Changeling the Lost contracts list

Contracts

Clause Name
Description of Clause Effect
Catch
(Reminder: Using the catch only waives glamour cost. Additional costs must still be paid.)
Cost
Dice Pool
Universal Affinity Contracts




Contracts of the Board



Swords at Dawn 46
• The Honest Eye
Reveal if someone is cheating.
Changeling has caught subject cheating in the past without using a contract.

Wyrd + Wits vs Powerstat + Composure
•• Knowing the Competition
Grant insight on the opposing players tactics
Invoked during a rematch of the initial competition.

Wyrd + Intelligence
••• The Living Game
Plays a game with the Wyrd and gains insight on a competition or battle.
The character is using a game appropriate to the situation at hand (Chess for a football game, blackjack when it's multiple vs. one, poker for every man for himself)
●●●
Wyrd + Occult
•••• The Game Master's Table
Give information to a unit through a board game. Oh god recursion
Prepare each piece or card for at least one hour before the clause is activated. Followers must be on hand.
●●●●/●●●●(○)
Wyrd + Manipulation
••••• The Cheater's Gambit
Curse enemy units. Leader will know you've cheated if you didn't get an exceptional success.
Changeling has played this game with someone who died in the last week.
●●●●(○)
Wyrd + Manipulation vs Powerstat + Composure (Enemy Leader)
Contracts of Dream



Lost 124
• Pathfinder
locate paths, Hollows and other fixtures in the Hedge
Pluck a thorn from the local Hedge and shed a drop of blood within a single day

Wyrd + Intelligence
•• Forging the Dream
alter events and setting in subject's dreamscape, even when not inside
Stand or sit beside target with touching subject's and his or her own temples

Wyrd + Wits
••• Phantasmal Bastion
Double Wyrd for calculating damage, or increase Willpower by Wyrd as health in oniomachy combat.
Carrying a token of favor given to them freely by an enemy or one of their loved ones or family members

-
•••• Cobblethought
extract items or images from dreams
Posses at least a single thread from target's night clothes

Wyrd + Intelligence
••••• Dreamsteps
use dreams to traverse instantaneously a physical distance
Carry a physical object made by user during the journey.

Wyrd + Intelligence
Contracts of Hearth



Lost 127
• Fickle Fate
Give someone a -2 penalty on next roll
If used on a target more than once an hour, affects user instead

-
•• Favored Fate
Give someone a +4 bonus on next roll
If used to enhance the same action more than once before the next sunset or sunrise, another roll will fail

-
••• Beneficient Fate
Give someone an automatic success on next roll
If subject benefits more than once per day, their next action is rolled with a chance die

-
•••• Fortuna’s Cornucopia
Give someone 8-again on the next roll
If used on a subject more than once per day, another roll will dramatically fail

-
••••• Triumphal Fate
Make one subject's action an automatic exceptional success
If used on a subject more than once within a year and a day, that action becomes a dramatic failure
●○
-
Contracts of Hours




Rites of Spring 102
• Restoration of Dawn Beauty
Restore a weathered item to prime condition.
User or a member of the user's family owned the object before abduction

Wyrd + Craft
•• Frozen Moment
Freeze an object in time by touching it.
Performed during sunrise or sunset
●●
Wyrd + Wits
••• Thief of Days
Cause an object to age unnaturally, damaging it.
Knows the name of a now dead former owner
●●
Wyrd + Investigation
•••• Flickering Hours
Alter the flow of time within the Hedge relative to Earth.
Smash a time keeping instrument during activation
●●○
Wyrd + Wits
••••• Leaping Toward Nightfall
Shoot a target forward in time, removing them from action.
Used when the target is touching or moving through a gateway into the hedge
●●●●○
Wyrd + Investigation or
Wyrd + Investigation vs Powerstat + Composure
Contracts of Mirror



Lost 129
• Riddle-Kith
Appear as another Kith.
Dined with a member of that kith within the last week

Wyrd + Manipulation
•• Skinmask
Alter one feature of the Mask.
Get an object belonging to the reproduced individual

Wyrd + Stamina
••• Transfigure the Flesh
Grow larger or smaller as you wish.
Steal a garment that is either too large or too small to wear

Wyrd + Stamina
•••• Oddbody
Transmutes a single bodily feature into an unnatural shape, such as sprouting claws or elongated legs, granting a variety of potential bonuses
Consume the threads of a caterpillar's cocoon.

