Title: Fortnite
Release Date: July 21, 2017
Developer: Epic Games; People Can Fly
Publisher: Epic Games
Platform(s): PC; PlayStation 4 & 5; Xbox One, Nintendo Switch; Android; iOS
Genre: Action; Shooter; Co-op; Multiplayer; Battle Royale
Format: Videogame
Interest Level: 13+ (Common Sense Media,,n.d.); Rated T
Awards: 2018 Game Critics Awards for Best Ongoing Game; The GAme Awards 2018 for Best Multiplayer Game and Best Ongoing Game; Gamers’ Choice Awards for Fan Favorite Game, Fan Favorite Multiplayer Game, Fan Favorite eSports Game, Fan Favorite Battle Royale Game, Fan Favorite eSports League Format (Fortnite, 2025)
Fortnite is a multiplayer online game with different gameplay modes, including a battle royale and a tower-defense shooter version. The most commonly played version of the game is Fortnite Battle Royale, where players fight each other to be the last person standing on the map. Players can try to survive on their own or join others in teams of four through the online multiplayer function. The game is a third-person shooter with a variety of maps, each of which has a slowly enclosing border to force players to get closer and closer together as time progresses. This helps in the elimination of other players until one person or team is left at the end. Fortnite is known for its skins and emotes. The emotes use dances from music videos and social media trends, and the skins use pop culture icons from real people like Ariana Grande to popular fictional characters such as Marvel superheroes and Avatar: the Last Airbender characters. The greatest appeal of the game lies in its ability to stay relevant through the add-ons and downloadable content on top of the simple and fast format. Games don’t last longer than thirty minutes, so there isn’t a heavy time investment if a player loses.
On top of being a platform for buying video games from other companies, Epic Games has developed a few of its own games, including the Unreal, Gears of War, and Infinity Blade series. Fortnite, however, was easily the company’s greatest success in terms of sales and popularity. The idea for the game originally came from a game jam hosted by the company (Game Informer, 2014). A game jam is a way for developers to come together to try and create a video game from scratch. The original concept for the game was a building game that can then be used for a fighting game, based on the concept of children building forts to play games from (Game Informer, 2014). There wasn’t originally a battle royale mode, the eventual fan favorite, causing the game to lose popularity quickly following the initial release, but after only two months in, they added Battle Royale, and Fortnite reached a new level of fame (Davenport, 2018).
I am quite famously bad at video games, particularly the faster the pace and the more amount of fighting involved. I quickly get lost, distracted by the colorful landscapes, variety of abilities and weapons, and a paralyzing desire to “get it right.” This has led me to not join video game trends that have these features, such as Overwatch or Marvel Rivals. When I was playing Fortnite, however, I got a glimpse into what makes this game such a popular success. I was playing on my partner’s account because he had purchased the skins for the Avatar: The Last Airbender characters last year. I wanted to play Zuko and make him do all the fun dances. Even though I kept missing, died a number of times, and only ever won because I was mostly playing against bots, I was still happy because I had the chance to play one of my favorite characters of all time.
Fortnite does an incredible job of integrating pop culture into the game to remain relevant, retain its player base, and invite new players in. For years, I had avoided playing the game, both due to its popularity and due to my general inability to play games even half decently. When the Avatar skins were released in April of last year, I, for the first time, considered playing the game. I didn’t end up touching the game until almost a year later, but I was hooked by the concept. The strategy of including popular characters and celebrities is one of the greatest contributing factors to the game’s continued 230 million active players (Kao, 2024). It is also a great strategy for maintaining a free game while making revenue for the company. The skins and emotes that can be bought add to the user experience, but they are not necessary to play. There are many pay-to-win games that are free at face value but require money at some point to be successful. In contrast, the skins and emotes available in Fortnite are purely cosmetic and have no active effect on gameplay. It’s a marketing strategy that even worked on me, someone who was decidedly jaded about the game until they found my greatest weakness.
