This is how your fetch modus.
You have a gun. This is very similar to the design of a real-life nes zapper. You can take out the gun whenever you want using some sort of, magic of sorts. When you pull out your gun, you can point it at whatever you want, say, a frog, or seeds. And then, you pull the trigger, and it shoots a small pellet which then comes into contact with the desired item. Now, I should add a footnote here for this, the pellet never actually stops, it just gets out of rendering range, and so it is left in a state of limbo until it is rendered again, and it repeats this process until it hits something.
After the pellet hits something, the item is then checked for:
if size permits captchaloguation
if there is space in the modus
and if both these requirements are met, then it enters the modus. Now, if 1 is met, it actually is teleported to right in front of the user (Syb), so if 1 is met, but then 2 is quickly not met, it just teleports the item in front of Syb and just makes it fall.
After Captchaloguing an item, it stays in your modus as a duck. Each duck has a slightly different shade of colour on their heads, so you can tell which duck is which. You can view what items are in your modus at any given time using the gun's controls to open the register of the modus. Once you are ready to take out the item, you can push a button for the gun which turns on a miniature version of duck hunt. You have a short amount of time to pick out which ducks you want, in this case, your laptop, and shoot them. When you shoot the ducks, their sylladex code appears over their falling corpse and then the item falls out of your modus, exactly where you shot the duck.
Now, the dog in the game is very unimportant, only serving as the actually collecting of reopened sylladex cards. And that's how it works.
You pull out your laptop from your modus.