Wyrd + Strength
••••• Chrysalis
Transform into an inanimate object of your choosing for one scene.
Commission the creation of object intended to mimic

Wyrd + Strength
Contracts of the Moon



Rites of Spring 105
• Lunatic’s Knowing Glance
The changeling can instantly tell if anyone she is looking at suffers from a derangement.
User is dressed as and behaving like a medical professional

Wyrd + Wits
•• Maddening Eye
Causes derangements to temporarily worsen
User is currently suffering at least one derangement
●●
Wyrd + Manipulation - Subject's Composure
••• Touch of Bedlam
Target suffers temporary severe derangement.
Target broke an oath to the user
●●
Wyrd + Presence vs Powerstat + Composure
•••• The Madness of Crowds
Induces temporary Mass Hysteria all around.
User is performing for an audience
●●●○
Wyrd + Expression
••••• Lurking Insanity
The character can look intently at a target and cause him to develop a latent form of insanity that manifests only when a specific even or type of event occurs.
Target betrayed a close blood relative
●●●○
Wyrd + Subterfuge
Contracts of Omen



Rites of Spring 108
• Vision of Strife
See someone's worst memory
Target is speaking about their past

Wyrd + Empathy
•• Glimpse of Fortune’s Favor
Next turn roll twice and take the better result. Two Glamour to cast reflexively and roll twice this turn.
User is playing a game of skill
●(●)
Wyrd + Wits
••• Reading the Portents
The Changeling sees the most significant or emotionally important event that will happen to someone in the next few months.
Target is under 18
●●
Wyrd + Wits
•••• Vision of Disaster
Sees a vision of one single turn, effectively letting you replay that turn.
A trusted friend or ally suddenly betrays the user
●●●●○
Wyrd + Wits
••••• Tying the Knots of Fate
The Changeling names a single experience which will happen to someone, the experience becomes much more likely.
Used to bless a mortal under 18 with good fortune
●●●○○
Wyrd + Presence
Contracts of Smoke



Lost 132
• The Wrong Foot
Replace tracks with that of another animal
Lick thumb and smudge it on a mirror

-
•• Nevertread
Don't leave tracks when moving
Spent at least an hour barefoot within the past day

Wyrd + Intelligence
••• Shadowpatch
Bonus to hide as shadows envelop the Changeling
Spent at least an hour away from natural sunlight within the past day

Wyrd + Wits
•••• Murkblur
Make target blind for a scene
Swallow the eye of an insect or an animal

Wyrd + Wyrd vs Powerstat + Resolve
••••• Light-Shy
Invisibility
Told someone a meaningful lie to someone important to the user within the past day
●○
Wyrd + Intelligence
Contracts of Thorns and Brambles



Swords at Dawn 49
• Bite of the Wooden Fang
Increase the damage of a weapon, weapons must cause bashing damage.
The changeling uses a whip made of plant material.

Wyrd + Dexterity
•• Leechweed
Enchant thorns to drain glamour.
Clause is used against someone in the service of the characters Keeper or the Keeper itself.
●●
Wyrd + Occult
••• Briarpath
As the Changeling moves a path of thorns grows behind them. Slows down pursuit.
The character scatters a handful of hedge thorns behind her
●●
Wyrd + Wits
•••• Shield of Thorns
Creates a circle of thorns which attack anyone in them.
Changeling deals 1L to self, pours blood where she wants thorns to grow.
●●●
Wyrd + Manipulation
••••• Hedgewall
The changeling grows a wall of thorns in any shape she desires.
The changeling transplants a small shrub from the hedge into where she will activate the clause.
●●●●(○)
Wyrd + Presence
Beast Affinity Contracts




Contracts of the Den



Winter Masques 19
• Trespasser’s Spoor
For one day gain a significant bonus to perception checks within one's territory, based on Wyrd.
The changeling writes his name on one of the netrances to the territory in chalk mixed with blood.

-
•• Trapdoor Spider’s Trick
Conceal the entrance to one's territory.
The changeling is holding a live spider in his mouth at the time.

