Runescape Treasure Trails

This is a Runescape treasure trails guide.

So, we got our first clue, congratulations. Now we must be off to get our treasure! Remember sometimes when the clue gives a coordinate, we get to the place, realizing that we forgotten to bring our watch or chart? Never fear, with this comprehensive guide, what we need to bring is all listed there!

Things to bring

Every time we go treasure hunting, we must ALWAYS bring the following to save loads of time:

    * Watch
    * Sextant
    * Chart
    * Spade
    * Clue Scroll

The other things are best to make the trip as smooth as possible:

    * Rope
    * About 100-500gp
    * Any weapon
    * Teleport runes to everywthere
    * Amulet of glory(4)
    * Some food
    * Boots of lightness
    * Antipoison
    * On level 3 clues we will be attacked by a level 108 Saradomin wizard or a level 65 guthix wizard (in wilderness) as we dig, so be prepared to fight: bring an antipoison, use prayer, etc.; it is advisable to turn on magic protection!

Table of stuff

   1. Speak To Clues
   2. Anagrams Clues
   3. Challenge Clues
   4. Normal Treasure Trail Clues
   5. Map Clues
   6. Coordinate Clues
   7. Emote Clues
   8. Clue Droppers
   9. Trail Levels and Rewards
  10. Wilderness

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This is a guide listing treasure trail solutions, which enemies drop clues, and what rewards we can get.

Treasure trails are for RS Members only. They are a sort of small mini-quest in which we can get rare and unique pieces of equipment or other things.

Note: Even though the list says an enemy drops a clue, it may take a long while before we actually get one from the enemy.

To increase chances of getting a clue, a Ring of Wealth may be used. our best chance however is to just find a good area for whatever enemy it is that we are killing, and hope tthere isn't a lot of people in that area.

Tthere are a lot of solutions in this guide, and we might not even find ours if we are looking manually. Simply use the "CTRL + F" feature and find for keywords. For example "halt us" or "under cook."

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WARNING:

This section obviously contains spoilers on how to solve the clues. Don't look if we want to figure this stuff out for ourself. For the coordinate clues, a spade is necessary for the solution. Simply use a spade wthere the solution states. Note that we are still required to carry our Sextant, Chart, and Watch with we or our treasure will not be revealed.

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I. Speak To Clues
Speak to...     Location
Arhein     The General Store person on the dock at Catherby
Bartender     Blue Moon Inn in Varrock - Across from the Sword shop
Bartender     Rusty Anchor in Port Sarim
Black Heather     Bandit's Camp in the Wilderness
Citric Cellar     Heckel Funch in the Grand Tree, 2nd floor southeast path
Donovan     Sinclair Mansion Second floor - North of Camelot and Seer's Village
Doric     At the house with anvils - along the road, East of the gate to Taverley
Ellis     The tanner in Al-Kharid
Gaius     2-Handed Sword dealer in Taverley
General Bentnoze     Goblin Village north of Falador
Hajedy     Brimhaven - Usually walking by the North dock to Ardougne
Hans     Lumbridge Castle - Usually walking inside the courtyard
Hazelmere     House on the green spiders island east of Yanille, second floor
Kangai Mau     Inside the pub in Brimhaven
Kebab Seller     Kebab Store in Al Kharid - South of the furnace
Keeper of Melzar's     Oziach, rune plate seller - Outside of Edgeville
King Bolren     Tree Gnome Maze - Usually by the Spirit Tree
Lowe     Lowe's Archery Store in Varrock - West of East Varrock bank
Luthave     Karamja Banana Plantation
Murphy     Pier in Port Khazard
Monk     Ardougne Clock Toour
Ned     Draynor Village - Usually walking next to the grain field
Oracle     Ice Mountain - Near Black Knight's castle
Party Pete     Party Hall in Falador
Referee     Gnome Stronghold in the Gnome-Ball course
Roavar     In Canifis bar, Morytania
Sir Kay     Camelot Castle - Usually walking outside the castle by the door
Squire     White Knights Castle in Falador
Staff in the Sinclair Mansion     The mansion is north of Seers' Village and Camelot, speak Louisa, she is in the kitchen
Tanner     Tanner in Al Kharid, North of the furnace
Ulizius     The monk at the gate of Mort Myre swamp
Zeke     Scimitar shop in Al Kharid - East of the Tanner
Zoo Keeper     Ardougne Zoo

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II. Anagram Clues
Anagram     Person     Location
A Bas     Saba     A cave in Burthorpe
Aha Jar     Jaraah     Al Kharid duel arena hospital
Arc O Line     Caroline     East of Ardougne in the area from the Sea Slug quest.
Are Col     Oracle     Ice Mountain
Bail Trims     Brimstail     Southwest corner of the Gnome Stronghold in a "hollowed" cave
Bar Bell Seek     Kebab Seller     Al Kharid
By Look     Bolkoy     Tree Gnome Village, up a ladder at the General Store.
C On Game Hoc     Gnome Coach     Tree Gnome Stronghold near the Gnomeball field.
Dt Run B     Brundt     The captain who is found in the Fremmenik Pub.
Eek Zero Op     Zookeeper     East Ardougne - SouthWest corner on the East side of river
El Ow     Lowe     Archery Store in Varrock - Next to East Bank
Err Cure It     Recruiter     West Ardougne city square
Goblin Kern     King Bolren     Gnome Maze - Usually close to the Spirit Tree
Got A Boy     Gabooty     Center of Tai Bwo Wannai Village.
Halt Us     Luthave     Karamja - Inside the Banana Plantation
Icy Fe     Fycie     South of Yanille, Feldip Hills area, in a cave north of Rantz
Lark In Dog     King Roald     Varrock Palace
Me If     Femi the gnome     By the big gate at the entrance to the Gnome Stronghold
Nod Med     Edmond     Northwest corner of East Ardougne
O Birdz A Zany En Pc     Cap'n Izzy No Beard     Agility Arena in Brimhaven.
Ok Co     Cook     Lumbridge Castle
Peaty Pert     Party Pete     Seers Village - South of the Bank
R Ak Mi     Karim     Al-Kharid Kebab Salesman

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III. Challenge Clues
Test our Knowledge Clues:     Solution
19 to the poour of 3     6859
How many banana trees are in the plantation?     33
How many bookshelves are tthere in the palace?     24
How many buildings are tthere in the village?     11
How many cannons in Lumbridge Castle?     9
How many fisherman are on the fishing platform?     11
How many floours are tthere in the clearing below this platform?     13
How many gnome players have red patches?     6
How many houses have a cross on the door?     20
How many people are waiting for the next bard to perform?     4
How many pigeon cages are behind Jerrico's house?     3
If x is 15 and y is 3, what is 3x + y?     48
I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each?     5
What is 57 x 89 + 23?     5096

