particular types of attire: dress, shirt, pants, stockings, hats, capes, shoes, underwear, ties, jewelry. We can then identify particular types of these such as lingerie, jeans, jerseys, t-shirts, watches. We should include here tattoos and body-piercings, and cosmetics and even perfumes.
6. Ornamentation of buildings
7. Games Contests [Duel?] [See Classifying Games] [We could employ Cutter numbers here, or we might try to list at least the more common games. These would include chess, crosswords, Jigsaw puzzles, video game consoles (ps3, wii, xbox), roleplaying games, sportscards, sudoku, and many more.]
[We may wish to add subclasses for hobbies. These fit better here than elsewhere. Particular hobbies are likely captured best synthetically, but should be linked to this subclass: model railroading is thus hobby of type small trains.][Note that crafts are AR9; These should be linked to hobbies behind the scenes.]
8. Sports [games and sports can be combined with ‘children’s’ or ‘individual’ or ‘competitive’ or ‘for exercise’ Cutter numbers can be
used for individual games or sports. As with games we might want to list at least the most common: individual sports such as archery, bodybuilding, bowling, diving, fishing, geocaching, golf, hunting, kiteboarding, martial arts (boxing, judo, karate, kickboxing, mixed, taekwondo, wrestling, others) paintball, sailing, skateboarding,skiiing, snowboarding, skydiving, surfing, swimming, tai chi, track and field events (various, including pentathlon, heptathlon, running/racing, hurdles, javelin, discus, shot put, long jump, triple jump, high jump), waterskiing, weightlifting; team sports such as aikido, badminton, baseball, basketball, boxing, cricket, curling, figure skating, football, handball, hockey, lacrosse, roller-hockey, rugby, soccer [called 'football' in most of the world], softball, tennis, volleyball, wrestling; we want to ensure that we include major sports from around the world.] Hobbies? Offence versus defence (shoot, field)? [References to sport should be linked to the economic activity EO99014. Note that the UNSPC does not identify different sports, but rather distinguishes professional from amateur, youth from adult, and league, exhibition, and tournament. These distinctions can all be captured synthetically.]
9. Celebrations or Parties [carnivals are associated with games, parades are associated with moving, openings are associated with open,
circuses are associated with animals, exhibitions are associated with economic output, masquerades are associated with imitation]
CL. Languages [Types of]
1. Particular languages [ISO 639 provides two-letter codes for 188 world languages] [Cutter numbers could be used for others.]
2. Bilingualism
3. Multilingualism
4. Dialects [Cutter numbers for particular dialects.]
5. Animal languages [Linked to particular animals]
6. Artificial languages (computer languages, created languages)
7. Sign language
CR. Religions [Elements of]
0. Belief in general
1. Formal religions [Cutter numbers for denominations within] [n denotes denominations or sects: CR1n in general e.g. CR1cn for Christian denominations; Cutter numbers can then be used for individual denominations.]
a. Jainism
b. Buddhism
c. Christianity
d. Confucian
e. Baha’i
h. Hinduism
i. Islam
j. Judaism
k. Sikhism
p. Pantheism [Cutter]
s. Shinto
t. Taoism
u. Unitarian
v. Voodoo
w. Witchcraft/occult
x. Smaller contemporary religions [Cutter] Cults?
y. Ancient or defunct religions [Cutter]
z. Zoroastrian
2. Providence (the sacred, holy) [See Classifying Religion]
g. Nature of god(s)
h. Heaven
l. Hell
p. Purgatory
3. Revelation (Auspices, dreams)
m. mysticism
p. Prophecy
4. Salvation
a. The soul
5. Miracles
6. Doctrine [Cutter numbers for particular works, chapters within.]
a. Religious figures
aa. Angels
ab. god(s)
ad. Demons, devils
ag. Ghosts, apparitions
am. Monsters
an. Nymphs
ap. Prophets
as. Saints
ay. Satyrs
7. Conversion [Missions are organizations for conversion.]
8. Forms of worship (priesthood, monasticism?)
c. Confession
p. Prayer
s. Communal religious service
9. Rituals (baptise, bless, beatify, excommunicate, funeral, burial)
[Note that within many classifications works on different religions are classified in quite distinct manners, which obscures the similarities
that may exist across religions.]
CS. Stories [types of]
1. Myths
2. Fairy tales
3. Legends
4. Family sagas
5. Fables, Allegories
6. Jokes and riddles [Practical joke is linked to ‘play’]
7. Proverbs
CV. Values [types of] [See Classifying Values]
1. Goals:
a. Ambition
b. Optimism
c. Attitudes toward wealth
d. Attitudes toward power
e. Attitudes toward prestige
f. Attitudes toward beauty
g. Attitudes toward honor
h. Attitudes toward recognition
i. Attitudes toward love
j. Attitudes toward friendship
k. Attitudes toward sex
l. Attitudes toward incest
m. Attitudes toward marriage
n. Attitudes toward physical and psychological wellbeing
o. Time preference
2. Means:
a. Honesty
b. Ethics
c. Righteousness
d. Attitude toward fate
e. Work valued intrinsically (work ethic)
f. Attitudes toward violence
g. Attitudes toward vengeance
h. Curiosity
i. Attitudes toward innovation
j. Attitudes toward nature
k. Attitudes toward healing
m. Courage
n. Temperance; restraint
3. Community:
a. Identity
b. Family versus community
c. Openness to outsiders
d. Trust
e. Egalitarianism
f. Attitude to young and old
g. Responsibility
h. Authoritarianism
i. Respect for individuals
j. Justice [See Defining Justice]
k. Freedom
m. Duty
4. Everyday Norms:
a. Courtesy
b. Manners, etiquette
c. Proxemics (how close one stands to strangers).
d. Tidiness
e. Cleanliness
f. Punctuality
g. Conversational rules
h. Locomotion rules
i. Tipping