Wyrd + Wits
••• Cuckoo’s Ruse
Convince a home that one is a resident
The character has openly invited the owner of the location over to his home within the last three days.
●●
Wyrd + Manipulation vs Hollow Ward / Security dots
•••• Blessing of the Burrow
Carve a burrow in soil or stone.
The character is nude at the time of invoking the clause.
●●
Wyrd + Survival
••••• Collapsing the Entrance
Collapse all or part of one's den.
The building belongs to the changeling using the clause.
●●●○
Wyrd + Strength
Contracts of Fang and Talon



Lost 142
• Tongues of Birds and Words of Wolves
Speak with animal (one type, chosen at first use of Contract)
Give the animal a new name

Wyrd + Animal Ken
•• Beast’s Keen Senses
Gain +2 Perception as the chosen animal's primary senses are inhereted
Sees or touches the animal of the imitated type
●●
Wyrd + Wits
••• Pipes of the Beastcaller
Call upon a group of the chosen animal
Ask the animal to guard or watch the user's dwelling
●●
Wyrd + Animal Ken
•••• Tread of the Swift Hooves
Assume movement type of the chosen animal
Touch an animal of the correct type
●●
Wyrd + Dex
••••• Cloak of the Bear’s Massive Form
Transformation into chosen animal
In animal's natural habitat or within touching distance of the animal
●●●●
Wyrd + Manipulation
Contracts of the Wild
Note: Affinity is shared with Elementals.


Rites of Spring 111
• Wildwalker
Each success reduces environmental penalties by one to move, hide and perceive
Character spent the last night sleeping outdoors

Wyrd + Persuasion
•• Nature’s Curse
Each success increases environmental penalties by one to move, hide and perceive for a target
Target is carrying a gun

Wyrd + Intimidation
••• Viridian Embrace
Each success increases speed, stealth and perception by one
User is attempting to come to the aid of a mortal
●●
Wyrd + Expression
•••• Calling Wind and Water
Create/modify weather patterns
A dozen or more mortals are asking or hoping the user to do so
●●●
Wyrd + Presence (extended)
••••• Calling Nature’s Wrath
Environment attacks everyone withing 50 yards
On land owned by family
●●●○
Wyrd + Survival
Darkling Affinity Contracts




Contracts of Darkness



Lost 136
• Creeping Dread
reduce resistance to fear or intimidation of either one target or everyone within three yards per dot of Willpower
Used to frighten intruders into dwelling
●(●●○)
Wyrd + Manipulation - Subject's Resolve
•• Night’s Subtle Distractions
avoid notice by enhancing physical conditions that limit perception
Used outdoors at night

Wyrd + Stealth
••• Balm of Unwakeable Slumber
sleeping targets remain sleeping through all noises or movements
Target asleep in own bed and Contract used between sunset and sunrise
●●●
Wyrd + Manipulation vs Powerstat + Resolve
•••• Boon of the Scuttling Spider
run along solid surface
Climbing a wall made of stone or wood outdoors, at night
●●●
Wyrd + Athletics
••••• Touch of Paralyzing Shudder
cause the target to move slowly and clumsily
Target is alone and already afraid of the Changeling
●●○
Wyrd + Presence vs Powerstat + Resolve
Contracts of Shade and Spirit



Winter Masques 26
• Ghostly Presence
Speak to ghosts in Twilight
The ghost is someone the changeling knew in life, or the changeling is a Gravewight

Wyrd + Presence
•• Dread Companion
Allows a ghost limited ability to interact with the physical world
The changeling presses a drop of her own blood to the forehead of everyone participating in the clause.

Wyrd + Manipulation
••• Haunting Intercession
Allow a ghost to materialize physically for one scene
The changeling has set up a "dead supper": a complete meal served on never-used plates and silver, with a place for everyone who wishes to participate in the intercession, including the ghost.

Wyrd + Manipulation
•••• Waking the Dead
Awaken a ghost and learn its secrets
The changeling "feeds" the shade by wounding herself and offering her blood, taking one point of bashing damage per question.
●●
Wyrd + Strength
••••• Opening the Black Gate
Open a gate to the Underworld
The clause is invoked at midnight in a mausoleum, and the changeling invokes the laws of hospitality while the clause is in effect.
●●○
Wyrd + Stamina
Elemental Affinity Contracts




Contracts of Communion



Winter Masques 32
• Sense Element
Sense all instances of your element within a range based on Wyrd
The changeling sits and meditates for at least 10 minutes and makes a successful meditation roll.

Wyrd + Wits
•• Primordial Voice
Interact with an element, asking about recent events
The character makes a minor offering to theelement — polishing metal she is going to talk to, sweeping flagstones, singing for the air, adjusting the lights to make shadows larger, etc. In addition to the effort involved, such efforts also take at least a few minutes of time.

