The Immortals of Karameikos
Amando: Does this place have gods?
Rejondo: Gods? What are these gods?
Amando: Beings of great power who meddle in the daily affairs of mortals, demand worship, and wreak havoc wherever they pass.
Rejondo: Nay, we have Immortals here!
Amando: What are these Immortals?
Rejondo: Beings of great power who meddle in the daily affairs of mortals and wreak havoc wherever they pass. But they only occasionally demand worship.
Amando: Ah! I feel much more secure now.
From Inn Between the Worlds
By Emilio the Great
The most powerful beings on the world of Mystara are not even on Mystara; they live on other planes of existence and wield huge amounts of power. In the past they have made the world their plaything, raising plateaus, carving craters, and banishing civilizations much as a house mistress rearranges her furnishings. These are the Immortals, and hold power that in other worlds might make them as to gods.
The Immortals of Mystara are not truly gods, however. Rather, they are powerful mortals who have advanced well beyond their former peers. Some have forgotten their mortal roots, and some claim divine guidance or inspiration (some of these share the names of other, elder gods from far-off lands). Despite all their power, the Immortals have their own limitations, and despite their title, they have proved killable.
Many Immortals have adopted one or more groups of individuals as their own chosen people, who they serve as a divine patron. The following lists may be used in addition to the ones found in Chapter 6 of the player’s Handbook (treat the deities from the PHB as Thyatian deities):
Immortal Patron by Race
Human (Thyatian) –see Church of Karameikos, below
Human (Traladaran) – see Church of Traladara, below
Dwarf – Kagyar
Elf - Illsundal
Gnome - Garl Glittergold
Half-elf – Illsundal, Church of Karameikos, or Church of Traladara (depending on which society they were raise in)
Halfling The High Heroes (Brindorhin, Nob Nar, and Coberham Shadowglint)
Immortal Patron by Class or Occupation
Asterius - Merchants, Thieves/Rogues, Heralds, Travellers
Kagyar - Dwarves, Craftsmen, Miners
Ilsundal - Elves, Woodlands (including Foresters,Druids, and Rangers), Magic users
Valerias - Lovers,Mothers, Charitable benefators
Vanya - Warriors, Leaders
Chardastes - Healers
Garal Glitterlode - Gnomes, Inventors, Craftsmen
Brindorhin - Hin, Family, Farmers
Nor Nar - Hin, Adventurers
Coberham Shadowglint - Hin, Students, Magic users
Halav - Warriors, Weaponsmiths, Armorers,
Petra - Potters, Healers, Archers, Spinners & Weavers
Zirchev - Woodlands (including Foresters, Druids, and Rangers), Magic Users
The Immortals venerated by the Church of Karameikos are:
Asterius, Kagyar, Ilsundal, Valerias , Vanya, and Chardastes
Halav, Petra, and Zirchev
Patron of Trade and Money, Patron of Communication, Protector of Merchants and Thieves
Domains: Good, Knowledge, Travel
Kagyar the Artisan
Patron of Dwarves, Patron of Craftsmen, Protector of Miners
Ilsundal the Wise
Patron of Elves
Immortal of Love, Girder-on of Weapons, Lady of Charity,
Symbol: a delicate rose with particularly pointed thorns
Personality: Valerias is a very passionate Immortal and as such her temperament is stormy, proud, sanguine. She likes to meddle in the affairs of mortals and is inclined to indirectly intervene to help all those mortals that affect her fantasy or demonstrate charm and charisma. These rushes of blood are however transitory, and so as suddenly as her interest for a story or an individual can bloom it can diminish equally rapidly when it grows troublesome or predictable.
Alignment of followers: clerics and followers can have any alignment (clerics are usually Neutral or Chaotic)
Favourite weapon: short sword or rapier (allowed all bludgeoning weapons)
Clerics’ skills and powers: can freely cast locate object and remove fear each once per day (considered magical abilities).
Domains: Chaos, Good, Protection
Preferred weapon: short sword
Patroness of War and Conquerors
Personality: Vanya is the perfect example of a person who lived by heaps and bounds. During her mortal life she launched herself without restraint in every war, battle, adventure, challenge, and even personal relationship. As an Immortal she sees with favour all those individuals who live their life to their maximum as much as she did. Vanya appreciates above all those followers who do not hesitate in front of the danger, but are prepared to test their faith and their force of will against impossible challenges. On the other hand, she despises cowardice and does not hesitate to punish the cowards and the traitors. For Vanya war is an art that must be appreciated, practiced and undertaken seriously. She believes in fact that war and conquest are the major forces that influence the history and culture of any society. War tests people's willpower and resourcefulness, where only the best survive to improve the world. At the same time, conquest stimulates progress, since it brings together different civilisations (the victorious and the defeated ones) and forces them to confront each other, mixing elements of both to generate new ideas, new possibilities and new paradigms. Vanya knows that war brings also destruction and desperation, and that if the conqueror is not wise the risk of cancelling all the benefits of the conquest with its dysfunctions (tyranny, abuse and indolence were the mark of the Milenian conquerors to her) are high. Therefore only those who master the art of war will be capable of choosing the future of the world, and for this reason she trains her followers to cover this role. Vanya does not like to maintain the status quo, since her vision of the world reflects her personality: ever changing and full of possibilities, much like any battle. She blesses the winners: she does not care the purpose of the battle, she just cares for victory and the glory that comes with it. Vanya shows no mercy towards the losers or the weak ones, and she does not care to promote kingdoms or laws that will eventually led to stagnation and therefore to indulgence and sloth. She encourages battle and war to strengthen her followers and shape healthier future generations, so that the more skilled (not just the stronger) will be victorious.
Patron of Medicine and Healing
Garal Glitterlode (Garl Glittergold)
Followers' Alignment: Any
Patron Of Halflings, High Hero and Protector of the Five Shires, Patron of Abundance
Followers' Alignment: any; Clerics must be Lawful
Patron of Halflings, Protector of the Five Shires, Patron of Adventurers and Audacity
Alignment of followers: followers and clerics can be of any alignment
Patron of Hins, Protector of the Five Shires, First Master
Followers' Alignment: any
Domains: Magic, Knowledge, Fire
Patron of Warfare, Patron of Weaponsmiths, Patron of Traladara, Bane of the Humanoids
Symbol: a sword plunged into an anvil
Personality: Halav is a fierce enemy of all immortal patrons of humanoids, with the exception of Karaash (immortal patron of Orcs), whom he respects greatly for his tactical skills and honour on the battlefield. He also despises Vanya for the hatred she shows towards his protégés (the Milenians), and tries to hinder her plans whenever they threaten the Milenians or the Traldars.
Followers' alignment: any; clerics must be Lawful or Neutral
Clerics' skills & powers: +2 bonus to Craft (weaponsmithing)
Domains: Law, Strength, War
Preferred weapon: short sword
Warden of Traladara, Patroness of Defenders, Patroness of Besieged Cities
Followers' alignment: must be Lawful
The Huntsman, Protector of the Sylvan Races, Patron of Hunting
Followers' alignment: any; clerics must be Neutral