Quasketuk is a small mountainous kingdom ruled by a Rajah. The land is divided in three main parts: in the south, the low valley which surrounds the town of Quasketuk; in the middle, the forest hills where Ozag berserker tribes live; in the north, the high mountains, where stands the famous Zelligan path. The climate is warm and dry during summer, very cold during winter due to the surrounding mountains. From the far south of the kingdom, it’s possible to see the white peaks of eternal snow.

Long time ago, it was a scarcely populated land, where only nomadic tribesmen live. Face to the threats of invasion from the mountaineer’s tribes, a southern Empire conquered the land and the citadel of Quasketuk was build. Most of the tribes swear oath to the new landlords and adopted parts of their customs. Then the citadel turns to a city and, with the collapse of the Empire, a general seized its independence and created its own kingdom, under the name of Roghar the first. Now, after many failed plots to overthrown its dynasty, its descendant Roghar IX the brave is still on power.

The basis of Quasquetuk economy is the sheep, both for wool, meat and milk. Its wool-made colored clothes are famous. From their nomad’s roots, inhabitants keep the habit to use horses for herd care. Agriculture does also exist, but is limited to the capital area. The land is dangerous, both for sheep and folk, so people are often armed outside of the towns. A typical shepherd is also a mounted lancer; this is the reason why lancers are the main troops of the kingdom. The capital is a nice city surrounded by walls, with a magnificent king palace with no less than one hundred terraces and pools; two shrines with superb gardens and a well-known museum.

Folk of Quasquetuk are very religious. They adopt easily new gods in their pantheon and have a lot of feasts and sacrifices to their own deities. Sacrifices are commonly animals including dozen of sheep during some major festivals. Human sacrifice, though not forbidden in major reasons for the safety of kingdom, is very rare. The two main gods, who have big shrines in the capitol, are Roghar and Zeligan.

Roghar, a hero from the past, is the God of War and Courage; he’s pictured as a furious four-armed armored warrior with a black beard, wearing a boar fur as a cape and helmet. He’s often accompanied by his squire Egir. The rajah himself is the high priest of Roghar. This cult is official and followed by soldiers and rajah’s courtesans, but is not very popular. His priests are very rich due to tax incomes.

Zeligan is a more philosopher deity, as he’s the God of the Unknown and asks his initiates to learn in order to explore these unknown limits. When pictured, he looks as a meditative old white-bearded man. Zeligan cult is known as the Great church. It has a number of monastic orders devoted to philosophy and meditation, like the Servants of Carmichael (dedicated to astronomy and mathematics); the Silents (which oath full silence and mediation); the Mystics (which study martial arts); the Holy Brotherhood (the most popular, as they live as poor people and helps hem); the Hooded (who never show their face, as a renouncement to their former life). All of them worship saints and angels as messengers of Zeligan.

Some other cults and religion have shrines here, as the religious freedom is full as long as the two man gods are honored. The main one is the Church of St-Melrose, a western cult rather proselyte and intolerant, hostile to sacrifices and local religious customs; the Rajah dislikes them, but still protects them for diplomatic reasons, and they try to convert him or his wives. The second one is just known as the Secret Church. Very few more is known about it, but the Rajah forbid that cult and imprisons its followers.

In the forests and hills live the nomadic tribes of the Ozag clans. Hunters and shepherds, they live in big common wood-made houses, in small villages. Each few years, they burn the full village and build another one elsewhere. They speak the same language than the plain folks and share some customs, but worship their won god, the Fox. The initiates of the Fox cult become berserkers during their night ceremonies. Some suspects the Secret Church could be a hidden Fox cult and have its own berserkers.

The plain land is free of big monsters, but giant rats are a major nuisance. Raids from mountains humanoids do happen, but generally involve small young looters in search for sheep and horses. In the forests, crab spiders and giant centipedes are not uncommon, as well as boars, wolves and tigers. Around the Zelligan path, Kobolds, Goblins, Orcs and Troglodytes live in their mountains caves and citadels, where warm sources enables them to feed from giant mushroom forests. As Ozag clans nomads use the driest mountain caves as natural mummification places, undead like zombies are not uncommon too.