F12 Pause with image script Version: 1.1
By: Zeriab Description This script changes the functionality of the F12 button so it toggles pause on and off instead of resetting the game. It displays an image while paused. Screenshots ![]() Instructions Copy+paste the script into the script editor. (Unsure? See this tutorial) Import picture named pause to Graphics/Pictures. You can use the example picture below for trying it out. ![]() Script #============================================================================== # ** Pausing with F12 #------------------------------------------------------------------------------ # Zeriab # Version 1.1 # 2009-05-25 (Year-Month-Day) #------------------------------------------------------------------------------ # * Version History : # # Version 1.0 -------------------------------------------------- (2009-05-22) # - First release # # Version 1.1 -------------------------------------------------- (2009-05-25) # - The pause image now appears immediately when F12 is pressed. # - Transitions are cut short rather than restarted when F12 is pressed. #------------------------------------------------------------------------------ # * Description : # # This script changes the functionality of pressing F12 during the game # from resetting the game to (un)pausing the game. A picture is displayed # while the game is paused. (Having a picture is optional) #------------------------------------------------------------------------------ # * License : # # Copyright (C) 2009 Zeriab # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser Public License for more details. # # For the full license see <http://www.gnu.org/licenses/> # The GNU General Public License: http://www.gnu.org/licenses/gpl.txt # The GNU Lesser General Public License: http://www.gnu.org/licenses/lgpl.txt #------------------------------------------------------------------------------ # * Compatibility : # # Is most likely not compatible with other F12 prevention scripts. #------------------------------------------------------------------------------ # * Instructions : # # Place this script anywhere above main. # The image file 'pause' present in Graphics/Pictures is used. # Note: No picture is shown if there is no 'pause' in Graphics/Pictures. #============================================================================== #============================================================================= # ** Reset class (because it won't be defined until F12 is pressed otherwise) #============================================================================= class Reset < Exception end #============================================================================= # ** Module Graphics #============================================================================= module Graphics class << self #------------------------------------------------------------------------- # * Aliases Graphics.update and Graphics.transition #------------------------------------------------------------------------- unless self.method_defined?(:zeriab_f12_pause_update) alias_method(:zeriab_f12_pause_update, :update) alias_method(:zeriab_f12_pause_transition, :transition) end #------------------------------------------------------------------------- # Change the update method so F12 toggles pause #------------------------------------------------------------------------- def update(*args) # Try to update normally begin zeriab_f12_pause_update(*args) return rescue Reset # Do nothing end # F12 has been pressed done = false # Store frame count frame_count = Graphics.frame_count # Show pause image @sprite = Sprite.new @sprite.z = 9999 begin @sprite.bitmap = RPG::Cache.picture('pause') rescue @sprite.bitmap = Bitmap.new(32,32) end # Keep trying to do the update while !done begin zeriab_f12_pause_update(*args) done = true rescue Reset # Do Nothing end end # F12 has been released, update until it is pressed again while done begin zeriab_f12_pause_update(*args) rescue Reset done = false end end # F12 has been pressed, keep trying to update while !done begin zeriab_f12_pause_update(*args) done = true rescue Reset # Do nothing end end # F12 has been released, dispose pause image @sprite.dispose # Set proper frame count Graphics.frame_count = frame_count end #------------------------------------------------------------------------- # Changes the transition so it is cut short if F12 is pressed #------------------------------------------------------------------------- def transition(*args) done = false # Keep trying to do the transition while !done begin zeriab_f12_pause_transition(*args) done = true rescue Reset # Set transition length to 0 frames. args[0] = 0 end end end end end Credit Credits goes to Zeriab for writing the script and making the Paused picture. Known Compatibility Issues Will most like not work together with other scripts changing the functionality of the F12 button. Author's Notes Thanks goes to sixdd for suggesting pause toggling and showing a pause image. Thanks goes to Kiriashi for inspiration on cutting the transitions short. You can use the pause image and modify it any way you like. You don't have to provide credits or anything. If F12 is pressed during a transition the transition is cut short. Note that it does NOT work on VX. Terms and Conditions
LGPL
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. For the full license see <http://www.gnu.org/licenses/> The GNU General Public License: http://www.gnu.org/licenses/gpl.txt The GNU Lesser General Public License: http://www.gnu.org/licenses/lgpl.txt F6 Pauses the gameIn case you want to have a pause button which is not F12 I have made this script:#============================================================================= # ** Module Input #============================================================================= module Input class << self #------------------------------------------------------------------------- # * Aliases Graphics.update and Graphics.transition #------------------------------------------------------------------------- unless self.method_defined?(:zeriab_pause_update) alias_method(:zeriab_pause_update, :update) end def update(*args) zeriab_pause_update(*args) return unless trigger?(F6) # Store frame count frame_count = Graphics.frame_count # Show pause image @sprite = Sprite.new @sprite.z = 9999 begin @sprite.bitmap = RPG::Cache.picture('pause') rescue @sprite.bitmap = Bitmap.new(32,32) end # Update once so the trigger doesn't count. zeriab_pause_update(*args) # Update until trigger while !trigger?(F6) zeriab_pause_update(*args) Graphics.update end # Dispose pause image @sprite.dispose # Set proper frame count Graphics.frame_count = frame_count end end end Quote: DOWN LEFT RIGHT UP Numbers corresponding to the directions down, left, right, and up. A B C X Y Z L R Numbers corresponding to the various controller buttons. SHIFT CTRL ALT Numbers directly corresponding to the keyboard's SHIFT, CTRL, and ALT keys. F5 F6 F7 F8 F9 Numbers corresponding to the keyboard's function keys. The other function keys are reserved by the system and cannot be obtained. If you want to use other keys I would suggest finding an input script to your liking and modifying this script to accommodate to the input script you choose. *hugs* |

