CGI 2004 Papers


Computer Graphics International 2004 Papers on the Web

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Tutorials

3D Graphics in MPEG- 4

M. Preda, G. Lafruit, F. Moran, and P. Gioia

Geometry for Computer Graphics

John A. Vince

High Quality Rendering of Reflectance Data

J. Meseth, G.. Müller, M. Sattler, R. Sarlette, A. Artusi, A. Wilkie, G. Zotti, R. Klein, and W. Purgathofer

Real-Time Virtual Characters for VR/AR applications,

  N. Magnenat-Thalmann, Brian O’Kennedy, D. Thalmann, George Papagiannakis, Pascal Glardon, Chris Joslin, HyungSeok Kim

 


Mesh Representation

Multi-Path Algorithm for Triangle Strips

Petr Vanecek, Ivana Kolingerova.....................................................................................................

Curvature tensor Based Triangle Mesh Segmentation with Boundary Rectification

Guillaume Lavoue, Florent Dupont, Atilla Baskurt........................................................................

Consistent Normal Orientation for Polygonal Meshes

Pavel Borodin, Gabriel Zachmann, Reinhard Klein........................................................................

Physically-Based Simulation of Objects Represented by Surface Meshes

Matthias Mueller, Matthias Teschner, Markus Gross...................................................................

 


Surface Modeling and Rendering

Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces

Martin Cermak, Vaclav Skala.............................................................................................................

A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters

Sumantro Ray, Hong Qin...................................................................................................................

Point Set Surface Editing Techniques based on Level-Set

Xiaohu Guo, Jing Hua, Hong Qin.....................................................................................................

Modelling and Animating Cartoon Hair with NURBS Surfaces

Paul Noble, Wen Tang.......................................................................................................................

 Surface Models of Tube Trees

Petr Felkel, Rainer Wegenkittl, Katja Buhler...................................................................................

BlobTree Trees

Callum Galbraith, Peter MacMurchy, Brian Wyvill........................................................................

Computing Polygonal Surfaces From Unions of Balls

Roger Tam, Wolfgang Heidrich........................................................................................................

Computer aided design for Origamic Architecture models with polygonal representation

Jun Mitani, Hiromasa Suzuki.............................................................................................................


Illumination

A Virtual Light Field Approach to Global Illumination

  Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu

Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes

  Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel

Spatio-Temporal Photon Density Estimation Using Bilateral Filtering

  Marcus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel

Interactive Global Illumination for Quasi-Static Scenes

  R. J. García, C. Ureña, M. Lastra, R. Montes and J. Revelles

 


Collision Detection

Bounding Volumes for Linearly Interpolated Shapes

Tobias Klug , Marc Alexa

Determining Collisions between Moving Spheres for Distributed Virtual Environments

Kier Storey, Fengyun Lu, Graham Morgan

A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools

Stephen Laycock, Andy Day

Motion blending for real-time animation while accounting for the environment

Stephane Menardais, Franck Multon, Richard Kulpa, Bruno Arnaldi

 


Scientific Visualization

Flow Feature Extraction in Oceanographic Visualization

Da Guo, Constantinos Evangelinos, Nicholas Patrikalakis

Simplification of Vector Fields over Tetrahedral Meshes

Nikos Platis, Theoharis Theoharis

Point Based Rendering for Massive Data Sets: A Case Study

Stephan Mantler, Anton L. Fuhrmann

An Efficient Central Path Algorithm for Virtual Navigation

Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra


Rendering Techniques

Fast Environmental Lighting for Local-PCA encoded BTFs

Gero Muller, Jan Meseth, Reinhard Klein

An Adaptive Sampling Method for Layered Depth Image

Ravinder Namboori, Hung Chuan The, Zhiyong Huang

Depicting Shape Features with Directional Strokes and Spotlighting

Mario Costa Sousa, Faramarz Samavati, Meru Brunn

Extracting 3D Stylized Accentuation Effects from a Painted Image

Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo.............

Boundary Correct Real-Time Soft Shadows

Bjarke Jakobsen, Niels J. Christensen, Bent D. Larsen, Kim S. Petersen...................................

Tiled Shadow Maps

Jukka Arvo...........................................................................................................................................

Real-Time Rendering of Human Hair using Programmable Graphics Hardware

Martin Koster, Joerg Haber, Hans-Peter Seidel..............................................................................