Wyrd + Socialize
••• Distant Connection
Remotely scry through instances of an element
The character wishes to share the senses or ask a favor of an example of the element she is extremely familiar with such as the wood of or air in her home or the metal in her car.
●●(○)
Wyrd + Persuasion
•••• Elemental Servitor
Animates the element to serve as an ally
The changeling performs a significant favor for the element, such as thoroughly cleaning a public fountain, spending an hour or more polishing a large stone statue or hanging up ribbons and bits of paper for a wind to blow immediately before using this clause.
●●●
Wyrd + Persuasion
••••• Elemental Ally
Renders the element intelligent and observant for an extended period, but it can animate for only one scene.
When first using this clause on the element, the changeling negotiates with the element, promising some service or other payment in return for having the element as a temporary ally. Successfully bargaining with the element and paying its price are the catch for this clause. The favor asked is invariably hazardous, arduous or expensive
●●●○
Wyrd + Presence
Contracts of Elements



Lost 138
• Cloak of the Elements
Be protected from all manifestations of the element.
Wearing a symbolic representation of the element
●●
-
•• Armor of the Element’s Fury
Gain 1 Armor, do damage on contact, attack by touch.
Touching the element when the contract is invoked
●●
Wyrd + Dexterity
••• Control Elements
Direct the element within the area.
Area completely dominated by the element
●●●
Wyrd + Manipulation
•••• Calling the Element
Call an element to the area.
Calling the element solely to entertain
●●●●
Wyrd + Wits
••••• Become the Primal Foundation
Become a manifestation of the element.
Must sit and contemplate a large amount of the element for at least half an hour immediately before
●●●●
Wyrd + Manipulation
Contracts of the Wild
Note: Affinity is shared with Beasts


Rites of Spring 111
• Wildwalker
Each success reduces environmental penalties by one to move, hide and perceive.
Character spent the last night sleeping outdoors.

Wyrd + Persuasion
•• Nature’s Curse
Each success increases environmental penalties by one to move, hide and perceive for a target.
Target is carrying a gun.

Wyrd + Intimidation
••• Viridian Embrace
Each success increases speed, stealth and perception by one.
User is attempting to come to the aid of a mortal.
●●
Wyrd + Expression
•••• Calling Wind and Water
Create/modify weather patterns.
A dozen or more mortals are asking or hoping the user to do so.
●●●
Wyrd + Presence
••••• Calling Nature’s Wrath
Environment attacks everyone withing 50 yards
On land owned by family.
●●●○
Wyrd + Survival
Fairest Affinity Contracts




Contracts of Reflection



Equinox Roads 34
• Reflections of the Past
See into a reflective surface and see what it has reflected.
The mirror belongs to someone the user has a close connection to

Wyrd + Wits
•• Glimpse of a Distant Mirror
Look through any surface the Changeling's face has been reflected in
The mirror belongs to someone who's sworn enmity against the user

Wyrd + Composure
••• Reflection’s Grasp
Reach through a mirror
The user reaches through a mirror he uses most
●●
Wyrd + Dexterity
•••• Mirror Walk
Walk through a mirror
A blood relative is currently being reflected in the surface out of which he's stepping
●●●
Wyrd + Athletics
••••• Stealing the Solid Reflection
Create a duplicate of an object by stealing its reflection
The object removed is owned by someone indebted to the user
●●●○
Wyrd + Larceny
Contracts of Separation



Winter Masques 40
• Tread Lightly
Walk on surfaces that could not support one's weight, and downgrade falling damage.
Wearing delicate footwear which would be ruined without this power.

Wyrd + Dexterity
•• Evasion of Shackles
Become immediately freed from bondage or imprisonment
The character is unjustly imprisoned for a crime she did not commit.

Wyrd + Larceny
••• Breaching Barriers
Pass through a sealed door or window.
Deliberately imprisoned by another Changeling
●(●)
Wyrd + Presence
•••• Elegant Protection
Add Wyrd to defense for a few turns
The Changeling is unarmed and does not attempt to attack. If the Catch is used attacking ends the Contract and costs 3 Glamour
●●
Wyrd + Dexterity
••••• Phantom Glory
Briefly enter the Twilight
The Changeling wears no armour and carries no weapons. Using either ends the Clause
●●○
Wyrd + Persuasion
Contracts of Vainglory



