Best Practices: Curriculum and Assessment

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Video --Active Learning | Transformation Level | Math Objectives Students will create a base system that is used by aliens. They will choose different forms of technology to present their base system. Procedure Students will create a base system that will be used by their aliens. Students will have access to the Smartboard, document cameras, webcams, a camera on a tripod, ipads, iphones, and some websites. Students will present their base system to their class. Florida Center for Instructional Technology http://www.diigo.com/bookmark/http%3A%2F%2Ffcit.usf.edu%2Fmatrix%2Fgradelevel.php?gname=classroom20 
research white paper This report addresses the centrality of student assessment to systems change and innovation. Summarizes current discussions around next generation assessments and what actionable steps need to be taken. Assessment Driving Education Transformation By Cheryl Lemke, Metiri Group Commissioned by Intel Corporation, Feb 2011 http://www.intel.com/content/www/us/en/education/education-assessment-tranformation-paper.html 
policy brief NCTE policy Framework for 21st Century Curriculum and Assessment reviews relationships between student use of digital tools and resources and the quality of student academic work and assessment National Council of Teachers of English http://www.ncte.org/governance/21stcenturyframework  
video Shannon Miller, District Teacher Librarian at Van Meter School in Van Meter, IA, talks about the "magic" of Van Meter, with the strong introduction of social media that is a backbone of communication among the school community and also out into the world. They also have a leading edge virtual reality program where students are doing some cutting edge work such as modeling a wind tunnel. The VR program is unique in that it is totally student led and run.  EDU Vision, Shannon Miller, District Teacher Librarian at Van Meter School, IA  http://www.eschoolnews.com/video/?q=3SfVi13wT7Qwk9zms1J17g%253d%253d  
web resource portal Verizon Thinkfinity offers comprehensive teaching and learning resources created by our content partners – the most respected organizations in each academic subject and literacy. The easy-to-navigate K-12 resources are grade-specific and are aligned with state and national standards for students and for educators. Verizon Foundation http://www.thinkfinity.org  
web resource portal Success at the Core: A free field-tested professional development toolkit designed to help leadership teams and teachers elevate classroom instruction and improve student outcomes. Success at the Core is a collaborative effort, drawing on the skills, knowledge and expertise of Vulcan Productions, Education Development Center, Woody Creek Productions, six outstanding middle schools in Washington State, and a team of advisers. http://www.successatthecore.com/  
web resource portal BadgerLink: BadgerLink is a project of the Wisconsin Department of Public Instruction (DPI), Division for Libraries, Technology, and Community Learning. Its goal is to provide access to quality online information resources for Wisconsin residents in cooperation with the state's public, school, academic, and special libraries and Internet Service Providers. BadgerLink resources are available through this site and through links on many library web pages. Most libraries also provide access to BadgerLink from public access computers within the library. Wisconsin Department of Public Instruction http://www.badgerlink.net/ 
Digital Learning Competencies and Assessment Framework Example   California ICT Digital Literacy Assessments and Curriculum Framework 
website NML has recently partnered with New Hampshire's Department of Education to facilitate a year-long professional development initiative using the new media literacies as a springboard for developing innovative curriculum. Educators are exploring the urgent challenges that 21st Century learners face by expanding their own learning experiences using a participatory, digital model of professional develmopment. In this context, educators are able to practice their own skills as teachers by creating, collaborating, connecting, and circulating with one another in an interactive, multi-media environment. Project New Media Literacies http://newmedialiteracies.org/early-adopters-working-group.php  
white paper This white paper identifies the kinds of participatory practices youth are engaged in today, and draws up a provisionary list of the skills these practices demonstrate. In the video below, members of the NML team share their thoughts and perspectives on the skills we call the new media literacies. Confronting the Challenges of Participatory Culture:Media Education for the 21st Century (Jenkins et al., 2006) http://www.newmedialiteracies.org/the-literacies.php  
web portal DigitalLiteracy.gov is a gateway to materials, research, online learning tools and more to help librarians and educators access and share materials to use when training learners of all ages on topics such as information literacy, computer skills, digital literacies, and more.  Dept. of Commerce's National Telecommunications and Information Administration (NTIA) in partnership with nine federal agencies. http://www.digitalliteracy.gov/  
guidebook This guidebook provides pathways for leveraging students' facility with and dependence on electronic devices to build a connection from outside classrooms to inside them and engage students in learning while also building essential technological competencies..Schools focus on student achievement, but only students who are engaged can achieve. TECH & LEARNING  http://reg.accelacomm.com/servlet/Frs.FrsGetContent?id=80601784 
journal report This special report reviews a few K-12 schools and districts that have taken critical steps for turning data into achievement through changing the entire school culture and capitalizing on new data platforms that tie together the entire instructional cycle. eSchool News Special Reprot: Turning data into achievement http://www.eschoolnews.com/e/eSN/081611SpecialReport.htm  
web resource portal Combining dynamic and engaging instructional content with professional development support, PBS LearningMedia empowers educators to create media-rich curriculum lessons that meet the needs of 21st century learners. Through PBS LearningMedia, teachers can: quickly and easily find relevant resources, localized to their needs, to differentiate instruction for a diverse range of learners; personalize the site by tagging resources and sharing ideas, offer recommendations and comments on how they’ve used media assets in their teaching with their professional learning networks via email or social media tools such as Facebook and Twitter; and develop “class pages” - curated content lists - for student viewing, feedback and instruction on interactive white boards and school-based intranets and other networking tools.  PBS LearningMedia Wisconsin Education Communication Board http://www.ecb.org/  
