draw(scivic mission frame(s)::  politic(s) / violence / chance(s


play creative role(s)::  (P)IM  MMA  SG 

digital identity


additional literature -- research / inspiration(s

  • Philip Ball -- Why Society is a Complex Matter (amazon)
  • Stan Beecham -- Elite Minds: Creating the Competitive Advantage (amazon)
  • Brian Christian, Tom Griffiths -- Algorithms to Live By: The Computer Science of Human Decisions (amazon)
  • Liv Erickson -- Entering the Metaverse: A Guide to Joining the Virtual Reality Industry (amazon)
  • Charles H. Fine -- Clockspeed: Winning Industry Control In The Age Of Temporary Advantage (amazon)
  • Daniel Goleman -- Focus: The Hidden Driver of Excellence (amazon)
  • Kevin Kelly -- The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future (amazon)
  • Michael Maccoby -- The Gamesman: The New Corporate Leaders (amazon)
  • Geoffrey G. Parker, Marshall W. Van Alstyne, Sangeet Paul Choudary -- Platform Revolution: How Networked Markets Are Transforming the Economy--and How to Make Them Work for You (amazon)
  • Robert Scoble, Shel Israel -- The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything (amazon)
  • Don Tapscott -- Grown Up Digital: How the Net Generation is Changing Your World (amazon)
  • Kevin Werbach, Dan Hunter -- For the Win: How Game Thinking Can Revolutionize Your Business (amazon) upside-down / current / cycle / stage  :: trail(s) -- Æ


campaign(sagainst noise::  create / learn / observe / play / topical media