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Macro


Bulge
The Bulge function is a copy of the Bulge inside AfterEffect.
Some operators in production ask me for that tool.
This Gizmo is basicaly creating a drop/buble effect on a picture. 
DownloadBulge.zip

ChannelBlur
Channel Blur is a simple channel spliter that allow you to blur channels independently.
DownloadChannelBlur.zip

ChannelBox
ChannelBox is 4 inputs node that allow you to easily recreate a picture from 4 pictures. Each channels can linked to a channel of it's input.
DownloadChannelBox.zip

Equalize
This is a simple equalizer node.
By taking the minimum and maximum value of picture using the hidded Stat() node, you can stretch the value to fit in a new natif color range 0-1.
Similar to the equalize function of Potoshop.
DownloadEqualize.zip

Glow
A very simple glow.

DownloadGlow.zip

Halftone
Halftone is a simple color segmentation.
By dividing by a very high value and multiplying by it's value reversed without concatenation, we loose information that create flat colored parts.


Download: Halftone.zip

HUD
HUD or Head Up Display was created to help operator creating GUI parts for a futuristic video game.
This use the Arc macro.


DownloadHUD.zip

Julia
Julia is a fractal set.

For more informations:
http://en.wikipedia.org/wiki/Julia_set
DownloadJulia.zip

L-System
LSystem or Lindenmayer system is very simple principle where you describe rules inside a recursion that draw primitives.
I've created that node using the NRGL library of Shake. This library was a very fast drawing OpenGL library.
I've also create my first recursive generated macro.

Here are some examples:
For more informations about LSystem:
http://en.wikipedia.org/wiki/Lsystem
DownloadLSystem.zip

Mandelbrot
Mandelbrot is a fractal set.

For more informations:
http://en.wikipedia.org/wiki/Mandelbrot_set
DownloadMandelbrot.zip

NormalLight
A simple Dot Product between a light vector and a normal map vector.
As i'm using relighting since 1999, i decided to made a simple Macro to made operator understand the basic of relighting and reshading.



DownloadNormalLight.zip

OilPaint
OilPaint is a localized Median filter matrix through an edge detection.



Download: OilPaint.zip

Plazmaz
Plazma was my first macro in Shake in early 1999.
This is simple wave generator inside Perlin noise.





DownloadPlasmaz.zip


PF
PF or Procedural Factory was made in 2003.
I was needed of a procedural noise generator that could be tilable in UV and that could be loopable in time.
Then i've created a Ken Perlin noise generator of 4 levels of random using a Zoneplate randomized and a little macro that replicate the borders before the curvature for made the tilable at different scale possible.
I'm still using it.






DownloadPF.zip

Print
Print effect is another macro created in production for an advertisement.
This is a common effect that mae a picture looks like a new paper or a poster.




DownloadPrint.zip

Segment
Segment is Halftone effect that is driven by a mask.





Download: Segment.zip

Smooth
Smooth the pictures outside it's edges.





Download: Smooth.zip

Stamp
This is a binary operator that takes a color in a condition and return a black or white value.
A blur filter is apply before to help keep borders and shapes.




DownloadStamp.zip

Stat
Stat is a hidded function in Shake that analyse the picture and returns the Minimum, Average or Maximum value of the picture by color channels.

DownloadStat.zip

ZonePlate
ZonePlate generator.
I redo it in Nuke as i find this function really usefull in procedural generation oprocess.


DownloadZonePlate.zip





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