I’m not sure how many teens would buy into this concept in a public library, but it would be fun to host a dance class based on Fortnite or TikTok dances (many of which are featured as Fortnite emotes). This would require a dance instructor, possibly even a teen who has dance experience or has already learned a number of the dances, a means of playing music, and the space in the library where it doesn’t cause too much of a disruption in the library space: either a program room or an outdoor area. This would be a great opportunity for teens to meet each other and provide a fun way to get themselves moving!
A third-person shooter game where you can play as your favorite character from just about any major franchise!
The greatest concerns about Fortnite with parents and guardians include its depictions of gun violence, unmoderated chat in the game, the variety of privacy settings, in-game purchases, and excessive playing (Parent Zone, 2024). The chat functions and privacy settings can all be easily changed and monitored by the parent, such as disabling voice chat and taking the privacy settings from public to friends or private (Parent Zone, 2024). While the game does use guns and other weapons, the animation style is cartoonish, there is no blood, and the physics don’t show any obvious body horror. As the game is rated T for Teen, it should be noted that players should all be thirteen or older, an age where they can handle and comprehend that type of gaming violence.
The greatest concern that needs to be monitored is the in-game purchases. Because of the pop culture appeal of the game, teens will likely want to purchase specific packs with their favorite celebrity or character. These skins can cost up to $20, which is a steep price for a free game. It’s important that guardians inform their teens about financial responsibility, and as a safety precaution, guardians should not save their payment information on devices. Teens, if they have a job or an allowance, have disposable income, but using Fortnite and choosing what skins or emotes to purchase can still provide a good learning opportunity to understand the value of making conscious purchases and not impulse buying. The game, however, is free to play, and the skins and emotes don’t add any gaming function. They are purely cosmetic and, therefore, should not be a deterrent to allowing a teen to play.
Despite its 2017 release, Fortnite is still very popular, and I had yet to play it. I avoided playing it because it seemed like a game that only children and teens were playing, and as someone who had just turned 20 that year, I thought I was above it. Fortnite also had a lot of negative media attention attached to it due to its popularity and in-game transactions. Neither my friends nor I had any interest in it, so I never felt a need to play it. It has shown, however, that it is still popular with teens and has maintained its staying power in pop culture. I’ve seen teens playing it and talking about it both when I was teaching and while working at the library. Fortnite and Roblox are the most discussed games in my anecdotal experiences. Because of its continued popularity, I wanted to play it and include it in my collection to understand its appeal and impact on teens.
Bullet. (2024, May 2). Top 50 legendary Fortnite dances with the best music [Video]. YouTube. https://www.youtube.com/watch?v=51roPUeC2uw
Common Sense Media. (n.d.). Parents’ guide to Fortnite. https://www.commonsensemedia.org/game-reviews/fortnite
Davenport, J. (2018, March 21). Fortnite Battle Royale was developed in just two months, wasn’t originally free-to-play. PC Gamer. https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/
Epic Games. (2025). Fortnite. https://store.epicgames.com/en-US/p/fortnite
Fortnite. (2024, April 11). Fortnite x Avatar: Elements - Gameplay trailer [Video]. YouTube. https://www.youtube.com/watch?v=S8aKWCxiLps
Fortnite. (2025, January 29). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Fortnite&oldid=1272639906
Fortnite BR Feed. (2025, February 18). Fortnite chapter 6 - Season 2: Official cinematic trailer [Video]. YouTube. https://www.youtube.com/watch?v=ImMlqkwQg98
The Fornite Team. (2021, August 9). Fortnite presents… the rift tour featuring Ariana Grande. Epic Games. https://www.fortnite.com/news/fortnite-presents-the-rift-tour-featuring-ariana-grande
Game Informer. (2014, April 25). Inside the development history of Fortnite [Video]. YouTube. https://www.youtube.com/watch?v=8kqVCRBjchE&t=2s
Kao, J. (2024, July 4). How popular is Fortnite? Do people still play in 2024? 9 Meters. https://9meters.com/entertainment/games/how-popular-is-fortnite
Parent Zone. (2024, September 13). Everything you need to know about Fortnite. https://parentzone.org.uk/article/fortnite