Project AR-Classroom

Geometric Transformations - Introduction Video

 Image Marker-based AR-Classroom (BRICKxAR/T)

BRICKxAR/T Non-AR Version for Comparative Study

AR-Classroom App

for computers with webcam (Alpha and Beta versions) and Meta Quest 3 MR headset (under development. See demo photos and images in the end of the page)

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Alpha Release v2024.04.09 for Windows Computers

Extract the downloaded zip file after downloading.

 

Prerequisite

Run the Program

You can now double-click 'UWPPlayerLauncher.exe' (not 'AR-Classroom.exe') under the program's root directory to run the program.


Allow the program to access your webcam.


Learn and teach rotation matrices by observing the rotation axes, angles, and how they update the matrices.


Enjoy your AR-Classroom!

 

Errors and How to Fix Them

The errors we have found and how to fix them are listed below. For new errors, please contact the team.


This error might arise from storing the program on a FAT32 file system. Try move the program to other drives with newer file system, e.g., NTFS.

NSF Award # 2119549

Using Augmented Reality and Artificial Intelligence to Improve Teaching and Learning Spatial Transformations in STEM Disciplines

Understanding allied spatial transformations and their mathematical representations significantly contribute to studies in computer-aided design, computer graphics, computer vision, robotics, quantum mechanics, and other fields. However, students face significant difficulties when learning transformations and their mathematical representations. The project aims to gain new knowledge about how AR and AI-powered integrated embodiment and visualization may enhance students' learning of allied spatial transformations and mathematics, and how AR/AI-powered precise motion tracking of objects and people may help collect high resolution, in situ motion and scene data to enhance learning analytics. The project will identify the AR capabilities that can help students conceive, connect, and compare math conceptions of motions, mappings, and functions, and help overcome well-documented difficulties students face when learning spatial transformations and allied mathematical representations, in order to support their future development of expertise and career success across STEM/STEAM disciplines.

Interdisciplinary Team
Team members from architecture, Computer Sciecen, Psychological & Brain Sciences, Mathematics, Visualization, and Education
Faculty Team Leaders

Wei Yan, Dezhen Song, Heather Burte, Philip Yasskin, Francis Quek, Jeffrey Liew, Carl Van Huyck

Graduate Team Leaders

Zohreh Shaghaghian, Shu-Hao Yeh, Ziad Ashour, Samantha Aguilar, Chengyuan Qian, Seda Tuzun Canadinc, Uttamasha Monjoree, Yingtao Jiang, Kifah Alhazzaa, Shuangyu Xie

Undergraduate Team Leaders

Coby Scrudder, Luke Duane-Tessier, Preston Tranbarger, Adithya Ravindra, James Stautler, Katherine Crabb, Roshni Gowrisankar, Sadrita Mondal, Adalia Sedigh, Hana Syed, Megan Sculley

High School Student Assistant

Leo Solitare-Renaldo

STEM FOR ALL Video Showcase - AR-Classroom
https://multiplex.videohall.com/presentations/2284 

STEM FOR ALL Video Showcase 2022

We are proud to be invited to present our NSF RETTL project in May 2022 STEM FOR ALL Video Showcase. The video is a great introduction of our project proposal and early work.

https://stemforall2022.videohall.com 

Best Paper Award in HCI International - Learning and Collaboration Technologies Conference 2022



Best Paper Award in HCI International - Learning and Collaboration Technologies Conference 2024. Samantha D. Aguilar receiving the award from Dr. Gavriel Salvendy.

Publications and Awards

Learning Rotations

Resources for learning rotations and their mathematical representations:

http://bim-sim.org/ARCH655/lectures/lecture5/2.html 

Prior Work

Yan, W. Augmented reality instructions for construction toys enabled by accurate model registration and realistic object/hand occlusions. Virtual Reality (2021). https://doi.org/10.1007/s10055-021-00582-7

Ashour, Z. and Yan, W., BIM-Powered Augmented Reality for Advancing Human-Building Interaction, Proceedings of the 38th eCAADe Conference - Volume 1, pp. 169-178. (Online) TU Berlin, Berlin, Germany, 16-18 September 2020. http://papers.cumincad.org/cgi-bin/works/paper/ecaade2020_499


AR-Classroom app was demonstrated and used in Texas A&M's Math Circle 2023, SEE-Math 2023 and 2024, Houston Science Festival 2023, and School of Architecture Showcase 2023, Bryan / College Station Youth Career Fair, etc. events.

(Image #1 is a screen cast of AR-Classroom for Meta Quest 3 MR headset, demonstrates the tracking of the physical spaceshuttle model and the visualization of the spatial transformation of the model by displaying the interaction between the physical and virtual models in the immersive MR environment. 

Students and team members wearing the Quest 3 can see similar visualization. 

Other photos demonstrate the use of the AR-Classroom app through computer screen with webcam.