Contextual Research
Shaun of the Dead (Case study by Whitmore High)
UK/US collaboration (Working Title / Universal Studios)
Hybridised Zom / Rom / Com
£4 million production budget
Shot in 9 weeks
Wright’s 2nd film after ‘A Fistful of Fingers’
Borrowed actors from comedies
Dylan Moran / Tamsin Greig (Black Books)
Martin Freeman (The Office)
Reece Shearsmith (League of Gentlemen)
Shot on location in North London & Ealing Studios
Intertextual
References to ‘Spaced’ and Resident Evil 2
Graphic nature of horror borrowed from British film ‘28 Days Later’ (2002) , ‘The Wicker Man’ (1973) and micro budget film ‘I Zombie’ (1998)
Nods to art house ‘Three Colours Trilogy’ (Krzysztof Kieslowski)
Borrowed from itself in 2008 London Zombie movie ‘Colin’
British Representation
UK pub culture (Pints, Scratchings, community hub / grief hole)
Objects, props, lighting, furniture
Brown colour palette
Accents & Swearing dialogue
Social class divisions (Housing, cars, characteristics)
Stiff upper lip stereotype while “under siege”
Classic British film & music (Queen, Stone Roses)
Shaun of the Dead - Pub
Ideology
Hedonism (the pursuit of pleasure; sensual self-indulgence)
Ed (forgiven all sins) still on Playstation after becoming a zombie
Anti-establishment individualism / Youth culture
“Slackers”
Social class division
Satire on modern life
British national & regional identity
Gender roles, family & friendships
Reinforcing & challenging stereotypes
Hedonism : Ciro Ferri: 'Triumph of Bacchus' (17th Cent.)
Post-modernisation & Narrative
Bricolage (construction or creation from a diverse range of available things)
Evident through pastiche (an artistic work in a style that imitates that of another work, artist, or period) of generic codes
No real experimentation in narrative structure
Narrative is linear, single stranded and closed
Character led with ensemble cast
Todorovian Narratology (claims that all narratives contain the same five formal elements: equilibrium, disruption, recognition, resolution, and new equilibrium)
Equilibrium - Shaun & Ed’s shambolic existence
Disruption - Disrupting Zombies
Recognition - Realisation Shaun has act against it
Resolution - Zombies defeated
New Equilibrium - Shaun & Ed back together under different circumstances
Classic Hollywood 3 act structure
Exposition - Characters, problems, setting introduced
Development - battle against zombies
Resolution - Defeat, Boy gets girl
Binary oppositions (majority of narratives in media forms such as books and film contain opposing main characters)
Gender notions
Social class
Morality vs immorality
Outsider vs insider in society
Consumerist vs capitalist aspiration
Hedonism vs Individualism
Gender
Reinforcing & challenging stereotypes
Liz has expectations of relationship, but then becomes strong & determined in stance and an active protagonist
Shaun & Ed suggest stereotypical “Boysey / Buddy” friendship
Prevents Shaun from having “normal” life with Liz
Shaun is sensitive, caring and ultimately does the right thing
Politics
Edgar Wright interview by Jason Gorber (ScreenAnarchy) (The World’s End)
“Do you consider yourself a political filmmaker?”
“I would never use that term”
“When we made Shaun of the Dead, the initial idea at least, if it had some social, political points to make, was to put ourselves into a George Romero film.”
“On which side of this political divide do you come down upon?”
“Take something like Invasion of the Body Snatchers - [the reason] why that film's so potent, the Don Siegel one particularly, is that the metaphor is so rich that both the left and the right can claim it as their own. The left say that it's the dangers of the McCarthy witchhunt, and the right say it's the dangers of communism.”
“In World's End we actually deliberately played both sides of the argument. Because it's a comedy and a satire we do draw a very sharp line in the sand, saying "do you want to be one of the alien robots, or do you want to be the high school dropout flipping the bird to the teacher?" In reality, me and Simon and all of us can exist in this happy middle ground. But because it's a satire, we like to give you a harsh choice”
Character of Gary King in ‘The World’s End’
“A character that with each revelation throughout the movie you think this man can't hit rock bottom any lower. Yet we still want him to find some kind of triumph in all of this. In a way, this movie is about a man that escapes therapy to trigger his own intervention”
“People like Gary King thinks of his adult friends as "wage slaves". He actually says "you've got your jobs and your cars and your wives and your security but I'm free to do what I want any old time". They say to him, "but is this what you really want?"
“A man that's deeply flawed and likes to see himself as the high school rebel forever. And he eventually becomes your drunken representative of planet Earth”
Political Sides (Interview + Medium Article)
“We make jokes about Starbucks in the film. It's easy to rag on Starbucks. It's the evil face of some folksy, global homogenization. And yet we drank a lot of Starbucks during the shoot”
“The baddies almost represent Apple. Are you going to be with Apple or are you going to not be with Apple?”
Concept of slavery through digital media
Gary King remains outside digital collective by not trading in old Nokia for smartphone
Portrays pros & cons of modern person’s reliance on digital media & technology
Failure to join mainstream culture results in being excluded from society
Appears to make life easier when giving in to inevitability of digitalisation
The Network state that term ‘Robot’ (Old Czech word meaning ‘Slave’) is an incorrect term because they are “very happy” and “not slaves”
Notion that humanity has become slaves to unknown force through technology and digital media usage eerily similar to reality