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IV. Normal Treasure Clues
Clue / Riddle     Solution
46 is its number, it is burnt orange body, things with 8 crawl on it, it have 3 mouths that can't eat and it have a blue eye hiding it's grave.     The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a spade.
A bag belt only? He asked his balding brothers.     Abbott Langley in the Monastery - Northeast from Dwarven Mine, northwest of Barbarian Village.
A crate in the toour of a church is our next location     The church in Ardougne wthere we start the Sheep Herder Quest.
Aggie I see
Lonely and southern I feel
I am neither inside nor outside
the house, yet no house would
be complete without me.
our treasure waits beneath me.     At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
A great view - watch the rapidly drying hides get splashed. Check the box our sat on.     The house near Baxtorian Falls. Go upstairs and find the boxes.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths.     It's on Etceteria. Dig on the crossroad.
A town with a different sort of night life is our destination. find for some crates in one of the houses.     In the clothes shop of Canifis, Morytania.
Beware of the dog     Run over to the mansion in East Ardougne and kill a dog to get the key.
City of thieves     Ardougne
Come to the evil ledge.
Yew know we want to
And try not to get stung     Edgeville yew tree - Dig around it.
Covered in shadows, the center of the circle is wthere we will find the ansour.     Mort'ton, wthere all the roads meet in front of the general store.
Dig near some giant mushrooms behind the giant tree.     Dig behind the large mushroom behind the Grand Tree in Gnome Stronghold.
Don't forget to feed the chickens     Just kill any chicken to get the draour key.
Find a crate close to the monk's that like to paaarty!     find the crates in the building with monks south of Ardougne.
Four blades I have
yet I draw no blood.
But I mash and turn
my victims to powder.
find in my head,
find in my rafters,
Wthere my blades are louder.     It's a crate in the top of Lumbridge/Draynor windmill.
Generally speaking, his nose was very bent.     General Bentnoze in the Goblin Village- North of Falador
Go to a village being attacked by trolls, find the draours in one of the houses.     Burthorpe, house with anvils up north. When we try to open the draours it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.
Go to this building to be illuminated, and check the draours while we are tthere.     It's the draours near the bed on the 2nd floor of the lighthouse. To open them we need a key dropped by a Fremenik market guard.
His head may be hollow, but the crates nearby are full of surprises.     The boxes west of The Golem Quest start point in Uzer.
I am the token of the strongest love.
My middle is empty, I have no
beginning or end. My eye is red yet
I can fit like a glove. Go to the
place wthere money they lend. And
dig by the gate to be my friend.     Downstairs in the West Bank in Varrock - Dig by the gate.
Identify the back of this
over-acting brother.
(He's a long way from home.)
    Hamid the monk by the Duel Arena altar
If a man carried my burden
he would break his back
I am not rich
but leave silver in my track
speak to the keeper of this trail     A snail - Talk to Gerrant the Fish Shop owner in Port Sarim.
I lie lonely and forgotten
in mid wilderness
Wthere the dead rise from their beds
Feel free to quarrel and wind me up
And dig while we shoot their heads     Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it.
In a town wthere thieves steal from stalls find for some draours in the upstairs of a house near the bank     East side of river in East Ardougne - Jerico's house on the 2nd floor. we will need to kill a guard to get a key.
In a town wthere wizards are known to gather find upstairs of the large house to the north.     Second floor of a house in Yanille - North of Magic Guild. we will need to kill a man to get a key for the chest.
In a town with guards armed with maces, find the upstairs room of the public house.     Ardougne Tavern on the west side of the river, north of the palace. find the draours. If it is locked, right click on it and find out why (usually need to kill anything to get a key).
In a village being attacked by trolls, find the draours in one of the houses.     Burthorpe, house with anvils up north. When we try to open the draours it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.
In a village made of bamboo look for some crates under one of the houses.     Karamja, in Tai Bwo Wannai, south of Brimhaven
It's a guard's life.     Kill a guard to get the key.
If we look closely enough it seems that the archers have lost more than their needles.     find the big haystack in the Ranging guild.
It seems to have reached the end of the line, and its still empty.     Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until we get to the end that have the double mine cars. find the northern car.
In a town that everyone have perfect vision seek some locked draours in a house that sits opposite of a workshop.     House in Seers Village - South of the house with anvils. find the draours
Look in the draours upstairs in houses in East Ardougne     Go across the river. It's the first house tthere. (tavern?)
Look in the ground floor crates of houses in Falador     The house East of Falador East bank. First crate on right.
Mine was the strangest birth under the sun.
I left the crimson sack, yet life had not begun.
Entered the world yet seen by none.     Lesser cave, Karamja volcano - pick up red spider eggs and dig.
Must have lots of railings.
or
Must be full of railings.     find the crate outside the house with the broken multicannon (near wthere we start the Dwarf Cannon quest.) It's the first crate to the west with the 'X' on it.
My Giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it
Dig near my green bubbles     Dig next to the cauldron with green bubbling liquid in the Varrock seours by the Moss giants.
My home is gray and made of stone -
A castle with a find for a meal
Hidden in some draours I am
Across from a wooden wheel     find the draours on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.
My name is like a tree,
yet it is spelt with a "g"
come see the fur
which is right near me     Speak to the child Wilough ("Willow") in the Varrock Market - Next to the fur merchant.
Often examined by learners of what have passed, find me wthere words of wisdom speak volumes.     Examiner at Digsite, always gives puzzle boxes
One of the sailors in Port Sarim is our next destination.     Talk to Captain Tobias in Port Sarim.
Probably filled with books on magic.     find the bookcase in the basement of the Wizard's Toour, in Sedridor's room.
Probably filled with wizard socks.     The chest on the bottom floor of the Wizard Toour. find the draour closest the to fence in the eastern most room. Kill a wizard for the key.
Property of Black Heather     Kill Black Heather in the Bandit Camp in the Wilderness.
Read "How to breed scorpions" by O.W. Thathurt.     Go to the second floor of the wizards toour south-southwest of the Seer's Village, find the bookcase on the northern wall.
find for a box in one of the tents in Al Kharid.     Head east from the Silk trader into a tent.
find the boxes of Falador's General Store.     Look in the crates in the general store just north-northeast of Falador's west bank.
find for a crate in a building in Hemenster.     Simply find all crates in Hemenster (City between Fishing guild and Ranging guild.)
find the crates in Canifis.     The crate is in Rufus's Meat Emporium (just north of bank) in Canifis.
find for a crate in Varrock Castle.     It's one of the crates in the kitchen.
find for some draours in the upstairs of a house in Rimmington.     find draours upstairs in the house just north of the one with a range in Rimmington.
find the boxes in a shop in Taverley.     Two-handed sword shop.
find the boxes in the Goblin House near Lumbridge.     Self explanatory.
find the boxes in the house near the South entrance to Varrock.     It's the crates inside the big grey building with nothing else inside except for a ladder.
find the boxes just outside the Armour Shop in East Ardougne.     The boxes lie between the plate body shop and the silk stall in the Ardougne Market.
find the chest upstairs in Al Kharid palace.     Upstairs 1st one from the east.
find the chest upstairs of houses in the east part of Falador.     The chest is upstairs in the north building in the circle in east Falador.
find the chests upstairs in the shops of Port Sarim.     find the eastern chest upstairs in the Port Sarim Food Store.
find the chest in the left hand toour of Camelot Castle.     Look in the chest at the very top of the western toour.
find the crates in the Port Sarim Fishing shop.     It's the northern-most crate in the shop.
find the crate in the left hand toour of Lumbridge castle.     Look upstairs in the guard toour in front of the castle.
find the crate near a cart in Port Khazard.     find the crate south of wthere the Trawler starts.
find the crates in a house in Yanille with a Piano.     As we enter Yanille, it should be the first building we come to that's adjacent to the north wall.
find the crates in Draynor Manor     find all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.
find the crates in Horvik's Armoury.     North East of Varrock center tthere is an armoury , find the crates tthere.
find the crates in the Guard House of the Northern Gate of East Ardougne.     Just north-west of the Market Square in the building in front of the field. Tthere are guards milling around west of it.
find the crates in the Northwest most house in al kharid .     Located in the house south of gem trader in the most south west crate.
find the crates in the Barbarian Village Helmet Shop.     Look in the southern-most crate in the shop.
find the crates in the shed just north of east Ardougne.     North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in.
find the crates near a cart in Varrock.     This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock's central square), tthere is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby.
find the draours above shops in Varrock.     Draours in room above Clothes shop.
find the draours in the ground floor of a house in Yanille.     find the draours in the house directly east of the pub.
find the draours in the upstairs of a house in catherby .     Its the house north of the bank in catherby.
find the draours in Catherby's Archery Shop.     Draours are on the ground floor of said shop.
find for some draours in houses in Taverley.     Look for three small houses in the southeast corner of Taverley. The draours are in the eastern house.
find the draours in the upstairs of the Bank to the East of Varrock.     Self explanatory.
find the draours of houses in Burthorpe.     Draours in the house that is south east of the house with an anvil.
find the draours on the first floor of a building overlooking the Ardougne market.     House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor").
find the draours upstairs in a house in a village wthere the pirates have a good time.     Across the street from the bar in Brimhaven (2 houses south of Agility Arena, south of the house with a cooking pot symbol.) Go upstairs in that house and find the draours. It will say "Shiver me timbers" and not allow we to open the chest. Kill the pirate near that house, he will drop a key. Use the key on the draours.
find the draours upstairs in a house in a villiage wthere pirates like to party.     Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.)
find the draours in a house in Draynor Village.     The draours are in the northern-most building in Draynor Village.
find the draours upstairs of houses in the east part of Falador.     The draours are upstairs in the south building in the circle in east Falador.
find the upstairs of houses in Seers' Village for some draours.     It's the house with the spinning wheel in Seer's Village.
find for a crate on the ground floor of a house in Seer's Village     Look in the house south-southeast of the Seer's pub and north of the church.
find the draours in Falador's Chain Mail Shop.     The chain mail shop is directly south of the castle. find the southernmost draours inside.
"Small shoe" often found with rod on mushroom.     Speak to the trainer in the Gnome Stronghold agility arena.
Snah? i feel all confused like one of those cakes...     Talk to Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is our next destination.     Talk to Jeed.
Stand by our man.     Kill the level 2 Man downstairs to get a key.
Surprising? I bet he is....     Sir Prysin on the first floor of Varrock castle.
The beasts to my east
snap claws and tails
The rest to my west
can slide and eat fish
The northern are silly
and jump and wail
Dig by my fire and make a wish     Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch.
The cheapest water for miles around, but they react badly to religious icons.     The Bandit Camp, south of the Bedabin Camp. find the crates in the general store.
The crate in the ground
floor of a church
is our next location     Ardougne church - Next to ladder
The dead, red dragon looks down on this chest. He must really dig the view.     The chest in the most southern room of the Examine Center (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian for the key
The Keeper of Melzars...
Spare? Skeleton? Anar?     Talk to Oziach The Rune Plate seller - West of Edgeville
Tthere is no "worthier" lord.     Lord Iorourth in the Elf camp
This aviator is at the peak of his profession.     Speak to gnome pilot at the top of White Wolf Mountain.
This crate holds better than a broken arrow.     A crate in the ranging guild near the most northern ranging shop.
This crate is mine all mine, even if it is in the middle of the desert.     It is in the mining camp in the "middle" of the desert. find the crates tthere.
This village have a problem with cartloads of the undead. Try checking the bookcase to find an ansour.     The bookcase in the antiques store in shilo village. find the bookcase on the west wall.
Try not to step on any aquatic nasties while finding this crate.     In the Shack on the Fishing Platform that we go to during the Sea Slug quest.
When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer.     Entrana in a draour in the house with a glass blowing pipe.
When we get tired of fighting, go deep, deep down until we need an antidote.     In the Yanille Agility Dungeon go down a floor wthere poison spiders are then go to the stairs and find the crates next to them.
we have all the elements available to solve this clue.     Elemental Workshop in Seers Village. Check the crates north of the east anvil.
we'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel     find the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktoour Monastery'. Go to the Monastery southeast of the Clocktoour (south of Ardougne) and kill a Monk for the key.
we will need to under cook to solve this one.     find the crates in basement of Lumbridge Castle.

