Problem-based learning (PBL) uses real-life problems. These are often engaging for you and for students. To create engaging learning opportunities, you can take advantage of many strategies.
Engaged learning, research shows, increases their attention and focus. One engagement strategy involves leading dynamic discussions. John Hattie, oft-cited for Visible Learning, found classroom discussion quite important because it has an effect size that exceeds the “hinge point.” The hinge point refers to a students’ year of growth in the same amount of time. With a 0.82 effect size, a student has the potential of two years academic growth in half the time. All this from “meaningful classroom discussion,” says Maggie Bruski.
The question is, “How do YOU craft engaging classroom discussions?”
Model these after a contemporary or historical case (e.g. use of airdrops to deliver supplies). This engages students as they pursue specified learning outcomes aligned to academic standards or course objectives. Four questions I ask when formulating a problem include:
Once students are engaged in the problem, they begin to write down their hunches about it. They will need to identify with a stakeholder. It may seem like there is only one stakeholder in this scenario, but you can see several more, right?
This is an important action. After introducing the problem, it determines what happens next. You can say to students the following in regards to the stakeholders in the problem:
“To help them, let’s share what our hunches are, that is, our best guesses about three things. The first is this situation. The second is what we know based on a reading of the text. The third is what we need to know to help the person/people in this situation. What guesses can we make about what is happening in the story?”
We want to collect these hunches so that all students can see them, then move to asking questions. The focus of questions is to identify other questions about what we know and what we need to know to help the stakeholders. One approach for accomplishing this is the use of a KWHL chart:
Inquiry and investigation builds a basis for students to design a solution product.
“Active learning is generally defined as any instructional method that engages students in the learning process.
In short, active learning requires students to do meaningful learning activities and think about what they are doing” (Source).
Craft an engaging scenario or problem. You need not limit yourself to problems or issues that arise in your community. Use local news, as well as news sources online such as Dogo News, Newsela, or Newseum.
Combine tools like Summarize This or Read & Write to to help transition students to make their research process visible.
When selecting a video or news story, search for one that is aligned to the TEKS Standards.
"Minecraft is not story-based...everything that happens requires a decision on the player's part. How well-thought out those decisions are affects what happens next. This is great motivation for critical thinking and problem solving" (Source)
As we explore student thinking, you can quickly make thinking visible with video. Encourage students to “think, plan, investigate, and organize collected information” with either Flipgrid.com.
Both offer opportunities for students to share their reflections and research take-aways.
Encourage students to snap pictures in Minecraft: Education Edition (MCEE), write a short description of those, and then export the images. This makes it easy to collect the information into a slide show and have students record audio reflections describing what they learned as a narrated slideshow.
In this step, students can use a tool like Shadow Puppet EDU, Toontastic, Google Slides with Screencasting tools, or Powerpoint and Office Mix to create some type of media (e.g. audio, narrated slideshow, video) that shares their learning.
The main goal is to externalize their thinking and learning process in such a way that helps others understand it.
In this step, have students apply their new insights and framework to a new idea. One approach involves creating a narrated slideshow with paper slides, where students storyboard their application of a newly developed problem-solving process to an existing problem. Their illustration of the problem helps them see what is happening, bringing order to chaos. Then, video record a paper slide of the process as students explain their thinking.
In this step, students are expected to take evaluation to the next level. Rather than the teacher creating a Kahoot! or Quizziz type assessment, students reflect on the process they have gone through and then create an assessment to offer others who are learning from them. The assessment serves as a reflective measure for the solution developers and for others who seek to learn from the solution or apply it.
"PBL allows students to explore and discover at a level that fits their individual needs. . .gifted students have a choice among the projects that they complete and are challenged using thought-provoking questions that they must research and respond to.
I give them a lot of freedom to build upon their discoveries instead of sticking to a specific task."
Source: Teaching to the Edges Using PBL
"The stuff we want to teach or want students to know"
"A personal sense-making activity (transform information into knowledge)"
"Dig deep in an area of interest specific to learner"
"Connect, Communicate, Collaborate with others at a distance"