Lost 146
• Mask of Superiority
Gain a +2 bonus when speaking from a position of authority.
Pretending to be someone who's status comes from looks alone
●●
Wyrd + Intimidation - Subject's Resolve
•• Songs of Distant Arcadia
+(Wyrd) to Expression and Persuasion rolls.
Performing for a rich and powerful group.
●●
Wyrd + Expression
••• Splendor of the Envoy’s Protecton
Unable to be attacked by mortals as long as you don't attack or carry a weapon; supernaturals roll to resist with each attack.
Used at a formal party with at least a dozen people.
●●●
Wyrd + Presence
•••• Mantle of Terrible Beauty
Force mortals and supernaturals to flee in fear with revelation of unearthly beauty.
In combat that was previously agreed to by both sides.
●●○
Wyrd + Intimidate vs Powerstat + Composure
••••• Words of Memories Never Lived
Create a story so well-woven that everyone listening believes it wholly.
The Changeling is trying to convince people of something she believes to be true.
●●●○
Wyrd + Expression vs Powerstat + Composure
Ogre Affinity Contracts




Contracts of Oath and Punishment



Winter Masques 47
• Pursuer’s Seven-League Leap
Jump long distances.
Perusing an Oathbreaker

Wyrd + Athletics
•• Sense Tainted Vows
Determine whether a touched entity has violated oaths and gain the general impression of the most significant oath
Target has sworn or is swearing an oath with the Changeling

Wyrd + Wits vs Powerstat + Composure
••• Inexorable Pursuer
Gain a bonus to resist some attempts to apply emotional influence.
Successfully resisted a Court based emotional manipulation or attack in the last day.

Wyrd + Resolve
•••• Relentless Pursuit
Sense distance and direction to pursued subject.
The Changeling can't stop to rest for more than 15 minuets. Including resting in a vehicle, but not driving.
●●
Wyrd + Stamina
••••• Cruel Vengeance
Against a subject who has violated an oath, bashing damage is upgraded to lethal and lethal to aggravated.
The target is a member of the Changeling's Freehold.
●●
Wyrd + Presence vs Powerstat + Manipulation
Contracts of Stone



Lost 144
• Might of the Terrible Brute
Each success adds one to Strength for the turn
Fighting multiple opponents while unarmed

Wyrd + Strength
•• Ogre’s Rending Grasp
Each success destroys one Durability
Attempting to remove a barrier.
●●
Wyrd + Strength
••• Display Grandiose Might
Add Wyrd to Strength for non-combat purposes
The Changeling is using the contract to show off for a mostly non-practical purpose.
●●
Wyrd + Athletics
•••• Gluttonous Feast of Health
Convert 2 Lethal to 2 Bashing damage or 1 Aggravated to 2 Lethal damage
The Changeling was offered large amounts of food by a stranger.
●●●
Wyrd + Stamina
••••• Red Rage of Terrible Vengeance
+1 Initiative, Stamina, Strength, Armour per success
The Contract is being used in respond to a loved one being seriously hurt or killed.
●●●○
Wyrd + Resolve
Wizened Affinity Contracts




Contracts of Animation



Winter Masques 52
• Knowing Touch
Learn the secrets of an inanimate object, learning of secret compartments and a bonus to repair or damage it.
The owner of the device asked the changeling to examine it. This catch does not function if the changeling owns the object in question.

Wyrd + Craft
•• Instant Expertise
Understand how to use a device, gaining temporary skill dots applicable to its use
The character has at least 10 minutes to talk with the device to learn the secrets of its use.

Wyrd + Wits
••• Inanimate Communion
See the history of an object
The object has not been used or handled for at least a year.

Wyrd + Empathy
•••• Animate Device
Commands an object to act on its own
The character owns the device and has regularly used it for at least a month.
●●
Wyrd + Manipulation
••••• Command the Inanimate
Animates an object for an entire scene
The object’s owner is a stranger to or enemy of the changeling, and mistreats or does not take adequate care of the object
●●○
Wyrd + Presence
Contracts of Artifice



Lost 134
• Brief Glamour of Repair
Repair a device without tools or parts
Fix an item owned and used by another but never personally used

Wyrd + Craft
•• Touch of Workman’s Wrath
Causes a touched device to malfunction, requiring brief repairs
Owner of the device stole or cheated or attempted to steal or cheat the Changeling
●●
Wyrd + Larceny
••• Blessing of Perfection
Blesses an object, giving it a die bonus equal to Wyrd for a full scene; lasts until sunrise or sunset with a point of Willpower and Promise Leaves.
Used on an object used and owned by someone the Changeling doesn't know well in exchange for a favor
●●●(○)
Wyrd + Wits
•••• Unmaker’s Destructive Gaze
Can jam a device with a look, causing it to malfunction, with significant penalties to repair.
Touched and examined the object for at least a minute
●●
Wyrd + Presence
••••• Tatterdemalion’s Workshop
Can create a device out of unlikely but thematically fitting components.
Created in their own workshop with their own tools
●●●●(○○)
Wyrd + Crafts
Contracts of the Forge



