Technical‎ > ‎


I discover Shake in 1998 as i was working in rendering with Maya software for a 3D movie.
This was a blowing mind discovery as we were working mostly with AfterEffects.
Nodal structure, floating point picture, macro encapsulation, etc. A lot of new fundamental concepts.
I began to learn a lot about 2D algorythm and compositing structure.
In this section you'll find some of my old works in macro and procedural texturing generation.

Subpages (2): Macro Procedural Factory