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Procedural Factory


As you may remark, i'm a huge fan of procedural generation of any kind.
I've created first a macro around a Ken Perlin based algorithm with my own implementation and improvement.

Download: PF.zip

The point of this was to create loopable and time cyclable procedural texture to use in 3D.

Here are some Shake's script of my texture's collection.

Examples:
This is croped part of the final render. Every texture are natively in 1K (1024x1024).


http://squatro.free.fr/zwayFiles/ProceduralFactory/Images/Grid/Grid_01.jpg
http://squatro.free.fr/zwayFiles/ProceduralFactory/Images/Psycho/Psycho_05.jpg
http://squatro.free.fr/zwayFiles/ProceduralFactory/Images/Psycho/Psycho_06.jpg
http://squatro.free.fr/zwayFiles/ProceduralFactory/Images/Psycho/Psycho_08.jpg




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