Rites of Spring 99
• Rewriting the Image
alter the details of any two dimensional.
Changing an image of a person in to the user

Wyrd + Expression
•• Trivial Reworking
Reshape small object in minor ways.
Reshaping a stolen object to use against the person
●●
Wyrd + Crafts
••• Discreet Conjunction
Conjure small object from pocket
Paying an enemy for valuable info with a valuable object
●●○
Wyrd + Manipulation
•••• Hidden Reality
Create or Change some minor feature of reality.
Used when creating a way out of a place where they've been confined against their will
●●●○
Wyrd + Wits
••••• Paths of Desire
open a gateway that leads to
anyplace in the Hedge that the character has ever visited
before.
User has buried a vial of their own blood in the soil of the desired location
●●●○○
Wyrd + Academics
Court Contracts
To buy an ability with Mantle, ability must be Clause Rank - 1 = Mantle. So a level 4 can own the 5th dot, and a level 2 the 3rd.




Spring Court Contracts





Clause Name
Clause Description
Catch
Court Goodwill Requirement if not a member
Cost
Source
Contracts of Eternal Spring




Lost 151
• Gift of Warm Breath
Rejuvenates a target, alleviating suffering from fatigue and deprivation, and healing bashing damage.
The subject of the clause has freely offered the changeling some form of sustenance since the last sunrise.
Waived

Mantle + Resolve + Survival
•• New Lover’s Kiss
Conjure rain, no matter current cloud conditions, potentially up to even a deluge.
A mortal human has commented, within the character's hearing and within the past hour, that it looks like rain.
●●●

Mantle + Intelligence + Survival
••• Warmth of the Blood
Downgrade a subject's lethal wounds to bashing, or heal bashing wounds entirely.
The target has honestly professed a heartfelt and deep love, romantic or familial, for the changeling.
●●●●
●○
Mantle + Wits + Medicine
•••• Yesterday’s Birth
Age a target by a full season, leaving it as if it were now the height of Spring; requires additional Glamour and a willpower dot to apply to humans.
The character spills two drops of blood on the target object and cups it in her hands.
●●●●●
●(●●○)
Wyrd + Medicine
••••• Mother of All Deaths
Animates the plant life in an area and have it fight on the changeling's behalf.
A man bled to death on this soil within the past year.
-
●●●○
Mantle + Presence + Empathy
Contracts of Fleeting Spring


Court Goodwill (Spring)

Lost 149
• Cupid’s Eye
Learn one of the subject's desires
Used on someone who has kissed the Changeling in the past 24 hours, or who desires the Changeling
Waived

Wyrd + Wits vs Powerstat + Composure
•• Growth of the Ivy
Change one of the subject's desires
Using the contract to resolve a Pledge.
●●●
●●(○)
Mantle + Manipulation + Persuasion - Subject's Resolve
••• Wyrd-Faced Stranger
Become someone who the target desire/expect to see
The changeling has offered food to the target and it was accepted, or the other way around.
●●●●
●●
Mantle + Presence + Subterfuge vs Powerstat + Composure
•••• Pandora’s Gift
Temporarily produce an object the subject desires
Used on someone who gave the Changeling a no strings attached gift in the past week
●●●●●
●●
Mantle + Wits + Craft
••••• Waking the Inner Faerie
Alter a subject's desire and force them to pursue it above all else.
The subject freely told the Changeling his desires.
-
●●●○
Mantle + Intelligence + Expression vs Powerstat + Composure
Contracts of Verdant Spring


Court Goodwill (Spring)

Lords of Summer 39
• Font of Inspiration
Each success is a +1 to Crafts or Expression rolls
Invests his own literal blood sweat or tears into the creation
Waived

Mantle + Wits + Empathy - Subject's Resolve (If subject is opposed)
•• The Ineffable Gift
Gains a +3 bonus in social challenges. Drawback of being less effective with multiple uses.
Speaks out loud about something she is passionate about
●●●

Mantle + Presence + Manipulation vs Resolve + Composure
••• Impassioned Blow
+4 Bonus to attack pool, but the opponent gets a +2 bonus as well.
Target has insulted or assaulted by word or deed the changeling in the last hour
●●●●

