DD: Enigmatic, in this sense, is more obscure.
DD: Something that you wouldn't consider at first glance.
DD: You wouldn't even consider it if you were looking at all the pieces on the board and ponder all the possible moves for an eternity and a half.
DD: You wouldn't even consider it as a possibility if you were even designing the game.
DD: If you were designing a game, where there's a capability to time travel, and there's a scenario where something can time travel, but only when if it is part of game progression.
DD: And so, if you change time, and make sure that game progression cannot be made, there must be something in the game that would re-allow game progression.
DD: So, this game has that very same mechanic.
DD: First, when you slice up the tower, it should still be in the same form.
DD: Such is the magic of drama.
DD: Then, simply a second of two later, the tower will begin to fall.
DD: The ball at its precipice will fall and roll across the moon like a game you might find in those casinos on LONAD.
DD: It will roll, bounce, and even ravage its way from where you preform the demolishing to somewhere on the moon.