~Tailoring~
 


 
100h, 100m ex-library checkout textbook
You check out the textbook.
100h, 100m ex-
Weeky Peedia, the Furrikin Savant says, "Anyone may learn the Tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the Tailoring cartel in that location and able to use the unique patterns of that cartel. This time honored profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and prestige. Master Tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, Tailors will eventually be able to produce great robes, much desired by Enchanters. The greatest creation is a splendor outfit which only the Tailor him- or herself may wear. You must be in a Tailor's workshop to sew."
100h, 100m ex-
Weeky Peedia, the Furrikin Savant says, "Once you have finished reading that book, perhaps you would like to take a look at another one of our texts?"
 


You quickly right the wayward samples of cloth sticking out from the pages as you open a designer's textbook to the first page:

Washing             Better do something about that dirty laundry!
  • Inept  0%
  • Syntax: WASH <clothing>
    You can wash items of clothing to remove any proofings on them, among other things.
Shoes               Basic cobbling for practical footwear.
  • Inept 50%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to cobble shoes.
    Also see TAILORING SHOES.
Underwear           Keep the family jewels snug and warm.
  • Novice  0%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together underwear.
    Also see TAILORING UNDERWEAR.
Shirts              Some basic tailoring for every day wear.
  • Novice 50%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together shirts.
    Also see TAILORING SHIRTS.
Hats                What every haberdasher should know.
  • Apprentice  0%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together hats.
    Also see TAILORING HATS.
Tunics              A most excellent choice for the stylish.
  • Apprentice 33%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together tunics.
    Also see TAILORING TUNICS.
FabricAppraisal     Determine the warmth of an article of clothing.
  • Apprentice 66%
  • Syntax: PROBE <item>
    Your skills as a tailor allow you to determine not just the warmth factor of an article of clothing, but also whether it has been padded for that extra protection.
Mending             Stitch up and repair worn clothing, extending its life.
  • Capable  0%
  • Syntax: MEND <clothes>
    For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
Pants               Advanced stitching techniques for creating pants.
  • Capable 50%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together pants.
    Also see TAILORING PANTS.
Coats               Comfortable and very warm.
  • Adept  0%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.
    Also see TAILORING COATS.
FireProof           Proof coats against fire and heat.
  • Adept 50%
  • Syntax: FIREPROOF <item>
    Damage Modifier: 10
    You can cure a coat, cloak, or robes in a fire potion, which will give the wearer some protection against fire and other sources of heat. This uses a full potion of fire.
Accessories         Gloves, scarves or backpacks, it's all about accessorizing.
  • Master  0%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to craft accessories.
    Also see TAILORING ACCESSORIES.
Lingerie            Ooo la la! Create delicate and sensual creations.
  • Master 33%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together lingerie.
    Also see TAILORING LINGERIE.
Padding             Pad out your clothes for greater warmth.
  • Master 66%
  • Syntax: PAD <item>
    Outlay: cloth 5
    You can pad out basic items of clothing for some extra warmth.
ColdProof           Proof coats against cold.
  • Gifted  0%
  • Syntax: COLDPROOF <item>
    Damage Modifier: 10
    You can cure a coat, cloak or robes in a frost potion, which will give the wearer some protection against cold. This uses a full potion of frost.
Dresses             Create dresses that are absolutely fabulous!
  • Gifted 50%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together dresses.
    Also see TAILORING DRESSES.
Embroidery          Embroider messages onto clothing.
  • Expert  0%
  • Syntax: EMBROIDER <clothing> <text>
    You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.
Greatrobes          These great robes are mystical and magical delights.
  • Expert 33%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together great robes. Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.
    Also see TAILORING GREATROBES.
Thermal             Vastly improve the thermal performance of outerwear.
  • Expert 66%
  • Syntax: PAD <item>
    Outlay: cloth 10
    By carefully stitching a thick cloth padding onto the interior of some outerwear clothing, you can vastly improve its ability to retain the heat of the wearer.
Miniatures          Battle figurines shouldn't go without!
  • Virtuoso  0%
  • Syntax: SEW MINICLOAK
            DRESS <figurine> WITH <cloak>
    Commodities: cloth 2
    At a tailoring workbench, you can sew miniature cloaks that will protect against breath weapons.
MagicProof          Proof great robes against magic.
  • Virtuoso 50%
  • Syntax: MAGICPROOF <item>
    Damage Modifier: 10
    You can cure a coat, cloak, or robes in an elixir vitae, which will give the wearer some protection against magic. This requires a full vial of elixir vitae.
Batting             Line a leather vest with luxurious silk.
  • Fabled  0%
  • Syntax: BATT <vest>
    Commodities: silk 50
    On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
HighFashion         Only the rich can afford these fashion statements.
  • Fabled 50%
  • Syntax: SEW <design number>
    You must be in a proper tailoring workshop to sew together high fashion items.
    Also see TAILORING HIGHFASHION.
Constructs          A special cloak enormous enough to protect constructs.
  • Mythical  0%
  • Syntax: SEW CLOAK
    Commodities: cloth 25 silk 25
    Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
ElectricProof       Proof great robes against electricity.
  • Mythical 50%
  • Syntax: ELECTRICPROOF <item>
    Damage Modifier: 10
    You can cure a coat, cloak or robes in a galvanism potion, which will give the wearer some protection against electricity. This requires a full vial of galvanism.
Splendor            Only you can wear an outfit so well-tailored.
  • Transcendent  0%
  • Syntax: SEW <design number>
    The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.
    Also see TAILORING SPLENDOR.