KTERA Update on 01/12/17
[Mystic] - Aura of the Merciless
- Increase crit factor effect from x2.1 to x2.2 on Aura of the Merciless VI.
- Curse of Confusion/Sonorous Dreams/Shara's Lash
- Changed where these skills can't be used repeatedly on the same target.
[Sorcerer] - Meteor Strike
- Decrease MP cost from 1200 to 800.
- Hailstorm
- Decrease MP cost from 1000 to 900.
- Nova
- Decrease MP cost from 700 to 600.
- Teleport Jaunt
- Decrease cooldown from 15 to 12 seconds.
- Warp Barrier
- Increase cooldown from 10 to 18 seconds.
[Archer] - Chase
- Decrease cooldown from 25 to 20 seconds.
- Glyph of Energy added that reduces the cooldown of this skill by 20%. Costs 4 glyph points.
- Rain of Arrows
- No longer splits damage when landing this skill on multiple targets.
[Brawler] - Growing Fury
- Cooldown is removed.
- Removed Glyph of Energy for Glyph of Threat that increases aggro by 20%. Same glyph cost.
KTERA Update on 01/25/17
[Valkyrie] - Titansbane
- Normal effect:
- For the first trigger: Increases the skill damage of you and your allies by 10% instead of 20% per stack.
- For the second trigger: Increase skill damage of the second trigger by 10% instead of 20% and crit chance by 20% per stack from the first trigger.
- With Ragnarok active:
- For the first trigger: Increases the skill damage of you and your allies by 15% instead of 30% per stack. Receive 1 runemark per stack.
- For the second trigger: Increase the skill damage of the second trigger by 10% instead of 30% and crit chance by 30% per stack from the first trigger. Receive 2 runemark for successful hit.
- Shining Crescent
- Decrease base damage by 10% for each hit. Base damage from 10131, 10330 to 9118, 9297.
- Runeburst
- Decrease base damage by 5%. Base damage from 1054 to 1001.
[Brawler] - Growing Fury
- Power buff increased from 30 to 45.
- Crit factor buff increased from 30 to 50.
- Rage meter depleting is lowered from 300 to 250.
- Quick Dash
- This skill can be used twice in a row before going on cooldown.
- If you don't use the 2nd dodge within 8 seconds, then cooldown does not apply.
- Cooldown increased from 5 to 8 seconds.
- Glyph of Persistence will be removed for Glyph of Energy.
- Glyph of Energy (common): Decrease cooldown by 15%. Costs 3 glyph points.
- Glyph of Energy (uncommon): Decrease cooldown by 20%. Costs 3 glyph points.
[Sorcerer] - Teleport Jaunt
- If you use this skill while pressing a directional button, the skill will be cast in the direction you are moving.
[Mystic] - Teleport Jaunt
- If you use this skill while pressing a directional button, the skill will be cast in the direction you are moving.
KTERA Update on 03/30/17
[Slayer] - General
- MP decay has been removed for this class.
- Combo Attack (1st hit only)
- The skill's hitbox will be equalized for all races.
- Casting speed increased.
- Knockdown Strike
- The skill's hitbox will be equalized for all races.
- Casting speed slightly increased.
- You can press this skill during the animation of another skill so that Knockdown Strike will automatically be used next. (does not animation cancel, it just queues knockdown strike to be used next)
- Increase base damage by 10%. XI base damage from 3000 to 3300.
- Whirlwind
- The skill's hitbox will be equalized for all races.
- Casting speed slightly increased.
- Increase base damage by 10%. XI base damage from 4425 to 4868.
- Heart Thrust
- Skill range slightly increased.
- Changed to no collision with party members.
- Measured Slice
- Changed to no collision with party members.
- Increase crit chance from x1.1 to x1.5.
- Backstab
- Increased distance to use this skill on target from 10m to 17m.
- Cooldown will be consumed even if failed to move behind your designated target.
- Cooldown will not be consumed if there is no space to move behind your designated target.
- Overhand Strike
- Increase base damage by 10%. IX base damage from 2504 to 2754.
- Ultimate Overhand Strike
- Increase base damage by 10%.
- Leaping Strike
- Changed to no collision with party members.
[Brawler] - Meat Grinder
- Cooldown will be consumed even if failed to apply on target.
[Berserker] - General
- MP decay has been removed for this class.
- Fiery Rage
- The MP cost during Intimation stance will be the same as your default state.
- Evasive Smash / Evasive Roll
- Cooldowns for these two skills are now separated.
- Thunder Strike / Cyclone / Leaping Strike
- Changed to no collision with party members.
- Cyclone (passive)
- Passive will unlock versions I ~ III with version I beginning at level 26.
[Mystic]- Thrall of Life
- When summoned, thrall will start with the Area of Effect (HoT+cleanse) skill first.
- Arun's Vitae / Arun's Tears
- Increase charging speed by 20%.
- Shara's Lash
- Cooldown reduced from 30 to 27 seconds.
- Projectile speed increased.