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V. Map Clues
Maps     Location
Dark Knight's Fortress     Dark Knight's Fortress in the Wilderness. find the crate in the southwest corner of the area inside.
clue_brother_galahad.jpg     Brother Galahad's house across the river from Coal Trucks.
West of Champions Guild     West of Champion's Guild.
falador_mine.jpg     Falador Useless Rock Area Map - Fenced area East-NorthEast of Falador's North entrance, full of useless rocks.
dranor_fishing.jpg     Draynor Fish Spot Map - South from Draynor's Bank
clue_goblins_near_observatory.jpg     find crate outside the house with range at goblin area near Observatory
clue_necromancer.png     At the Necromancer peninsula south of East Ardougne. 2 squares west of the small tree as indicated on the clue map.
varrock_lumber.jpg     Varrock Lumberyard Map - NorthEast from Eastern Varrock Bank
varrock_mine.jpg     Varrock Mine Map - Dig at the fence at the Varrock East mining site
South of Yanille Bank     In Yanille, south east corner, south of the Bank.
Chemist's house     West of the Chemist's house west of Rimmington (South of Falador below the Crafting Guild).
Hobgoblin peninsula     It's on the Hobgoblin peninsula that sticks out west of the Crafting Guild (below the Make over Mage - found directly west after exiting Falador by the south entrance).
McGrubor's wood     Inside McGrubor's wood, which is west of Seer's village.
clock toour     find a crate on the west side of the Clock Toour, which is south of Ardougne.
clue_west_ardougne.jpg     Northwest corner of West Ardougne
Wizard Toour     Behind the Wizard's Toour
Mort'ton     Southern part of the path to Mort'ton.
Chaos Altar     The Chaos Altar north of the Observatory. Stand and dig right next to the standards behind the altar.
Volcanoes     Level 50 wilderness, east of the Agility Course. we will see 3 trees and 3 little volcanoes. Dig between the 2 North ones.
Miscellania     Miscellania. Just outside the castle entrance. Follow the steps and dig.
Miscellania     On the road to Rellekka from Camelot near the section with the wolf on the road. Dig on the fern in the middle of the grass section
Legends guild     South of the Legends entrance, northeast of Ardougne.
Lighthouse     Near the lighthouse in Relleka.
North of Falador     Road intersection just north of Falador.
Puzzle Box     Solution
Castle
unsolved_puzzle.jpg     Castle
slidepuzzle.jpg
The Grand Tree
The Grand Tree     The Grand Tree
The Grand Tree
Troll
unsolvedtroll.jpg     Troll
trollpuzzlebox.gif

For help solving puzzle boxes, view our Puzzle Guide.

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VI. Coordinate Clues

If we want to see the overall coordinate grid, please visit our World Map with Coordinates supplied to RuneHQ by Jonny Monoxide.

we can also enter our coordinates and get a customized map (with nice red cross-hairs on our specific location) by using the RuneHQ World Map

Wthere to get the things needed to do a Coordinate Clue:
Wthere to get the things needed to do a Coordinate Clue:
Item     Location
Sextant     Murphy the trawler sailor in Port Khazard.
Watch     Monk in the Clock Toour.
Navigation Chart     Speak to one of the men in the Observatory.

How to complete coodinate clues on our own

This next section will we help we to become a master at figruing out coordinate clues without help from anyone!

How to figure out the coordinates:

Imagine a large plus sign across the Runescape map. The centre of it marks the location 00° 00min North, 00° 00min East. This spot is located at the Observatory, near the Castle Wars arena. If we move North in a straight line, the first set of numbers will increase, but the numbers marking East will stay at zero. If we move East in a straight line, the first set of numbers will remain zero but the set marking East will increase.

An example: Let's say we have the coordinates 07° 00 min N, 00° 39 min E. This means we have moved to a location north and slightly east from the observatory. Each square on the Runescape ground is two numbers higher or loour from the adjacent squares depending on in what direction we move. This picture shows the location of a square at the Tree Gnome Stronghold gate.

Gnome Stronghold Coord Example

If we get a coordinate that says, for example, 05° 14 min South, 12° 03 min East, it means the location is somewthere on the loour half of the plus sign, to the east. It's all about adding and subtracting, yet no major math is involved.

How to use the sextant:

our goal is to get the horizon and sun in the middle of the center piece.

Sextant View

   1. The center piece.
   2. This lever "raises" the horizon in the center piece.
   3. This lever "loours" the horizon in the center piece.
   4. This lever "raises" the sun in the center piece.
   5. This lever "loours" the sun in the center piece.

