Technical‎ > ‎Houdini‎ > ‎Isosurface‎ > ‎

Object

Apple:

(sqrt(($X^2+$Y^2)/(($Z+6)/5))-1.3)^2 + $Z^2/4 -1.7
Banana:

ch("a")*($X^2+$Y^2+$Z^2+2)^2-41*($X^2+$Y^2)+2*($X^3+$Y^3+$Z^3)

Parameter "a" need to be set.
Bell:

(sqrt($X*$X+$Z*$Z+$Y*1.9)-0.5) * (sqrt($X*$X+$Z*$Z)-0.5) + $Y*$Y - (0.2*0.2)
Capsule:

$X*$X + $Y*$Y + $Z^4/49 - 1
Cheese:

if( ($Y>0) && ($Y<0.3) && ($X>-$Z/3) && ($X<$Z/3) && ($Z<.9), noise($X*10,$Y*10,$Z*10)-0.3,1)
Donut:

($X^2 + $Y^2 + $Z^2)^2 - ($X^2+$Y^2) +0.07
Heart:

(2*($X*$X)+($Y*$Y)+($Z*$Z)-1)^3- (1/10)*($X*$X*($Z^3))-($Y*$Y*($Z^3))
Lemon:

(sqrt($X*$X+$Z*$Z)-ch("c")) * (sqrt($X*$X+$Z*$Z)-0.5) + $Y*$Y - (0.2*0.2)
Pinguin:

(($Z-1.8)^2+($Y+0.3)^2+($X+0.3)^2-0.01)* (($Z-1.8)^2+($Y+0.3)^2+($X-0.3)^2-0.01)* ((-($Y-1.5)-2.5-2.8*($X+0.5)^2)^2 + 0.1*$X^2 +0.1*($Y-1.5)^2 +8*($Z+2)^2 -0.8)* ((-($Y-1.5)-2.5-2.8*($X-0.5)^2)^2 + 0.1*$X^2 +0.1*($Y-1.5)^2 +8*($Z+2)^2 -0.8)* (5*($Z-1.5)^2 +4*$X^2 -($Y+1.2)^3*(1-($Y+1.2))-0.01)* (((0.3*($Z+0.5)^2+$Y^2+$X^2-1)* (0.3*($Z-1.3)^2+$Y^2+$X^2-0.3)* (20*(($Z-0.5)*cos( 1.3)-($X+0.5)*sin( 1.3))^2 +0.7*(($Z-0.5)*sin( 1.3)+($X+0.5)*cos( 1.3)+1.4)^2 +2*$Y^2-1)* (20*(($Z-0.5)*cos(-1.3)-($X-0.5)*sin(-1.3))^2 +0.7*(($Z-0.5)*sin(-1.3)+($X-0.5)*cos(-1.3)-1.4)^2 +2*$Y^2-1))-0.5)
Ring:

$X*$X+$Y*$Y+$Z*$Z+6/($X*$X+$Y*$Y+0.5*$Z*$Z)-5
Toupie:

( sqrt($X*$X+$Y*$Y)-3)^3 + $Z*$Z - 1
Vase:

max(abs(max(sqrt($X^2+$Y^2)-1+sin(deg($Z/1.5))/1.8  , -($Z+4.75) ) )-0.05, $Z-4.25 )

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