Mantle + Resolve + Brawl / Firearms / Weaponry
•••• Spur the Crowd
Sway a crowd in a certain emotional direction
No one in the crowd knows the user is a changeling
●●●●●

Mantle + Wyrd + Presence
(Extended and Contested)
••••• Verdant, Roiling Heart
Renew Willpower pool as if fulfilling Virtue, drawback of all social actions being tainted by her virtue or vice and a -2 to all social rolls
Takes an action directly related to virtue or vice
-

Mantle + Composure + Empathy
Summer Court Contracts





Contracts of Eternal Summer


Court Goodwill
(Summer)

Lost 155
• Son of the Hearth
Remain at a comfortable temperature, no matter what the outside circumstances are.
Spit on a fading ember or spark
Waived
●(○)
Wyrd + Survival
•• Ulf’s Heart
Produce a small light for one scene; extend its presence by spending 1 more Glamour.
Within 5 minutes of midnight
●●●
●(●)
Mantle + Strength + Occult
••• Noonday Grasp
Gain +1 Strength with one success, and another +1 with every three successes after that.
Eat's a chunk of naturally formed ice
●●●●
●●
Mantle + Stamina + Brawl
•••• Solstice Revelation
Let loose a bright light that reveals all hidden individuals and challenges supernatural cloaking.
Within five minuets of noon
●●●●●
●●●
Mantle + Presence + Occult
••••• The Lord’s Dread Gaze
Unleashing a beam of focused sunlight that does Lethal (Aggravated with Willpower)
The target is wearing or touching gold
-
●●●(○)
Mantle + Dexterity + Athletics - Subject's Defense
Contracts of Fleeting Summer


Court Goodwill
(Summer)

Lost 153
• Baleful Sense
Sense the greatest nearby source of wrath.
Character is angry when he invokes this clause.
Waived

Wyrd + Wits
•• Goblin’s Malignance
Redirect the focus of a subject's wrath.
The current victim of the subject's wrath owes the character a favor, or the subject has red hair.
●●●

Mantle + Manipulation + Persuasion vs Powerstat + Composure
••• Friendless Tongue
Stir a person to fury with harmless words.
The clauses's subject wears a ring on the left hand.
●●●●
●●
Mantle + Manipulation + Subterfuge vs Powerstat + Composure
•••• Sundown Eyes
Quell all conflict in an area temporarily.
The character is suffering wound penalties and has taken at least two points of lethal damage.
●●●●●
●●●
Mantle + Presence + Socialize - Subject's Composure
••••• The Flames of Summer
Enter an unstoppable fury; gain +2 to Physical rolls and ignore all wound penalties.
The sun is within five minutes of its zenith, and the character has called out a formal challenge to an opponent.
-
●●○
Mantle + Stamina + Animal Ken
Contracts of Punishing Summer


Court Goodwill
(Summer)

Lords of Summer 59
• Smoldergrip
Makes an object unbearably hot to the touch.
The Changeling sports a real sunburn
N/A

Strength + Wits - Objects Size
•• Battle Bright
Creates a blinding beacon that distracts all attackers.
The Changeling is holding a real, burning torch.
N/A
●●
Wyrd + Presence vs Highest Wits + Composure within sight.
••• Crown of Clashing Fire
Summons up a ring of flaming thorns that forces a target into one-on-one combat.
The Changeling has one or more scars from the last battle with this foe.
N/A
●●○
Wyrd + Resolve - Subject's Stamina
•••• Baleful Stroke of Summer Sun
Inflicts a sun stroke on the target, resulting in either mounting mechanical penalties or aggravated damage (target's choice).
The Changeling strikes with a metal weapon he forged, has to hit with substantial metal part.
N/A
●●●
Wyrd + Stamina vs Stamina + Composure. This is after an attack.
••••• Scorched Earth
Turns the area into a blighted waste land that inflicts penalties on all combatants.
The Changeling meditates under a Summer Court flag or pendant she helped make.
N/A
●●●●●
Wyrd + Strength
Autumn Court Contracts





Contracts of Eternal Autumn


Court Goodwill
(Autumn)

Lost 159
• Last Breath Isaac
Ripen a portion of a plant
The plant or tree is unclaimed or the Changeling has permission to harvest from it.
Waived

Wyrd + Manipulation
•• Withering Glare
Wither a plant to Winter or age an animal.
The plant has the Changelings name or moniker carved into it or written on a tag.
●●●