Efficient Hardware for Antialiasing Coverage Mask Generation

Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha.......................................................

Lighting design in low-cost immersive systems

Juan Antonio Magallon, Emilio Jose Sobreviela, Francisco Seron, Diego Gutierrez....................

New Line Clipping Algorithms with Hardware Acceleration

Vaclav Skala.............................................................................................................................................

A Hybrid LOD Based Rendering Approach for Dynamic Scenes

Karsten Hilbert, Guido Brunnett...........................................................................................................

Memory Efficient Adjacent Triangle Connectivity of Vertex Using Triangle Strips

Hidekuni Annaka, Tsukasa Matsuoka.................................................................................................

 


Animating Virtual Humans

Combination of facial movements on a 3D talking head

The Duy Bui, Dirk Heylen, Anton Nijholt.......................................................................................

PCA-based Walking Engine using Motion Capture Data,

Pascal Glardon, Ronan Boulic, Daniel Thalmann...........................................................................

Generic Path Planning for Real-Time Applications

Christoph Niederberger, Dejan Radovic, Markus Gross...............................................................

Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics

Amalia Ortiz, David Oyarzum, Iker Aizpurua, Jorge Posada

 


Deformable Objects

A Versatile and Robust Model for Geometrically Complex Deformable Solids

Matthias Teschner, Bruno Heidelberger, Matthias Mueller, Markus Gross..............................

Animated Sweepers: Keyframed Swept Deformations

Alexis Angelidis, Geoff Wyvill..........................................................................................................

Mixing deformable and rigid-body mechanics simulation

Julien Lenoir, Sylvere Fonteneau.....................................................................................................

Deformable Object Model Matching by Topological and Geometric Similarity

Kwok-Leung Tam, Rynson Lau, Chong-Wah Ngo........................................................................

 


Natural Phenomenon Modeling and Visualization

Real-time Rendering of Soap Bubbles Taking into Account Light Interference

Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita.......................................................................

Visualizing sunsets through inhomogeneous atmospheres

Francisco Seron, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo............................................

Physically based Simulation of Cracks on Drying 3D Solids

Kimiya AOKI, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama.........................................

Updating Building Layouts of Time-Varying Virtual Cities

Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara...........................................


Volume and Point-based Modeling

CSG Operations with Voxelized Solids

Pavol Novotny, Milos Sramek, Leonid Dimitrov................................................................................

Efficient Hardware Voxelization

Georgios Passalis, Ioannis Kakadiaris, Theoharis Theoharis..........................................................

Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery

Vasiliki Stamati, Ioannis Fudos, Sophia Theodoridou, Christina Edipidi, Dimitris Avramidis.....

P-Quadtrees: A Point and Polygon Hybrid Multi-resolution Rendering Approach

Junfeng JI, Sheng Li, Xuehui Liu, Enhua Wu.....................................................................................


Interaction Techniques

Hands-free navigation methods for moving through a virtual landscape walking interface virtual reality input devices

Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima.............................................................

Interaction with Hand Gesture for a Back-ProjectionWall

Hyosun Kim, Dieter Fellner...............................................................................................................

`Visual-fidelity' dataglove calibration

Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein......................................................................

Composing 6 DOF Tracking Systems for VR/AR

Bernd Schwald, Helmut Seibert, Michael Schnaider.....................................................................


Virtual Reality / Augmented Reality

Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models

Colin Swindells, Barry Po, Ima Hajshirmohammadi, Brian Corrie, John Dill, Brian Fisher, Kellogg Booth............................................................................................

Application of Virtual Showcase technologies in real scenarios: the case of San Telmo Museum

I. Macia, A. Susperregui, E. Carrasco, M.T. Linaza, L. Mihalic, A. Stork....................................

The experience of the Empty Museum. Displaying cultural contents on an immersive, walkable VR room

Luis Hernandez, Javier Taibo, Antonio Seoane, Ruben Lopez, Rocio Lopez............................

Creating Mixed Reality Content: Problems, Concepts and Solutions

Daniel Abawi, Ralf Dorner.................................................................................................................

 


Computer Graphics in Mobility


Remote Line Rendering for Mobile Devices,

Joachim Diepstraten, Martin Gorker, Thomas Ertl.........................................................................

Adaptation Mechanism for Three Dimensional Contents within the MPEG-21 Framework,

HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery

Nadia Magnenat-Thalmann..............................................................................................................

