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Introduction to computational Media



Modularity: Functions and Objects

 


Arrays (and Iteration review)


Strings and Networking


 Microcontrollers and Cameras


PHP Y Processing juntos por fin // traducido por: Nelson Ramon, ponckk@yahoo.com



pushMatrix / popMatrix
  • Planets  (actualizado con enlace corregido)  //  Traducido por Jennifer Dopazo.  jndopazo@gmail.com



The Nature of Code

Description:
Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world world help us to create digital worlds? This class will focus on the programming strategies and techniques behind computer simulations of natural systems. We’ll explore topics ranging from basic mathematics and physics concepts to more advanced simulations of complex systems. Subjects covered will include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. Examples will be demonstrated using 
Processing with a focus on object oriented programming.

Numbers (Maria Mendez memend@gmail.com)


Vectors and Forces  // Traducido por Jennifer Dopazo.  jndopazo@gmail.com


Oscillations


Collisions (full tutorial coming soon) // Cynthia Lawson Jaramillo - cynthia@cynthialawson.com


Particle Systems


Box2D

Toxiclibs

Steering Behaviors

Path Following // traducido por Nelson Ramon, ponckk@yahoo.com


Fractals and Recursion L-Systems and Cellular Automata (Maria Mendez memend@gmail.com)

Genetic Algorithms

Neural Networks


Subpáginas (1): Función Zoog con argumentos
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