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Skills & Talents

Skills List

The table below lists all available skills for WR&M. Of course GMs are free to add more skills, if necessary.


Skill

Attribute

Description

Athletics

Warrior

Training in swimming, running and jumping.

Axes

Warrior

Training with axes and polearms

Blunt Weapons

Warrior

Training in all blunt weapons incl. maces and staves.

Riding

Warrior

Training in riding on horses and other common mounts.

Spears

Warrior

Training with spears and lances.

Swords

Warrior

Training with all kinds of swords, including two-handed ones.

Unarmed

Warrior

Training with unarmed fighting.

Acrobatics

Rogue

Training in activities like dancing, contortion, climbing, tightrope walking, tumbling.

Bows

Rogue

Skill for using bows and crossbows

Daggers

Rogue

Training with daggers and knives.

Firearms

Rogue

Training in the usage of exotic firearms.

Thievery

Rogue

Training in the roguish arts like picking locks and picking pockets.

Thrown Weapons

Rogue

Proficiency with thrown weapons like shuriken.

Alchemy

Mage

Training in creating potions and salves.

Awareness

Mage

This skill is a measure of a characters awareness of his surroundings.

Herbalism

Mage

Knowledge of plants, herbs and their medical uses. Can be used to heal critically wounded characters.

Hermeticism

Mage

Skilled with arcane spells and rituals.

Lore

Mage

General knowledge.

Thaumaturgy

Mage

Proficiency with divine spells.


Talents list

The following list contains all talents available for characters in WR&M. GMs are free to add more if needed.

Armored caster

You may reduce the armor penalty by 2. May be taken more than once.

Blood mage

You may substitute mana with hitpoints when casting spells.

Champion

You have to select a cause. You get a +2 bonus on attack and damage rolls against enemies of that cause. May be taken more than once.

Channeller

You can add your Mage attribute level to your magic attack damage once per combat

Craftsman

You are trained in a craft like blacksmithing, carpentry or bowmaking. May be taken more than once.

Dual-wielding

You may wield a weapon in your off-hand without penalty. Does not grant an extra attack.

Familiar

You have a small animal like a cat or falcon as a pet that can do some simple tricks.

Henchman

You are followed by a henchman, that carries your equipment and treasure around.

Hunter

Your character is a trained hunter and may live off the land easily. When given enough time, he can provide enough food to feed a party of four.

Leadership

You are a talented leader any may command troops.

Lucky devil

You may reroll any roll once per scene (or combat)

Massive attack

You can add your Warrior attribute level to your melee attack damage once per combat

Precise shot

You can add your Rogue attribute level to your ranged attack damage once per combat

Sailor

You are trained in steering a boat or sailing ship and don't get any penalties for fighting on a sea vessel.

Sixth Sense

You may roll the dice before any ambush etc., if you rolls 4+ you're not surprised and may act first.

Tough as nails

Every damage taken is reduced by 2.