Adaptive Strip Compression for Panorama Video Streaming

Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung................................................................................

Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network

Hiroaki Tobita, Jun Rekimoto................................................................................................................

 


Multimedia


Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture

Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda..............................................................................

Geometry Image Matching for Similarity Estimation of 3D Shapes

Hamid LAGA, Hiroki Takahashi, Masayuki Nakajima...................................................................

Iconographical Virtual Polyhedrons for constructing graphical user interface,

                    Qinglian GUO, Kyoko Kato, Yiwei He.............................................................................................

Multidimensional Data Visualization for Decay Study in Cultural Heritage: an Object-Oriented Implementation

Laura Chiappini, Rossella Cossu, Marco Di Lorenzo........................................................................

 


Computer Animation

Combining Sampling and Autoregression for Motion Synthesis

David Oziem, Neill Campbell, Colin Dalton, David Gibson, Barry Thomas....................................

Probabilistic Motion Sequence Generation

Mirko Sattler, Ralf Sarlette, Reinhard Klein.........................................................................................

Adaptation-based Individualized Face Modeling for Animation Using Displacement Map

Yu Zhang, Terence Sim, Chew Tan.......................................................................................................

Real-Time Dynamic Wrinkles

Caroline Larboulette, Marie-Paule Cani...............................................................................................

Stabilizing Explicit Methods in Spring-Mass Simulation

Mikio Shinya...........................................................................................................................................

Reuse of Paths in Light Source Animation

Mateu Sbert, Francesc Castro, John Halton.......................................................................................

Interactive rendering with LOD control and Occlusion Culling Based on Polygon Hierarchies

Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa....................................................

The complexity of testing a motivational model of action selection for virtual humans

Etienne De Sevin, Daniel Thalmann.....................................................................................................

 


Computer Vision

Range Image Registration via Probability Field

Haitao Zhang, Olaf Hall-Holt, Arie Kaufman..................................................................................

Surface Denoising Using a Tight Frame

Ioannis Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis, Donald Kouri, David Hoffman....................................................................................................................................

Face Recognition using Computer-Generated Database

WonSook Lee, Kyung-Ah Sohn......................................................................................................

Vision-Based Camera Motion Recovery for Augmented Reality

Manolis Lourakis, Antonis Argyros................................................................................................


Shape and Texture Representation

Hair Paint

Benjamin Hernandez , Isaac Rudomin.................................................................................................

Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis

Andrew Nealen, Marc Alexa.................................................................................................................

Automatic Techniques for Texture Mapping in Virtual Urban Environments

Robert Laycock, Andy Day...................................................................................................................

Digital Watermarking of Three-dimensional Polygonal Models in the Spherical Coordinate System

Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon........................................................................

Feature-sensitive 3D Shape Matching

Andrei Scharf, Ariel Shamir...................................................................................................................

Fairing of Point Based Surfaces

Ulrich Clarenz, Martin Rumpf, Alexandru Telea.................................................................................

Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering

Daniel Weiskopf, Manfred Weiler, Thomas Ertl.................................................................................

Sketch Interface Based Expressive Hairstyle Modelling and Rendering

Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Kenichi Anjyo........................................................


Virtual Heritage and Digital Media

Extracting measurements from existing photographs of ancient pottery

Geoff Wyvill, Dimitri Anson..................................................................................................................

Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra

Francisco Albert, Jose Maria Gomis, Jose Miguel Valiente..............................................................

ARCO- An Architecture for Digitization, Management and Presentation of Virtual Exhibitions

Martin White, Nikolaos Mourkoussis, Joe Darcy, Panos Petridis,Fotis Liarokapis, Paul Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini,Patrick Sayd, Francois Gaspard............................................................................................................

From continuous to discrete games

Inmaculada Garcia, Ramon Molla, Pedro Morillo...............................................................................


Interactive Systems

Participant activity detection by hands and face movement tracking in the meeting room

Igor Potucek, Stanislav Sumec.............................................................................................................

Exploring Collaboration with Group Pointer Interaction

Florian Vogt, Justin K. T. Wong, Barry Po, Richie Argue, S. Sidney Fels, Kellogg Booth............

Real-time Watercolor Painting on a Distributed Paper Model

Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.................................................................

Ontology Based Interactive Graphic Environment for Product Presentation

Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis...............