Project Research

Project Research 

 Kinect Feet Tracking & Stepping with Flash Content

Kinect Feet Tracking & Stepping with Flash Content


Topic           : Kinect Feet Tracking & Stepping with Flash Content

Exhibition    : Dongseo University Design Final Year Exhibition 2012

Description  : 
  • This system is background subtraction using Kinect Depth pixels data. It detect any location that step by feet to interaction with flash content without floor sensor.Chessboard calibration and TUIO is used.

System : Kinect SDK, OpenCV, Flash, TUIO, Visual C++
by,
Yeouf Tan Yung Fu (진용복) , iT
Seok-Min Hong (홍석민 ) , iT
Narin , Design
Prof. Lee Byung Gook, Advisor
 Chessboard Live Video Mapping 

Chessboard Live Video Mapping


Topic        : Chessboard Live Video Mapping

Description: 
  • Using Chessboard point Detection and calibration for Live Video Mapping using HD Camera / Kinect RGB Camera

System : Kinect SDK, EmguCV (OpenCV C#), Visual C#

by,
Yeouf Tan Yung Fu (진용복) , iT
Prof. Lee Byung Gook, Advisor
 3D Image Layer Viewer + Head Tracking using Kinect 

3D Image Layer Viewer + Head Tracking using Kinect


Topic         : 3D Image Layer Viewer + Head Tracking using Kinect 

Exhibition   : Shanghai University of Engineering Science 10th Year Exhibition, China, 2013

Description: 
  • Head Tracking Using Kinect which allow to control camera view of 2 image in 3D world.
System : Kinect SDK, Simple OpenNi Library, Processing

by,
Yeouf Tan Yung Fu (진용복) , iT
Zhou Ya, Design
Wang Jia, Design
Prof. Lee Byung Gook, Advisor
Prof. Kim Zhong Ki, Advisor
Kinect + Deform2D Shape Manipulation

Kinect + Deform2D Shape Manipulation


Topic         : Kinect + Deform2D Shape Manipulation

Description: 
  • I.A.I (Institute of Ambient Intelligence) introduce OpenNI compliant 3D sensor + Deform 2D Shape Manipulation which allow you to controlling 2D Shape (Image, Animation) by using body movement controlling through sensor kits (every OpenNI compliant 3D sensor)
  • With the combination of Deform 2D Shape Manipulation + 3D Sensor, user able to controlling object in animation or cartoon image by using body movement such as hand, legs and head.
System     : 
Window 7 x86 and above,OpenGL, OpenNi 2.0, Nite 2.0 with any sensor( Kinect + Prime Sensor)

Deform2D Shape Manipulation Shape References 

Sample Download : (Demo ProjectPPT)
by,
Yeouf Tan Yung Fu (진용복) , iT
Prof. Lee Byung Gook, Advisor
 Diamond Box2D

Diamond Box2D


Topic: Diamond Box2D

Exhibition: Luxun Academy of Fine Arts Final Year Exhibition, China, 2013

Description: 
  • Holography Diamond is a holography interaction which allow you to interact with 2D-Holo contents.
  • With the Combination of Holography Diamond with 3D Sensor, user able interact with the object from holography type  of view by using body movement such as hands, legs and head. 
System: 
Window 7/ Window 8(32/64 bit), Processing 2.0.2, Simple OpenNi 1.96, Box 2D

by,
Yeouf Tan Yung Fu (진용복) , iT
Sun Wei Heng , iT
Hong Xiao Dong, Design
Prof. Lee Byung Gook, Advisor
Prof. Zeng Rong 曾荣, Advisor
 Leap 3D

Leap 3D

   

Topic           : Leap 3D

Exhibition    : LuXun Academy of Fine Arts Exhibition, China, 2013

Description : 
  • Leap 3D is using Leap Motion fingers Gesture Recognition as TV remote control in 3D world.  
System: 
Window 7/ Window 8(32/64 bit), Processing 2.1, LeapMotion Processing Library. 

by,
Yeouf Tan Yung Fu (진용복) , iT
Ma Teng 马腾, Design
Prof. Zeng Rong 曾荣, Advisor
Prof. Lee Byung Gook, Advisor

 Live Video Mapping 

Live Video Mapping


 Topic: Live Video Mapping
   Exhibition: Shanghai Conservatory of Music, China, 2013