Click "Get Location" to get the coordinates for the square we are standing on.
Coordinate:     Location:
00 degrees 00 minutes north
07 degrees 13 minutes west     ** Regicide area, Northeast of Tyras Camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond.
00 degrees 05 minutes south
01 degrees 13 minutes east     East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthWest side of the Lonely Willow Tree
00 degrees 13 minutes south
13 degrees 58 minutes east     On Karamja between two small lakes, just past the mud path by the banana plantation.
00 degrees 18 minutes south
09 minutes 28 degrees east     South-west of Brimhaven, two paces south of the northwestern most gold rock
00 degrees 20 minutes south
23 degrees 13 minutes east     In Lumbridge swamp, south of the cave entrance tthere is a very small peninsula with 4 mossy rocks near it in the water, dig there.
00 degrees 30 mins north
24 degrees 16 mins east     Lumbridge swamps - From the shack to the Lost City, head North East until we see an open area with rocks on the ground, proceed to dig tthere
00 degrees 31 mins south
17 degrees 43 mins east     South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves
01 degrees 18 minutes south
14 degrees 15 minutes East     On top of the seaweed spawn, near Tiadeche, east of the harpie bug swarms across the river with the log in it.
01 degrees 24 minutes north
08 degrees 05 minutes west     In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, tthere is a stick trap, south of the stick trap dig to the west of the first tree. The Saradomin wizard will appear, so be prepared!
01 degrees 26 minutes north
08 degrees 01 minutes east     In the middle of the Moss Giant Island at its highest point, West of Brimhaven - we will need agility to get tthere.
01 degrees 35 mins south
07degrees 28 mins east     The Green Spider island east of Yanille
02 degrees 46 mins north
29 degrees 11 mins east     Al Kharid obstacle Duel Arena. we must challenge a player and set it to obstacles. The place wthere to do could be described as, near the corner of an 'L' shaped wall with a vertical line attached to the bottom
02 degrees 48 minutes north
22 degrees 30 minutes east     Behind Lumbridge Castle - On the path behind the spider hut
02 degrees 50 minutes north
06 degrees 20 minutes east     South of Ardougne, North of the Necromancer - Dig by the NorthEast side of the group of 3 willow trees
03 degrees 35 minutes South
13 degrees 35 minutes East.     Dig directly north of the nature altar on Karamja. The spot is located just north of a tree.
03 degrees 45 minutes south
22 degrees 45 minutes east     ** In the Bedabin Encampment, located in the Desert South of Al Kharid; digging spot is north of the small pond near the guarded tent. A Saradomin wizard will attack!
04 degrees 00 minutes south
12 degrees 46 minutes east     It's the Mining area North of Shilo Village. Middle of the spot. It's *NOT* the gem rocks. Look at world map.
04 degrees 03 minutes south
03 degrees 11 minutes east     It is at the farthest point in the Ogre City of Gu'Tanoth. we take the west path when we enter the main city and follow it, past the battlements and the broken bridge, across 1 final bridge. It is 2 steps west of the bone spawn. Sara wizard does attack and we must have completed the Watchtoour quest.
04 degrees 05 minutes south
04 degrees 24 minutes east     ** On the Ogre island south of Yanille.
To gain access to it, we must go through the tunnel south of the ogre city.
The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots.
A Saradomin Wizard (Level 108) will spawn and attack we. Kill it and dig again.
04 degrees 13 minutes north
12 degrees 45 minutes east     Crandor island area with the King scorpions - Go to the northernmost part, East of mines
04 degrees 16 minutes south
16 degrees 16 minutes east     ** Inside the Karamja Shipyard, southernmost house. Dig at the window between 2 bookshelves and a Level 108 Saradomin Wizard will attack! (See the Grand Tree Quest Guide)
04 degrees 41 minutes north
03 degrees 09 minutes west     On the road to the elven forest wthere we kill the mourner in the Mourning's Ends Part I Quest. 3 red spider eggs spawn there. Dig 1 step north of the southern-most red spider egg.
05 degrees 20 minutes South
04 degrees 28 minutes East     Dig right beside the most northern rockslide in Feldip hills, by the plain rock mine.
05 degrees, 37 minutes north
31 degrees, 15 minutes east     Right behind the Nature Spirit's tree in Mort Myre swamp, a Level 108 Saradomin Wizard will attack!
05 degrees 43 minutes north
23 degrees 05 minutes east     The Lumbridge cow pen by the river - North of the Windmill between Draynor and Lumbridge
05 degrees 50 minutes south
10 degrees 05 minutes east     "On Cairn Isle next to Tinsay, we will be attacked by a Saradomin Wizard."
06 degrees 0 minutes south
21 degrees 48 minutes east     The far west end of the Desert Bandit Camp, next to a cactus and the shoreline
06 degrees 11 minutes south
15 degrees 07 minutes east     ** East part of Karamja just north of the stepping stones we can balance on which leads to a Jungle Forester
06 degrees 31 minutes north
01 degrees 46 minutes west     At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes.
07 degrees 05 minutes north
30 degrees 56 minutes east     In Mort Myre swamp, substantially north of the island wthere the Nature Spirit is; dig near a rotten tree
07 degrees 33 minutes north
15 minutes 00 degrees east     Lady of the Lake, SouthWest of the gate leading to Taverley - Dig on top of some leaves.
07 degrees 43 minutes south
12 minutes 26 degrees east     In the Kharazi Jungle. Two steps south of the Water Pool used in Legends Quest. Must have started Legends quest. Remember to bring a Machete and bring a hatchet .
08 degrees 03 minutes north
31 minutes 16 degrees east     In the Mort Myre swamp. Almost directly south of the gate leading into it. Head down, it was the second lake south of the gates.
08 degrees 05 minutes south
15 degrees 56 minutes east     ** The southeastern corner of Kharazi jungle (Legends Quest area), dig at the brown spot.
08 degrees 26 minutes south
10 minutes 28 degrees east     ** In the Kharazi Jungle, all the way south from the cave we did legends in, dig near a corpse, near the shore.
08 degrees 33 minutes north
01 minutes 39 degrees west     South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water.
09 degrees 33 minutes north
02 degrees 15 mins east     Baxtorian Falls, Second island on the Waterfall - we will need to bring a rope, Dig right before the dead tree on the edge of the waterfall
09 Degrees 48 minutes north
17 degrees 39 minutes east     West of the entrance to Ice mountain, south of the Oracle, a little north between two trees, near the ancient magicks teleport spot.
11 degrees 03 minutes north
31 degrees 20 minutes east     It's northwest of Canifis (the ourewolf town) in the swamps, just above the river portal (must have completed Priest in Peril quest to get tthere). Go north to gate to new area, proceed slightly east. The spot is on the north side of the path, south of some large roots.
11 degrees 05 minutes north
00 degrees 45 minutes west     Between two swamps northwest of the Grand Tree
11 degrees 41 minutes north
14 degrees 58 minutes east     An area surrounded by a fence next to the pub in Burthorpe
13 degrees 46 minutes north
21 degrees 01 minutes east     East of the Bronze arrow respawn in level 11 wilderness in the upsidedown 'u' of mushrooms.
14 degrees 54 minutes north
09 degrees 13 minutes east     2 steps west of the swaying tree we cut a branch from during the Fremennik Trials Quest.
16 degrees 03 minutes north
14 degrees 07 minutes east     Just above the entrance to Mad Eadgar's cave on Trollheim mountain
16 degrees 07 minutes north
22 degrees 45 minutes east     * In the Graveyard of Shadows in the level 20 wilderness - Starting from the East entrance, follow the curly road until we see a dead tree right next to it. Dig directly north of it to find the casket. A level 65 guthix Wizard will attack!
16 degrees 31 minutes north
12 degrees 54 minutes east     ** Northern part of Troll Stronghold, 3 steps west of Mushroom the sleeping troll. A Saradomin wizard will attack!
16 degrees 35 minutes North
27 degrees 01 minutes East     Level 22 wilderness - north of the Hill Giants lair, tthere are a few volcanoes. Look for the two taller volcanoes on the north edge of the group. The dig spot is just southeast of the western volcano.
16 degrees 43 minutes north
19 degrees 13 minutes east     * At the Bandits Camp in the level 22 wilderness - Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall.
17 degrees 50 minutes north
8 degrees 30 minutes east     North east of relekka by the rock crabs, dig between the eastern most pair of seaweed spawn.
05 degrees 20 minutes South
04 degrees 28 minutes East.     Dig right beside the most northern rockslide in feldip hills, by the plain rock mine.
8 degrees 03 minutes north
25 degrees 16 minutes west.     Dig is in the north half of the crumbled building next to the east fence in the Wilderness Ruins.
18 degrees 22 minutes North
16 degrees 33 minutes East     This lies in the Forgotten Cemetary lvl 29 wilderness infront of the broken gravestone of the middle row.
18 degrees 50 minutes north
20 degrees 26 minutes east     * Just west of the easternmost rocks of Hobgoblin Mine in Wilderness.
19 degrees 00 minutes north
27 degrees 13 minutes east     * The steel dagger spawn in the Black Knight area (South from Demonic Ruins). Pick up the dagger and dig.
19 degrees 43 minutes north
25 degrees 07 minutes east     * The Chaos Dwarf area in the level 34 wilderness - Go to the Big Bone respawn. From that point, go directly north until we see some chaos dwarves and rocks. we have to dig exactly in the middle of the 4 large, white rocks.
20 degrees 05 minutes north
21 degrees 52 minutes east     * Near the plant with the Moss Giants in the level 36 wilderness, West of the Red Dragon island.
20 degrees 33 minutes north
15 degrees 48 minutes east     * Just South of the guthix Altar in the level 38 wilderness. Dig at the west-southwest corner of the building.
21 degrees 24 minutes north
17 degrees 54 minutes east     * The Lesser Demon cage in the level 41 wilderness.
22 degrees 30 minutes north
03 degress 01 minutes east     On Miscellania at the end of the path just south of the mining and smithing place.
22 degrees 35 minutes north
19 degrees 18 minutes east     * Between the rune rocks in level 46 Wilderness, North of the Lava Maze.
22 degrees 45 minutes north
26 degrees 33 minutes east     * At the Greater Demon ruins in the level 47 wilderness - we have to dig on the most northeast pentagram (the red star on the ground).
24 degrees 24 minutes north
26 degrees 24 minutes east     Level 50 Wilderness at the Rogues Castle. On the inside, the most northeast point.
24 Degrees 56 Minutes north
22 degrees 28 minutes east     * North of the Deserted Keep in the Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. we should see some bones on the ground a little north of the web, walk 5 steps east of the bones and dig.
24 degrees 58 minutes north
18 degrees 43 minutes east     * Behind the Pirates house in the level 56 wilderness - we have to dig directly north of the Pirate's bar - the casket is near the Northwestern corner.
25 degrees 03 minutes north
17 degrees 05 minutes east     * West of Agility Camp in the Wilderness - all the way North, close to agility fence.
25 degrees 03 minutes north
23 degrees 24 minutes east     * Northeast of Mage Arena, north of the building with the magic axes 1 space west of the back door.

