Software 


Some software I developed during my research 

Natural Inverse Kinematics (Project page)

 

 

 

 

 

 

Motion editing [Multi-level B-spline motion editing + 12-DOF analytic IK]

 

 

 

 

 

 

 

 

 Implementation of style-based inverse kinematics


 

 

 

 

 

 

 

 

 

 Template bone-muscle model based human body animation

 

 

 

 

 

 

Mesh simplification

 

 

 

 

 

 

 

 

 

Mesh deformation using mean-value coordinates 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Software implementation of texture mapping

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 


Tooth modeling from CT-images

 

 

 

 

 

 

 

 

 


GPU-based Marching Cubes combined with volume rendering

 

 

 

 

 

 

 

Motion watermarking

 

 

 

 

 

 

 

 


Implementation of image matting using Belief Propogation