Description: 
  • In this research, we present a better performance human interaction with a precise short distance human-projection calibration of Live Video Mapping (LVM) system using depth sensor. Our goal is to describe a robust and efficient method of real time video mapping on non-static projection like human. To achieve a high precision of non-static projection mapping, we enhance our system on analyzation of image contents from detected human information, add-on with short distance human-projection calibration. 
System: 
Window 7/ Window 8(32/64 bit), Processing 2.1, Simple OpenNi (Kinect Processing Library). 

source code :  (web, link)

by,
Prof. Lee Byung Gook, iT & Advisor
Yeouf Tan Yung Fu (진용복) , iT
Nian Zhi Xuan, Chen Li Bing, Zhang Jun Dong, Design
PPT Prepare by  Huang Xiang Dan

Thang-ga Buddha 3D

Thang-ga Buddha 3D + Kinect Head Tracking + Leap Motion Finger Gesture Controlling


Topic: Thang-ga Buddha 3D + Kinect Head Tracking + Leap Motion Finger Gesture Controlling 
Exhibition: Shanghai University of Engineering Science 11th Year Exhibition, China, 2014
Description: 
  • Head Tracking Using Kinect which allow to control camera view of Buddha 3D Model in 3D world.
  • Leap Motion Gesture Control allow 3D contents changing.
System : Kinect SDK 1.7, Leap Motion SDK 1.8, Unity3D 
Youtube: 

by,
Yeouf Tan Yung Fu (진용복) , iT
Ren Xi Jing, Design
Dai Pei Jun, Design
Prof. Kim Zhong Ki, Advisor
Prof. Lee Byung Gook, Advisor


Human Character Mapping using Kinect 

Human Character Mapping using Kinect


Topic: Human Character Mapping using Kinect 

Exhibition: Shanghai University of Engineering Science 11th Year Exhibition, China, 2014

Description: 
Kinect Skeleton Tracking that allow mapping of designed character map on the human in visualization screen. 

System : Kinect SDK 1.8, Simple OpenNi 1.96 

by,
Yeouf Tan Yung Fu (진용복) , iT
Tang Zheng Tao, Design
Prof. Kim Zhong Ki, Advisor
Prof. Lee Byung Gook, Advisor
 Chinese Opera Face Mask Mapping

Chinese Opera Face Mask Mapping using Kinect Face Tracking


Topic: Chinese Opera Face Mask Mapping

Exhibition: Shanghai University of Engineering Science 11th Year Exhibition, China, 2014

Description: 
  • Kinect Face tracking that mapping Chinese Opera Mask on Human Face, the mask emotion will mapping human face emotion lively.
  • Mask changing when human’s hand over human’s face.
System : Kinect SDK 1.8, OpenTK 

by,
Yeouf Tan Yung Fu (진용복) , iT
Ding Jia Mei, Design
Zhang Wei, Design
Prof. Kim Zhong Ki, Advisor
Prof. Lee Byung Gook, Advisor
 Calibration using OpenCv C++ or EmguCv C# 

Calibration using OpenCv C++ or EmguCv C#


Topic: Calibration using OpenCv C++ or EmguCv C# 

Description: 
Projection , Camera and computer image calibration.

System  Kinect /Prime Sensor Camera, Window 8 64-bits, EmguCv C#, WPF C#, Kinect Sdk 1.8, Visual Studio 2012

PPT step Guiding:

by,
Yeouf Tan Yung Fu (진용복) , iT
Prof. Lee Byung Gook, Advisor
  Kinect Depth Camera + Affine Transformation using Processing  

Kinect Depth Camera + Affine Transformation using Processing


Topic: Kinect Depth Camera + Affine Transformation using Processing  

Description: 
Using Kinect Depth Camera with Real-time depth Interaction Calibration

System Processing 2.1, Simple OpenNi 1.96 ,  Affine Transformation, Blob Detection 

by,
Yeouf Tan Yung Fu (진용복) , iT
Prof. Lee Byung Gook, Advisor
  Good Features To Track in Processing 

Good Feature To Track in Processing


Topic: Good Feature To Track in Processing Date
Description: This is the implementation of Kanade–Lucas–Tomasi (KLT) feature tracker which is an approach to feature extraction in processing language.

System : Processing 2.2.1
Source Code :  https://github.com/YeoufTan/Processing-Good-Feature-To-Track.git

 by, Yeouf Tan Yung Fu (진용복)

 

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