- Curse of Confusion
- The effect duration increased from 4 to 6 seconds.
[Archer] - Velik's Mark / Find Weakness
- Casting animation of these skills can now be canceled to the next skill.
- Thunderbolt
- Skill range and size will be changed.
- No longer splits damage when landing this skill on multiple targets.
[Ninja] - Focus
- Changed where you lose Focus stacks when you get knocked down instead of taking damage.
- Decoy Jutsu
- Cooldown will be consumed even if failed to move behind your designated target.
- Cooldown will not be consumed if there is no space to move behind your designated target.
- When used against a player, the skill's cooldown will be doubled.
[Reaper] - Soul Reversal
- When used against a BAM, you will be positioned 5 meters behind your target.
- Grim Strike / Sundering Strike
- Changed to no collision with party members.
[Gunner] - Scattershot
- Gain 30 willpower instead of 20 for each successful hit, up to a maximum of 150 willpower.
- Increase crit chance from x1.0 to x1.3.
- Replenishment
- Increased willpower recovery from 100 to 200.
- Glyph of Ardent (common) cost reduced from 4 to 3.
- Glyph of Energy (rare) cost reduced from 3 to 2.
- Arcane Barrage
- Increase base damage by 10%. VIII base damage from 427, 3917 to 470, 4308.
- Mana Missiles
- Increase base damage by 10%. X base damage from 5997 to 6597.
- Burst Fire
- Increase base damage by 10%. X base damage from 151 to 166.
- Glyph of Affirmation (uncommon) cost reduced from 4 to 3.
- Balder's Vengeance
- Cooldown lowered from 6 minutes to 4 minutes.
- Glyph of Energy (common) from 5 to 4 glyph points.
- Glyph of Energy (uncommon) from 4 to 3 glyph points.
- Glyph of Power (uncommon) from 6 to 4 glyph points.
- Glyph of Power (rare) from 5 to 3 glyph points.
- Bombardment
- Glyph of Carving (rare) from 4 to 3 glyph points.
- Time Bomb
- Glyph of Power (common) from 4 to 3 glyph points.
- Rolling Reload
- Glyph of Persistent (rare) from 3 to 2 glyph points.
[Warrior] - Rising Fury / Scythe / Leaping Strike
- Changed to no collision with party members.
- Backstab
- When used against a player, the skill's cooldown will be doubled.
- Cooldown will be consumed even if failed to move behind your designated target.
- Cooldown will not be consumed if there is no space to move behind your designated target.
[Valkyrie] - Backstab
- When used against a player, the skill's cooldown will be doubled.
- Cooldown will be consumed even if failed to move behind your designated target.
- Cooldown will not be consumed if there is no space to move behind your designated target.
[Reaper] - Soul Reversal
- If there are no room to move behind the BAM when using this skill, you will teleport between the location you are standing and your target.
[Mystic]- General
- Most lock-ons have increased distance of 27m. (not officially mentioned on patch notes)
- Lock-on range has increased. (not officially mentioned on patch notes)
- Volley of Curses
- Enfeebling glyph that decreases a target's endurance will be increased from 9% to 10%.
- Aura of the Merciless
- At rank IV, increased power from 40 to 48.
- At rank IV, increased attack speed from 6 to 9.6.
[Slayer] - Knockdown Strike
- Fixed where you couldn't use Knockdown Strike during the casting animation from In Cold Blood (wtf... this is more of a bug fix not a class change)
- Evasive Roll
- Adjusted the distance to be equalized with other races on Popori race.
[Valkyrie] - PvP General
- Decrease damage done against players.
KTERA Update on 7/27/17 & 8/3/17
[Valkyrie] - Shining Crescent/Runburst/Glaive Strike
- Decrease crit damage by 10%.
- Bloodflower
- Decrease stun duration from 4 to 3 seconds.
- Backstab
- Changing crowd control effect from stagger to root.
- Balder's Tears
- The Restorative glyph duration has been reduced from 12 to 6 seconds.
- Glyph cost reduced from 4 to 2 points.
[Warrior] - Combative Strike
- Only in Defensive Stance, endurance debuff will be increased from 8% to 10%.
- Traverse Cut
- Only in Defensive Stance, the attack speed buff will be shared among your party member within 35m up to 5 players at max.
- Cross Parry
- Successfully blocking a monster's attack will decrease the cooldown of Scythe by 0.5 seconds and gain 1 edge point.
- Poison Blade
- The green color effects applied on your target will be removed. The actual Debuff effect still applies.
[Lancer] - Onslaught
- Changed to no collision with party members.
- Combo Attack/ Shield Barrage
- Adjusted the distance to be equalized with other races.
- Casting speed slightly increased.
[Reaper] - Shadow Reaping
- New passive has been added where each successful hit against a monster will increase your attack speed by 5%. (max is 5 stacks)
- The effects of Lein's Dark Root Beer will not stack with this new passive ability.
- Veil of Shadows (passive auto res)
- Cooldown increased from 5 minutes to 1 hour.
