Computer graphics research

My graphic research spans two areas: Software techniques and Game techniques.

Software techiques: Various programs and documents I have done in the field.

Game techniques: Games I have written in exploring different and new tricks.

Misc software: that has lost its way.

An old 3D modeler:

This is an modeler I wrote many years ago in C++ and Qt. I stopped working on it when I realized I had bitten off more than I could chew. It does have a working plugin system though. 

Source: TheArtist 0.6.5 (tar.gz) 

 

 

A Vector library for D:

I needed this library for several D projects. So I cleaned it up so that it would compile with D1.x.

Source: Helix (tar.bz2)