MM: so I got it on my computer now.
MM: what is this, gristtorrent?
SB: It's the game's way of allowing a transfer of grist.
SB: You can select which person's game state transfers to which other game state.
SB: Left click on the grists you want to transfer and right click on the one you want to transfer to.
SK: so youre pirating grist
SB: In essence, yes.
SK: how do you know this
SB: SOUND L1K3 4 GR34T QU3ST1ON, W1SH 1 H4D 4N 4NSW3R.
SK: of fucking course
MM: wait, priacy?
MM: I don't want to pirate.
MM: I wouldn't download car.
SB: Right, because you don't download cars unless you're playing a game with car dlc.
SB: Piracy is in line with the author's true intention, which is to be enjoyed as much as possible.
SB: Itch.io is a great case.
SB: A lot of the games on their have an asking price, but you can support the game's developers by giving more than asked.
SB: Piracy is there often used by people who may not have to money or resources to go to a movie theatre or track down a 20-year-old game on a gaming console that isn't even being sold anymore.
SB: It's for people to enjoy a product for a much longer time and for a lot more people.
SB: Most anti-piracy measures are there for the large companies.
SB: Who may not even pay their workers enough money to survive.
SB: Perhaps if you were concerned about giving the artists who made the product money, and not the execs, then paypal or mail a check or something the original artist.
SB: Because a lot of piracy is done way after the fact, after all the reciprocal payments are done.
SB: Do you think that watching a charlie chaplin movie would be paying him? No, because he's still dead, but the company that made his movies still probably owns the license.
SB: So, in this particular case, piracy is not only allowed, but requested from the "artists" of the things.
SK: ...
SK: you had a whole speil about piracy just lining up waiting to get used
SB: Well, you've got to make a point somewhere.
MM: you make a point there.
MM: I'll pirate, if that's what this is.