Super Smash Bros. is a crossover fighting game, featuring characters from Nintendo franchises. Players choose their fighter and try to knock the opponents off the stage.
Super Smash Bros. is a crossover fighting game, featuring characters from Nintendo franchises. Players choose their fighter and try to knock the opponents off the stage.
PSEL Competition Rules
Format & Settings
Match Format
All phases: Best-of-3 (Bo3) sets; each set is one player vs. one player, Best-of-3 (Bo3) games
Finals: to be determined
Grade Levels
Middle School & High School
Platform
Nintendo Switch
Game Mode
Smash (Stock)
Team Size
3 players (Team Solos), 2 subs
Lobby Settings
Stock: 3
Time Limit: 7:00
Final Smash Meter: Off
Items: None (all off)
Stage Hazards: Off
Spirits: Off
Damage Handicap: Off
Game of Record (GOR)
The in-game countdown ends and the game states "GO."
Tiebreaker
If a game reaches in-game Sudden Death, it doesn't count as-is: the winner is whoever had more stocks at that moment, then lower damage %. If still tied, play a 1-stock, 2-minute game.
Pick / Ban & Selection
Each set is one player vs. one player. Set 1 player choices are blind. From Set 2 on, the winning team names their player first and the losing team counter-picks.
Stage Striking, Game 1 (Starter stages only): Home strikes 1 → Away strikes 2 → Home strikes 1 → the remaining stage is played.
Stage Striking, Game 2 Onward (Starter + Counterpick): the winner of the previous game strikes 2 → the loser picks from the rest. A set winner also gets a free strike to remove a stage they already won on.
Character Selection: Game 1 of each set is a blind pick, so neither player sees the other's character before choosing. From Game 2 on, once the stage is chosen, the team that won the previous game announces their player's character first, and the loser picks second.
Starter Stages (Game 1)
Battlefield
Pokémon Stadium 2
Small Battlefield
Smashville
Town and City
Counterpick Stages (Game 2+)
Final Destination
Kalos Pokémon League
Hollow Bastion (DLC)
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Omega and Battlefield stage variations are not allowed. DLC stages can only be picked if a team in the match owns them.
Disconnections
If a player disconnects, the lobby closes; the player must explain in Match Chat within 10 minutes or risk losing the set. If they return in time, recreate the game with the same fighters, stage, and stock count — damage % is not reset — and continue.
Additional Rules
Mii Fighters: must use default costumes and a Guest Mii; the player must announce their move set (a 4-digit code, e.g. 1213) in Match Chat before the game.
Spectating: not available — Switch titles are excluded from in-game spectating due to latency.
Contact Us:
Head Coach: Matt Christy - mchristy@trinityhillers.net
(724) 223-2000 x6002
Assistant Coach: Justin Naser - jnaser@trinityhillers.net
(724) 223-2000 x6001