web resource portal The Wisconsin Digital Archives provides full-text permanent access to electronic state documents and web content in a searchable database. We invite you to explore the Wisconsin Digital Archives. The collection grows each month. Sign up for RSS Feeds to stay on top of what’s new in the collection. If there is something you can’t find in the collection please contact us, statedocuments@dpi.wi.gov . Wisconsin Digital Archives http://www.wistatedocuments.org  
video This animate was adapted from a talk given at the RSA by Sir Ken Robinson, world-renowned education and creativity expert and recipient of the RSA's Benjamin Franklin award. For more information on Sir Ken's work visit: http://www.sirkenrobinson.com  Sir Ken Robinson - Changing Education Paradigms This animate was adapted from a talk given at the RSA by Sir Ken Robinson, world-renowned education and creativity expert and recipient of the RSA's Benjamin Franklin award. For more information on Sir Ken's work visit: http://www.sirkenrobinson.com  
Interactive Website Free field-tested PD toolkit designed to help leadership teams (teachers and administrators) elevate classroom instruction and improve student outcomes. Includes videos, lesson plans, formative assessment strategies, and leadership modules  Success at the Core 
report The IETE (International Edperiences with Technology in Education) project focused on PK-12 education and was conducted in two phases in 2009-10. During phase 1 researchers conducted literature and Internet searches for multi-national data collections and phase 2 available data were updated and extended through a survey and interviews. The report summarizes global national ICT infrastructure, ICT enhanced instruction and student learning and assessment, building curriculum and teachers' capacity with ICTs, Internationale continuous improvement efforts, and future directions. US Department of Education Office of Education Technology http://www2.ed.gov/about/offices/list/os/technology/iete-full-report.doc  
online professional community Assess4ed.net addresses the challenges and the leveraging the opportunities of next generation assessment systems powered by technology. State Educational Technology Directors Association http://assess4ed.net/  
report Technology Requirement for Large-Scale Computer-Based and Online Assessment: a snapshot of current technology requirement for select states implementing large-scale, online summative assessments, including SMARTER Balanced consortium, of which Wisconsin is a member. State Educational Technology Directors Association http://assess4ed.net/sites/default/files/techrequirements_june22_combined_0.pdf  
video The Hunt Institute and CCSSO Common Core Implementation Video to assist states in implementing the CCSS for ELA and MathematicsSeries Council of Chief State School Officers http://www.youtube.com/user/TheHuntInstitute#g/u  
Curriculum  Curriki is a crowd-sourced open curriculum project. http://www.curriki.org/ 
Curriculum UW CoMPASS Science Project-integrates two modes of learning science: digital linked text in a hypertext system, CoMPASS, and accompanying design challenges. Several CoMPASS units have been developed covering a range of topics in mechanics and enable students to learn about key concepts such as work, energy, force, acceleration, mechanical advantage etc. The principle guiding the design of CoMPASS materials is to enable students to see relationships between concepts and principles. Concept maps that change dynamically based on the concepts selected by students, supplementing the text in the CoMPASS system, help students to see these relationships. The design challenges provide students with a context for their hands-on science investigations, and enable them to see the interconnections between the concepts (e.g., force and distance).  WCER (Sadhana Puntambekar) http://www.compassproject.net/info/index.html 
Assessment The STAMP assessment is a computer based assessment of student proficiency in reading, speaking, and writing world languages. Reports show student proficiency levels in terms of expected competencies and the assessment is offered in several languages.  Avant Assessment http://www.stamptest.net/stamp0708/stamptest/ 
Assessment Measures of Academic Progress (MAP) is a computer adaptive assessment of student learning in mutliple content areas. It is currently offered in a mutliple choice format, but is being revised to included constructed responses. NorthWest Evaluation Association http://www.nwea.org 
Assessment UW Early Math Placement Test is a computer based math assessment that provides high school students with information about their projected placement in math for programs at all UW campuses. UW System Placement Office http://testing.wisc.edu/empt.html 
Curriculum/Portal Curriculum 21 offers a variety of curricular materials and performance tasks integrating 21st Century Skills. Heidi Hayes Jacobs http://www.curriculum21.com/home 
white paper STEM expertise in the 21st century requires complex problem solving that goes well beyond the basic facts and skills that traditional test were designed to assess. Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help students build and practice these skills. These vital engineering skills are learned through an epistemic game for pre-engineering students. University of Wisconsin http://www.nxtbook.com/nxtbooks/newbay/tl_201109_supp/  
web resource portal Free Digital History Content Funded by the U.S. Department of Education, Teachinghistory.org was created by the Roy Rosenzweig Center for History and New Media at George Mason University to help K–12 history teachers access resources and materials to improve U.S. history education in the classroom. The site builds on and disseminates the valuable lessons learned by more than 1,000 Teaching American History projects designed to raise student achievement by improving teachers’ knowledge and understanding of traditional U.S. history. Content on the site is licensed CC-BY-NC-SA.  National History Education Clearninghouse http://teachinghistory.org/  
resource portal Funded by the USDoE, Teachinhistory.org was created by the Roy Rosenzweig Center for History and New Media at George Mason University to help k-12 teachers access resources and materials to improve US history education in the classroom. Site includes more than 1,000 projects designed to raise student achievement by improving teachers' knowledge and understanding of traditional US history.  http://teachinghistory.org 
white paper Classroom eLearning allows students and teachers to experience the benefits of increased technology access, while enabling policymakers, administrators, and teachers to develop the expertise, skills, and confidence needed for successful adoption of 1:! eLearning. Intel World Ahead Program K-12 Education http://www.intel.com/Assets/pdf/whitepaper/WorldAhead_COWs_WhitePaper.pdf?mkt_ind=admp.i.ic.3:emClickLink:dnld:whitepaper 
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moira.lafayette@wtcsystem.edu,
Aug 12, 2011, 6:12 AM
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