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Procedural Factory

As you may remark, i'm a huge fan of procedural generation of any kind.
I've created first a macro around a Ken Perlin based algorithm with my own implementation and improvement.


The point of this was to create loopable and time cyclable procedural texture to use in 3D.

Here are some Shake's script of my texture's collection.

This is croped part of the final render. Every texture are natively in 1K (1024x1024).