Note: I am putting these here because students have asked them in the past, this is not a reflection of what will be on quizzes.
A: To call a method you have to first tell the computer what class to look for and then tell the computer what the method's name is. For example, if you were telling someone how to find a particular professor for office hours first you would tell them what building to go to and then you would tell them what the name of the professor was (if you go around Goodpaster looking for Ariel Webster's office you aren't going to find it even if you have the right name).
A: Not officially, though it might get hard to keep track of them all eventually and technically the computer would run out of space at some point.
A: We will be using methods in most of our programs for the rest of the semester because they are really useful in computer science. Remember how we talked about computational thinking? Methods help us with Decomposition, Pattern Recognition, and Abstraction and they are a key part of Algorithmic design in many cases.
A: Parameters are the inputs to a method and a return is the output. Like if the method was a Blender then the parameters could be the different kinds of fruit you put in and what was returned would be a smoothy.
A: Methods are really good for repeated code. If there is something you need to do over and over again with slightly different input you can just put it in a method and call that method several times instead of having to write all of the code out.
A: Yes, this is a pretty confusing topic, that is why we will do lots of practice!
A: Yes you can.