Players
Hitpoints, Fate and Mana
Armor and Defense
Basic Task Resolution
Exploding die
Automatic success
Unopposed check
Opposed check
Circumstantial modifiers
Using Fate
Initiative
Combat actions
Attack roll
Damage and Healing
Using Magic
Magic implement
Mana regeneration
Casting Spells
Mana burning
Sustaining spells
Variant: Warrior, Rogue, & Scholar
1st Circle Spells
2nd Circle Spells
3rd Circle Spells
4th Circle Spells
Weapons
Armor
Magic Items
| GMs
Running Warrior, Rogue & Mage
Start Slow but then Go Epic
GM Rulings Instead of Rules
Make It Your Own
Setting the Mood with Music
Character Advancement
Non-combat Hazards
| AppendicesNon-human player characters Player races Racial talents Dual-wielding and multiple attacks Mounted Combat and Vehicle Combat Maneuvers Ritual Magic
Common NPCs Animals Magical creatures and the undead
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