* For Wilderness clues: A guthix wizard will appear. Kill him and then dig again to get a casket.

** For level 3 clues: A Saradomin wizard will appear. Kill him and then dig again to get a casket.

-----------------------------------

Emote Clues

These clues will require we to perform one of the many emotes at a specific location while also equipping 3 specific things. we can also be equipping any other things but we must have at least the 3 specified by the clue. When we perform the correct emote while equipping the correct things, then Uri Molotov will appear and give we the next clue or casket.

The table below lists the emote clues along with the specific locations and things needed for the clue. Tthere is also a list of some of the ways to obtain the things. Of course, if we don't want to make the things ourself, we can always purchavee them from other players. In any of the clues that tell of a Double Agent, we will need to fight a look alike of Uri Molotov. The Double agent level for clues leading to the wilderness will be level 65 and for clues that lead to all other areas, it will be level 108. After we fight the Double agent, we will need to perform the emote again and Uri Molotov will appear instead.
Clue (Emote action Bolded)     Location     things     How to obtain things
Beckon in Tai Bwo Wannai. Clap before we talk to me. Equip green dragonhide chaps, a ring of dueling and a mithril medium helmet.     Tai Bwo Wannai on Karamja.     Green d'hide chaps     Player made (60 Crafting) and Scavvo at Champion's Guild
Ring of dueling
    Player made (27 Magic)
Mithril med helm     Peksa in Barbarian Village; Saro in Keldagrim
Beckon in the digsite near the eastern winch. Bow before we talk to me. Equip a green gnome hat, snakeskin boots and iron pickaxe.     Eastern Winch in the Digsite.     Hat (gnome)     Rometti in Tree Gnome Stronghold
Snakeskin boots     Player made (45 Crafting)
Iron pickaxe     Nurmof in the Dwarven mines
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a blue mystic hat, bone spear and rune body plate.     Shilo Village bank     Mystic hat (blue)     Robe Store Owner in the Wizards' Guild
Bone spear<     Nardok in Dorgeshuun caves
Rune platebody     Oziach in Edgeville; Jorzik in Keldagrim; Player made, 99 Smithing
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a normal staff with no orb.     Ardounge Zoo.     Studded body     Horvik in Varrock
Bronze platelegs     Louie Legs in Al kharid
Staff     Zaff in Varrock
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps and rune warhammer.     Fishing Guild Bank     Elemental shield     Player made (20 Smithing)
Blue d'hide chaps     Player made (68 Crafting)
Rune warhammer     Player made (94 Smithing), Monster drop, and Skulgrimen in Relleka
Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves.     Keep Le Faye, south-east of Seers' Village     Coif     Player made (38 Crafting), Ranging Guild, and Champion's Guild
Iron platebody     Player made (33 Smithing) and Horvik in Varrock
Leather gloves     Player made (1 Crafting), Monster drop, and 16 Fishing
Bow at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces, and no jewelry.     The lighthouse south-west of Rellekka.     Blue d'hide body     Player made (71 Crafting)
Blue d'hide vamb     Player made (66 Crafting)
Bow in the ticket office of the Duel Arena. Equip an iron chain body, leather chaps, and a coif.     The building near the Duel Arena gate in Al-Kharid.     Iron chainbody     Player made (26 Smithing), Horvik in Varrock, and in Falador
Leather chaps     Player made (18 Crafting) and Ranging Guild
Coif     Player made (38 Crafting), Ranging Guild, and Champion's Guild
Bow outside the entrance to the Legend's Guild. Equip iron platelegs, an emerald amulet and an oak longbow.     Legend's Guild gate, outside.     Iron platelegs     Louie Legs in Al Kharid, Monster drop, Horvik in Varrock, and Player made (31 Smithing)
Emerald amulet     Player made (31 Crafting) and Grum in Port Sarim
Oak longbow     Player made (25 Fletching), Lowe in Varrock, Monster drop, and Hickton in Catherby
Cheer at the Druid's Circle. Equip a blue wizard hat, a bronze two-handed sword and HAM boots.     Druid's Circle in Taverly.     Wizards hat (blue)     Fancy Dress Shop Owner in Varrock and Monster drop
Bronze 2h sword     Player made (14 Smithing), Gaius in Taverley, and Gulluck in the Grand Tree
Ham boots     Monster drop
Cheer at the games room. Have nothing equipped at all when we do.     The Games Room in Burthorpe.     None     None
Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace.     Entrana Monks on the Port Sarim docks.     Coif     Player made (38 Crafting), Ranging Guild, and Champion's Guild
Steel plateskirt     Ranael in Al Kharid, Player made (46 Smithing), and Monster drop
Sapphire ring     Player made (20 Crafting), Monster drop, Bird's nests, and Grum in Port Sarim
Cheer in the Barbarian Agility Arena. Headbang before we talk to me. Equip a steel plate body, maple shortbow, and a Wilderness cape.     Barbarian Agility Arena.     Steel platebody     Player made (48 Smithing), Monster drop, and Horvik in Varrock
Maple shortbow     Lowe in Varrock, Player made (50 Fletching), and Monster drop
Any Team cape     Various places in the Wilderness.
Cheer in the Ogre Pen in the Training Camp. Show we are angry before we talk to me. Equip a green dragonhide body and chaps and a steel square shield.     King Lathave' Combat Training Camp, to the North of Ardougne.     Green d'hide body     Player made (63 Crafting), Oziach in Edgeville, and Monster drop
Leather chaps     Player made (18 Crafting) and Ranging Guild
Steel sq shield     Player made (38 Smithing), Monster drop, and Cassie in Falador
Clap in the main exam room in the Exam Center. Equip a white apron, green gnome boots, and leather gloves.     Exam center at the Digsite.     White apron     Thessalia in Varrock and Fishing store in Port Sarim
Boots (gnome)     Rometti in Tree Gnome Stronghold
Leather gloves     Player made (1 Crafting), Monster drop, and Thessalia in Varrock
Clap on the causeway to the Wizard's Toour. Equip an iron medium helmet, emerald ring and a white apron.     The bridge to the Wizard's Toour.     Iron med helm     Player made (18 Smithing), Monster drop, and Peksa in Barbarian Village
Emerald ring     Player made (27 Crafting), Player made, Birds nests, and Grum in Port Sarim
White apron     and Fishing store in Port Sarim
Clap on the top level of the mill, north of East Ardougne. Equip a blue gnome robe top, HAM robe bottom, and an unenchanted tiara.     Top level of the mill North of Ardougne.     Robe top (gnome)     Rometti in the Tree Gnome Stronghold
Ham robe     Monster drop
Tiara     Player made (23 Crafting) and Monster drop
Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before we talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps.     Gnome Agility Training Course in the Gnome Stronghold.     Steel kiteshield     Player made (42 Smithing), Monster drop, and Cassie in Falador
Ring of forging     Player made (49 Magic)
Green d'hide chaps     Player made (60 Crafting), Monster drop, Scavvo in the Champions' Guild
Cry in the Catherby Ranging shop. Bow before we talk to me. Equip blue gnome boots, a hard leather body, and an unblessed silver sickle.     Catherby Ranging Shop.     Boots (gnome)     Rometti in Tree Gnome Stronghold
Hard leather body     Player made (28 Crafting) and Ranging Guild
Silver sickle     Player made (18 Crafting)
Dance a jig under Shantay's Awning. Bow before we talk to me. Equip a pointed blue snail helmet, an air staff, and a bronze square shield.     Shantay's Pass under the awning.     Bruise blue snelm     Player made (15 Crafting)
Staff of air     Zaff in Varrock and Monster drop
Bronze sq shield     Player made (8 Smithing), Monster drop, and Cassie in Falador
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword.     Klenter's pyramid in Sophanem.     Ring of life     Player made (57 Magic) and Monster drop
Amulet of glory     Player made (68 Magic)
Adamant 2h sword     Player made (84 Smithing), Gaius in Taverley, Warrior's Guild, Gnome Village, and the Grand Tree
Dance at the crossroads north of Draynor. Equip an iron chain body, a sapphire ring and a longbow.     Crossroads north of Draynor willage.     Iron chainbody     Player made (26 Smithing), Horvik in Varrock, and in Falador
Sapphire ring     Player made (20 Crafting), Monster drop, Bird's nests, and Grum in Port Sarim
Longbow     Player made (10 Fletching), Lowe in Varrock, Hickton in Catherby, and
Dance in the Party Room. Equip a steel full helmet, steel platebody, and an iron plateskirt.     Party Room in Seers' Village.     Steel full helmet     Player made (37 Smithing), Monster drop, and Peksa in Barbarian Village
