So now you've chosen to examine something. Your walls are filthy. They're covered with grafiti some imp probably made. They depict several words of discouragement. You find them odly appealing though, even if a very morbid appeal. The very idea of it is morbid, not the actual feeling. You feel it coursing though your veins that you know this place, and after a moment, it clicks, it's your room.
Remember all the good times in Act 1 when you spent way too long in this room. And when you told your friend to mess it up in a fun and funky way, such that you could get a hidey hole. Ah, good times.
Anyways, this room is almost an exact replica of your real world room right before you started playing the game. Aside from all the grafiti, of course, and the colour, it's exactly the same. You find this a little strange, wierdly enough, not because its exactly the same, but because what it left out/added. It removed your bedroom door, and added a window behind your desk. The reason your originally room didn't have a window is because it was illegal for windows to be added to 2nd floor and above levels by some cat building code, probably something to do with cats spending too much time by it, staring off at some bird of some sort.
You wonder what you'll do in this room in the future, probably something cool, but now, Catgirl