- Whipsaw
- Glyph of Power (not the new one) will be changed to only work against monsters.
- Shadow Burst
- Crit chance has been doubled.
- Soul Reversal
- The stun effect will now be applied on the second trigger of this attack. (stun effect was ninja removed earlier)
- When this skill is applied on target, the second trigger is shared among any Reapers in your party.
- The tangled chain visuals shown on the target has been removed.
- Shrouded Escape
- Cooldown lowered from 3 minutes to 1 minute & 30 seconds.
- Smite
- Changed to no collision with party members.
- Removed Noctenium Infusion effect.
- Death Spiral
- Removed Noctenium Infusion effect.
- Grim Strike
- Cooldown lowered from 6 to 5 seconds.
- Cable Step
- Blazing Glyph changed where you receive the 50% speed effect for 2.5 seconds instead of the next skill you used.
[Ninja] - Burning Heart
- Each fireball will be able to hit three times consistently.
[Mystic] - Resurrect
- Energetic glyph that decreases cooldown will be lowered from 50% to 25%.
- Hastened glyph that speeds up casting time will be lowered from 40% to 20%.
- Thralls
- A new skill added to withdraw active thralls that you have out.
- The attack, endurance, and HP values on all thralls will be based on your gear level.
[Priest] - Resurrect
- Energetic glyph (common) that decreases cooldown will be lowered from 50% to 20%. (uncommon is 50% to 25%)
- Hastened glyph that speeds up casting time will be lowered from 30% to 15%.
[Berserker] - Vampiric Blow
- Double the HP recovery of this skill when chaining from Thunder Strike, Cyclone, or Lethal Strike.
[Brawler] - Deadly Fury (passive auto res)
- Cooldown increased from 5 minutes to 1 hour.
[Gunner] - Emergency Barrier (passive auto res)
- Cooldown increased from 5 minutes to 1 hour.
- PVP
- Decrease PvP endurance by 3.3%.
- Balder's Vengeance
- Decrease PvP power by 20%.
- Your Attack speed stats will now be influenced into this skill.
- During casting, you will be susceptible to stun.
Changed the casting time phase where it doesn't count as an i-frame. Changed later to count as i-frame again.
[Warrior] - Traverse Cut (From Defensive Stance)
- Another Warrior in your party will keep their Traverse Cut attack speed buff and stack with Defensive Stance attack speed buff.
- No longer stack with Adrenaline Rush.
- Will no longer announce that Traverse Cut affected your abilities.
- Assault Stance/Defensive Stance
- When Stance is activated, a 60 seconds cooldown is applied to the other stance.
KTERA Update on 9/28/17
[Slayer] - Propulsion (new passive)
- A new passive automatically learned at level 16.
- If [Eviscerate] lands a crit on target, then reduce [Measured Slice] cooldown by 1.5 seconds.
- If [Whirlwind] lands a crit on target, then reduce [Measured Slice] cooldown by 1.5 seconds.
- If [Overhand Strike] lands a hit on target, then reduce [Whirlwind] cooldown by 2 seconds.
- If [Ultimate Overhand Strike] lands a hit on target, then reduce [Whirlwind] cooldown by 2 seconds.
- If [Eviscerate] lands a hit on target, then reduce [Whirlwind] cooldown by 2 seconds.
[Priest] - General
- Increase damage against BAMs by 20%.
- Focus Heal
- Increase lock-on distance to 26m.
- Energy Stars
- Added new effect of 5% cooldown reduction for your party.
[Mystic] - General
- Increase damage against BAMs by 20%.
- Titanic Favor/Arun's Cleansing Touch
- Reduced the widen lock-on range from your crosshair. (Range distance remains the same)
- Vow of Rebrith
- Decrease effect duration from 20 minutes to 5 minutes.
- The glyph that reduces this skill's cooldown by 40% is now 30%.
[Brawler] - Jackhammer
- Endurance debuff of each hit has increased from 1 to 1.5%.
- Counter
- Powerlink Counter glyph will have a 60% (was 30%) chance to proc the 25% (was 50%) skill damage boost for 6 seconds.
[Warrior] - Rain of Blows
- During Deadly Gamble II, you will receive edge stacks early instead of receiving it on the last hit of this skill.
- Blade Draw
- During Deadly Gamble II, you will receive one edge stack per hit on target. (2 hits total = 2 edge)
- During Deadly Gamble II with Advantageous Blade Draw glyph active, you will receive two edge stack per hit on target. (2 hits total = 4 edge)
KTERA Update on 10/26/17
[Warrior] - Traverse Cut
- Lingering glyph cost lowered from 2 to 1.
- Lingering glyph updated to work towards your party members instead of just your own.
- Rising Fury
- When the last hit lands on multiple targets, you'll earn 1 edge point regardless.
KTERA Update on 11/09/17
[Ninja] - Burning Heart
- Base damage has increased by x3 from 1,305 to 3,915.
- Each attack will land 1 hit instead of 3 hits.
- When used against players, the power is reduced by 25%.
- Fireball hitbox size reduced.
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