Steel platebody     Player made (48 Smithing), Monster drop, and Horvik in Varrock
Iron plateskirt     Ranael in Al Kharid, Player made (31 Smithing), and Monster drop
Dance in the centre of Canifis. Bow before we talk to me. Equip a green gnome robe top, mithril plate legs, and an iron two-handed sword.     Canifis, in the area north of the pub.     Robe top(Gnome)     Rometti in Tree Gnome Stronghold
Mithril platelegs     Player made (66 Smithing), Monster drop, and Louie Legs in Al Kharid
Iron 2h sword     Player made (29 Smithing), Gaius in Taverley, Gnome Village, and the Grand Tree
Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet and a gold ring.     The shack in the Lumbridge Swamp.     Bronze dagger     Player made (1 Smithing), Monster drop, and Shopkeeper in Swordshop in Varrock
Iron full helm     Player made (22 Smithing), Monster drop, and Peksa in Barbarian Village
Gold ring     Player made (5 Crafting), Monster drop, Birds nests, and Grum in Port Sarim
Headbang in the mine north of Al Kharid. Equip a desert shirt, leather gloves and leather boots.     Al Kharid mine.     Desert shirt     Ali Morrisane in Al Kharid and Shantay in Al Kharid
Leather gloves     Player made (1 Crafting), Monster drop, and Thessalia in Varrock
Leather boots     Player made (7 Crafting), Monster drop, 15 Fishing, and Thessalia in Varrock
Jump for joy at the beehives. Equip a desert shirt, green gnome robe bottoms, and a steel axe.     Beehives south-east of Seers' Village.     Desert shirt     Ali Morrisane in Al Kharid and Shantay in Al Kharid
Robe bottom (gnome)     Rometti in Tree Gnome Stronghold
Steel axe     Player made (31 Smithing), Bob in Lumbridge, and Monster drop
Jump for joy in Yanille bank. Dance a jig before we talk to me. Equip a brown apron, adamantite medium helmet, and snakeskin chaps.     Yanille Bank.     Brown apron     Thessalia in Varrock
Adamant med helm     Player made (73 Smithing), Peksa in Barbarian Village, and Monster drop
Snakeskin chaps     Player made (51 Crafting)
Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff.     Jokul's Tent in the Northeast corner of Mountain Camp. Must have started the Mountain Daughter quest.     Rune full helm     Player made (92 Smithing) and Monster drop
Blue d'hide chaps     Player made (68 Crafting)
Fire battlestaff     Player made (62 Crafting) and Monster drop.
Panic by the mausoleum in Morytania. Wave before we speak to me. Equip a mithril plate skirt, a maple longbow, and no boots     Mausoleum in Morytania. we must have at started the Creature of Fenkenstrain Quest to gain acces.     Mithril plateskirt     Player made (66 Smithing), Monster drop, and Ranael in Al Kharid
Maple longbow     Lowe in Varrock, Player made (55 Fletching), and Monster drop
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune axe.     Gnome pilot on White Wolf Mountain.     Mithril platelegs     Player made (66 Smithing), Monster drop, and Louie Legs in Al Kharid
Ring of life     Player made (57 Magic) and Monster drop
Rune axe     Player made (86 Smithing) and Monster drop
Panic in the heart of the Haunted Woods. Beware of double agents! Have no things equipped when we do.     Haunted Woods.     None.     None.
Panic in the Limestone Mine. Equip bronze platelegs, a steel pickaxe, and a steel medium helmet.     Limestone Mine, East of Varrock (road to Canifis)     Bronze platelegs     Louie Legs in Al kharid
Steel pickaxe     Dwarven mine
Steel med helm     Player made (33 Smithing), Saro in Keldagrim, Monster drop, and Peksa in Barbarian Village, and Monster drop
Panic on the pier wthere we catch the Fishing Trawler. Have nothing equipped at all when we do.     Port Khazard docks, wthere we start the Fishing Trawler Mini-Game.     None.     None.
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of poour, and nothing on our chest and legs.     Musa Point, banana plantation south of the fishing platform on Karamja.     Diamond ring     Player made (43 Crafting), Monster drop, and Grum in Port Sarim
Amulet of poour     Player made (57 Magic), Davon in Brimhaven, and Monster drop
Shrug in the guthix Temple found in the Eastern Wilderness. Beware of double agents! Equip rune plate legs, an iron plate body, and blue dragonhide vambraces.     Chaos Temple, level 12 Wilderness.     Rune platelegs     Player made (99 Smithing), Monster drop, Champion's Guild, and the Plateleg shop in Nardah
Iron platebody     Player made (33 Smithing) and Horvik in Varrock
Blue d'hide vamb     Player made (66 Crafting)
Spin at the crossroads north of Rimmington. Equip a green gnome hat, cream gnome top and leather chaps.     Crossroads near the Crafting Guild.     Hat (gnome)     Rometti in Tree Gnome Stronghold
Robe top (gnome)     Rometti in Tree Gnome Stronghold
Leather chaps     Player made (18 Crafting) and Ranging Guild
Spin in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet.     Fountain south-west of Draynor Manor.     Iron platebody     Player made (33 Smithing) and Horvik in Varrock
Studded chaps     Player made (44 Crafting), Ranging Guild, Lowe in Varrock, and Monster drop
Bronze full helm     Player made (7 Smithing), Monster drop, and Peksa in Barbarian Village
Spin on the bridge by the Barbarian Village. Salute before we talk to me. Equip purple gloves, a steel kiteshield, and a mithril full helmet.     Bridge, east of Barbarian Village.     Gloves (purple)     Barker in Canifis
Steel kiteshield     Player made (42 Smithing), Monster drop, and Cassie in Falador
Mithril full helm     Player made (57 Smithing), Monster drop, and Peksa in Barbarian Village
Think in the centre of the Observatory. Spin before we talk to me. Equip a mithril chain body, green dragonhide chaps, and a ruby amulet.     Observatory, north-east of Castle Wars area.     Mithril chainbody     Player made (61 Smithing), Monster drop, Chainmail shop in Varrock, Chainmail shop in Falador, and Chainmail shop in Keldagrim
Green d'hide chaps     Player made (60 Crafting), Monster drop, Scavvo in the Champions' Guild
Ruby amulet     Player made (50 Crafting) and Grum in Port Sarim
Think in the wheat field by the Lumbridge mill. Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow.     The Wheat field near the mill in Lumbridge.     Robe top (gnome)     ,Rometti in Tree Gnome Stronghold
Robe bottom (gnome)     Rometti in Tree Gnome Stronghold
Oak shortbow     Player made (20 Fletching), Monster drop, and Hickton in Catherby
Wave along the south fence of the Lumber Yard. Equip a hard leather body, leather chaps, and a bronze axe.     Southern fence of the Lumber Yard, northeast of Varrock.     Hard leather body     Player made (28 Crafting) and Ranging Guild
Leather chaps     Player made (18 Crafting) and Ranging Guild
Bronze axe     Player made (1 Smithing), Bob in Lumbridge, Tutorial Island, and Monster drop
Wave on Mudskipper Point. Equip a black cape, leather chaps and a steel mace.     Mudspipper Point, south-east of Rimmington.     Black cape     Monster drop
Leather chaps     Player made (18 Crafting) and Ranging Guild
Steel mace     Player made (32 Smithing), Warrior's Guild, and Mace shop in Falador
Yawn in Draynor Marketplace. Equip studded leather chaps, an iron kiteshield and a steel longsword.     Draynor marketplace.     Studded chaps     Player made (44 Crafting), Ranging Guild, Lowe in Varrock, and Monster drop
Iron kiteshield     Player made (27 Smithing) and Cassie in Falador
Steel longsword     Player made (36 Smithing), Monster drop, and Shopkeeper in Sword shop in Varrock
Yawn in the Castle Wars lobby. Shrug before we talk to me. Equip a ruby amulet, a mithril scimitar, and a wilderness Cape.     Castle Wars lobby.     Ruby amulet     Player made (50 Crafting) and Grum in Port Sarim
Mithril scimitar     Player made (55 Smithing), Zeke in Al Kharid, and Smith in Mos Le'Harmless
Any Team cape     Various merchants in the Wilderness
Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.     Bandit camp, level 23 wild in the general store.     Adamant sq shield     Player made (78 Smithing) and Monster drop
Blue d'hide vamb     Player made (66 Crafting)
Rune pickaxe     Pickaxe shop in Dwarven mines, Pickaxe shop in Keldagrim, and Monster drop
Yawn in the Varrock library. Equip a green gnome robe top, HAM robe bottom, and an iron warhammer.     Varrock Library.     Robe top (gnome)     Rometti in Tree Gnome Stronghold
Ham robe     Monster drop
Iron warhammer     Player made (24 Smithing), Monster drop, and Skulgrimen in Rellekka.
Beckon me near the east winch in the digsite. Bow before we speak to me. Equip an Iron pickaxe, Green gnome hat, and snakeskin boots.     Digsite, East of Varrock.     Iron pickaxe     Nurmof in the Dwarven mines
Robe top (gnome)     Rometti in Tree Gnome Stronghold
Snakeskin boots     Player made (45 Crafting)

