Some software I developed during my research 

Natural Inverse Kinematics (Project page)







Motion editing [Multi-level B-spline motion editing + 12-DOF analytic IK]









 Implementation of style-based inverse kinematics










 Template bone-muscle model based human body animation







Mesh simplification










Mesh deformation using mean-value coordinates 


















Software implementation of texture mapping
















Tooth modeling from CT-images










GPU-based Marching Cubes combined with volume rendering








Motion watermarking









Implementation of image matting using Belief Propogation