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Shader


Asteroid 01:

The base of the asteroid is a multidimentional noise iso-surface.
The dislacement shader use few procedural vector patterns.
No maps, no UV.


Asteroid 02:

A more simple asteroid shader.
Oren-Nayar for the lighting model.
Again an Isosurface for the mesh.
Stars are just sphere.

Asteroid 03:

A more conventional asteroid with impact.


 Some procedural displacement shaders.

Gum displacement shader




Skin Shader:

Base of skin with sub surface scattering of Houdini with personal modifications.




Gold

Again an Isosurface with few procedural 3d noise for the displacement. 



Uvite
 


Niobium
 






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