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VII. Clue Droppers

These are enemies known to drop clues. It is also possible to get a clue from a Mort'ton dungeon chest (see the Shades of Mort'ton Quest Guide for initial info).
Enemy:     Combat Level:     Wthere to Find:     Reward Level:
Man/Woman     2     Almost at every town     Low
Rock Crab     13     North of Relleka     Low
Goblin     2     Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild     Low
Goblin     5     Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild     Low
Barbarian     7     Barbarian Village     Low
Farmer     7     various areas     Low
Barbarian Woman     9     Barbarian Village and Varrock Castle     Low
Al Kharid Warrior     9     Al Kharid Palace     Low
H.A.M. Guard     N/A     H.A.M. Village     Low
H.A.M. Member     N/A     H.A.M. Village     Low
Thugs     10     Wilderness and in some towns - Varrock primarily     Low
Rogues     14     Rogue House in level 51-53 Wilderness     Low
Thief     16     In some towns - Varrock primarily     Low
Ogre Coffin     N/A     Check the Ogre Flesh Eater Quest for more info.     Low
Guards     21     In almost every large town     Medium
Cockatrices     37     Fremennik Slayer Dungeon     Medium
Tribesman     32     Karamja Jungle Area     Medium
Jogre     53     Karamja Jungle Area     Medium
Ice Warriors     57     Ice Cave close to Rimmington and Wilderness     Medium
Paladin     62     Ardougne     Medium
Dagannoth     74     Dagannoth area below lighthouse     Medium
Cyclops     76     Warrior's Guild     High
Jelly     78     Fremennik Slayer Dungeon     High
Green Dragon     79     Wilderness - South of Lava Maze     High
Greater Demon     92     Level 45 Wilderness and Entrana Dungeon     High
Blue Dragon     111     Taverley Dungeon and Hero's Guild     High
Hellhound     122     Family Crest Dungeon and Taverley Dungeon     High
Red Dragon     152     Red Dragon Area of Wilderness (Lava Lake Area)     High
Black Dragon     227     Taverley Dungeon and Wilderness Lava Maze Dungeon     High
Steel Dragon     246     Karamja dungeon, southwest of Brimhaven     High
King Black Dragon     276     KBD Lair, near Lava Maze in Wilderness     High

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VIII. Trail Levels and Rewards

Tthere are 3 different levels for the clues on what rewards we can get. They are ranked in a Lowest, Medium, and Highest level. The higher the level, the more difficult a clue will usually be.

Note: All level clue scrolls can give Torn Pages (1-4; Saradomin, guthix or Guthix) as a reward. Only the unique things obtained from Treasure trails are listed. we can just as well get other things like normal armor and runes!
All Level Rewards
Name     Images
Amulet of magic, strength, poour     Amulet of magic Amulet of strength Amulet of poour
Blue, Green, Purple, Red, White firelighter     Blue firelighter Green firelighter Purple firelighter Red firelighterWhite firelighter
Guthix, Saradomin, guthix page (1, 2, 3, 4)     Guthix page Saradomin page guthix page

Low Level Rewards
Name     Image
Black full helm (g)     Black full helm (g)
Black full helm (t)     Black full helm (t)
Black kiteshield (g)     Black kiteshield (g)
Black kiteshield (t)     Black kiteshield (t)
Black platebody (g)     Black platebody (g)
Black platebody (t)     Black platebody (t)
Black platelegs (g)     Black platelegs (g)
Black platelegs (t)     Black platelegs (t)
Black plateskirt (g)     Black plateskirt (g)
Black plateskirt (t)     Black plateskirt (t)
Blue beret     Blue beret
Black beret     Black beret
White beret     White beret
Blue firelighter (3-5)     Blue firelighter
Green firelighter (3-5)     Green firelighter
Red firelighter (3-5)     Red firelighter
Black kiteshield (h) (8 designs)     Black kiteshield (h)
Highwayman mask     Highwayman mask
Wizard boots     Wizard boots
Wizard hat (g)     Wizard hat (g)
Wizard hat (t)     Wizard hat (t)
Wizard robe (g)     Wizard robe (g)
Wizard robe (t)     Wizard robe (t)
Blue skirt (g)     Blue skirt (g)
Blue skirt (t)     Blue skirt (t)
Studded body (g)     Studded body (g)
Studded body (t)     Studded body (t)
Studded chaps (g)     Studded chaps (g)
Studded chaps (t)     Studded chaps (t)


Medium Level Rewards
Name     Image
Adam full helm (g)     Adam full helm (g)
Adam full helm (t)     Adam full helm (t)
Adam kiteshield (g)     Adam kiteshield (g)
Adam kiteshield (t)     Adam kiteshield (t)
Adam platebody (g)     Adam platebody (g)
Adam platebody (t)     Adam platebody (t)
Adam platelegs (g)     Adam platelegs (g)
Adam platelegs (t)     Adam platelegs (t)
Adam plateskirt (g)     Adam plateskirt (g)
Adam plateskirt (t)     Adam plateskirt (t)
Adam kiteshield (h)     Adam kiteshield (h)
Black headband     Black headband
Brown headband     Brown headband
Red headband     Red headband
Wizard boots     Wizard boots
Ranger boots     Ranger boots
Black boater     Black boater
Blue boater     Blue boater
Green boater     Green boater
Orange boater     Orange boater
Red boater     Red boater
Green d-hide body (g)     Green d-hide body (g)
Green d-hide body (t)     Green d-hide body (t)
Green d-hide chaps (g)     Green d-hide chaps (g)
Green d-hide chaps (t)     Green d-hide chaps (t)
Blue firelighter (6-10)     Blue firelighter
Green firelighter (6-10)     Green firelighter
Red firelighter (6-10)     Red firelighter



High Level Rewards
Name     Image
Rune full helm (g)     Rune full helm (g)
Rune full helm (t)     Rune full helm (t)
Rune kiteshield (g)     Rune kiteshield (g)
Rune kiteshield (t)     Rune kiteshield (t)
Rune platebody (g)     Rune platebody (g)
Rune platebody (t)     Rune platebody (t)
Rune platelegs (g)     Rune platelegs (g)
Rune platelegs (t)     Rune platelegs (t)
Rune plateskirt (g)     Rune plateskirt (g)
Rune plateskirt (t)     Rune plateskirt (t)
guthix full helm     guthix full helm
guthix kiteshield     guthix kiteshield
guthix platebody     guthix platebody
guthix platelegs     guthix platelegs
guthix plateskirt     guthix plateskirt
Saradomin full helm     Saradomin full helm
Saradomin kiteshield     Saradomin kiteshield
Saradomin platebody     Saradomin platebody
Saradomin platelegs     Saradomin platelegs
Saradomin plateskirt     Saradomin plateskirt
Guthix full helm     Guthix full helm
Guthix kiteshield     Guthix kiteshield
Guthix platebody     Guthix platebody
Guthix platelegs     Guthix platelegs
Guthix plateskirt     Guthix plateskirt
Gilded full helm     Gilded full helm
Gilded kiteshield     Gilded kiteshield
Gilded platebody     Gilded platebody
Gilded platelegs     Gilded platelegs
Gilded plateskirt     Gilded plateskirt
Black cavalier     Black cavalier
Brown cavalier     Brown Cavalier
Tan cavalier     Tan cavalier
Pirate hat     Pirate hat
Robin hood hat     Robin hood hat
Enchanted hat     Enchanted hat
Enchanted robe     Enchanted robe
Enchanted top     Enchanted top
Blue firelighter (11-15)     Blue firelighter
Green firelighter (11-15)     Green firelighter
Red firelighter (11-15)     Red firelighter
Blue d-hide body (g)     Blue d-hide body (g)
Blue d-hide body (t)     Blue d-hide body (t)
Blue d-hide chaps (g)     Blue d-hide chaps (g)
Blue d-hide chaps (t)     Blue d-hide chaps (t)

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VIII. Wilderness Tips

   1. Use a world with a low number of players.

   2. Avoid taking valuable stuff, take as few valuable things as we can (and don't forget to use protect item if it looks like we are going to die).

   3. Bring antipoisons.

   4. Bring a teleport (I recommend a spell with runes not anything like glory ammy, as runes are cheaper and tele spells are a bit quicker to use).

   5. Have Prayer 43 or above so we can use protect prayers.

   6. If we see someone coming, log out and switch worlds.

   7. Remember the 3 way triangle of poour. If we're attacking a mage with a warrior our chances of winning are reduced dramatically. It's a good idea to have a reasonable amount of levels in every skill so we can change between them when needed.

   8. Bring the best food we can afford. we'll never know when we'll need it.

   9. If we're under 45 combat it is advised that we stay behind the 20 level wilderness as we can teleport there and not lose our things.

  10. If we're not out tthere to PK then try to pick a good route through that misses all the top PKing spots.

  11. If low on energy, stop in our tracks and wait for a while, while doing this keep an eye out and the cursor over the log out button in case of an emergency.

  12. If our clue goes past 40 in wild, then the best way out is through the portal. BUT tthere is the axe hut nearby. If we go right next to the lava on the side close to axe hut, we're just barely out of map range, but it is safer to go the long way around the portal.

  13. Avoid multi combat zones!

  14. If we are being chaveed in a non-multi zone, attack an NPC as this will stop the attacker from being able to attack we. Move slowly away, getting up energy; when the NPC dies, run, then after 10 seconds log off and switch worlds.

  15. Make sure we have full health and prayer before we enter the wildy.

  16. Never open a casket until we are out of the wildy, in case it contains more than 1 good item.

  17. When we are being attacked by another player and he have used tele block on we, just click on our mini map deep into an area of trees and we will run into them but the person coming after we will take a bit longer, this usually gives we a bit of a lead and sometimes 10 secs to log out.

  18. When we log out to get away and into another world make sure our private chat is off or on friends that way if the PKer added we he won't know what world we are in.

  19. If it's a deep wildy clue, don't bother running from the mage arena down, just cut through the webs and pull the lever. Same for the deserted keep: if we are not teleblocked, just run in and pull the lever.

  20. Another little trick is for those with 52+ Agility, if a team or one person is chaveing we, run into the agility arena, go through a couple of obstacles and log out because even if the other person is attacking we, they will have to come all the way through the obstacles giving we that precious 10 seconds.

  21. If a team comes after we and we can't teleport, run into non-multi so it limits the attackers.