Mantle + Presence + Science
••• Brother to the Ague
Damage a foe through dehydration.
The character can name two diseases that the subject has suffered or is suffering, and one that the subject fears.
●●●●
●●
Mantle + Dexterity + Medicine
•••• Riding the Falling Leaves
Transform into a cloud of autumn leaves
The character catches a naturally falling leaf at the moment of the clauses's activation.
●●●●●
●●
Mantle + Dexterity + Survival
••••• Tears of Autumn
Bring about a hailstorm
The character holds a key encased in ice that finishes thawing at the start of the ritual.
-
●●●
Mantle + Manipulation + Occult
Contracts of Fleeting Autumn


Court Goodwill (Autumn)

Lost 156
• Witches’ Intuition
Learn one of the subject's fears
Subject does not know the Changelings name
Waived

Wyrd + Wits
•• Tale of the Baba Yaga
Invoke fear of intended object in subjects
The unnatural fear the character evokes is based upon a myth, urban legend or actual threat with which all subjects of the Contract are familiar.
●●●

Mantle + Manipulation + Intimidation
••• Heart of the Antlion
Immune to mundane attempts at fear and resistant to supernatural fear.
The character consumes a spider or other vermin that has literally been scared to death.
●●●●

Mantle + Resolve + Investigation
•••• Scent of the Harvest
Heart of the Antlion for friends.
Two of the subjects greatest fears are each other.
●●●●●
●●
Mantle + Presence + Expression
Extended
••••• Mien of the Baba Yaga
Become the subjects fear. Scare them badly enough to actually deal damage
One of the subjects greatest fears is actually the character.
-
●●●○
Mantle + Wits + Empathy
Contracts of Spellbound Autumn


Court Goodwill (Autumn)

Lords of Summer 79
• Warlock’s Gaze
Detect the presence of the supernatural, even deliberately obscured.
Physical contact with non-allied supernatural being other than another changeling.
Waived
●●
Wyrd + Occult (vs. Powerstat + Compusure if target supernaturally concealed)
•• Barrow-Whisper
Hears and is heard by ghosts.
Ghost in the area wants to communicate.
●●●

Wyrd + Expression
••• Smith’s Wisdom
Learn abilities and purpose of item of power (token or else).
The character has stolen the item from a friend (without permission) or been freely given the item by an enemy.
●●●●
●●●
Mantle + Intelligence + Occult
•••• Arcadian Commandment
Power to speak with authority of True Fae to hobgoblins and other Gentry minions, even to those incapable of speech.
Character knowingly comes unarmed and unarmored to the presence of entity to be commanded.
●●●●●
●●●○
Wyrd + Presence vs Powerstat + Resolve
••••• Oathbreaker’s Honesty
Violate the pledge without falling under its Sanctions.
Begged to enact this clause by someone who will knowingly come to disaster on account of his betrayal.
-
●●●●●○
Wyrd + Resolve (extended)
Winter Court Contracts





Contracts of Eternal Winter


Court Goodwill (Winter)

Lost 162
• Jack’s Breath
Cools a room, potentially by a significant margin.
The character hears someone shiver or tastes someones sweat.
Waived

Wyrd + Survival
•• Touch of Winter
Freeze the surface of a body of water, potentially affecting quite a large area.
The character first spells out a name or idea he hates with liquid on a dry surface
●●●

Mantle + Intelligence + Science
••• Riding the Devil’s Jawbone
Inflicts an area with intense cold, causing penalties to all within.
There is a bell ringing within 20 feet of the character.
●●●●
●●
Mantle + Dexterity + Stealth
•••• Fallen from the Timbers
Blasts a target with cold and ice, inflicting lethal damage and penalizing all of their actions.
The contracts target is wearing silver jewelry that has a religious meaning to her.
●●●●●
●●●
Mantle + Dexterity + Athletics - Subject's Defense
••••• Witch’s Paradise
Summons a lasting snowstorm over an area.
The moon is in the sky and the character can hear a wolf howling.
-
●●●○
Mantle + Presence + Occult
Contracts of Fleeting Winter


Court Goodwill (Winter)

Lost 160
• The Dragon Knows
Determine the source of sorrow someone is experiencing.
The character looks into the subjects eyes for a moment.
Waived

Wyrd + Empathy - Subject's Composure
•• Slipknot Dreams
Forces a subject to temporarily let go of their sorrow.
The subject has accepted something from the character in the past 24 hours.
●●●

Mantle + Manipulation + Subterfuge - Subject's Resolve
••• Faces in the Water
Fills a subject with sorrow over a painful memory, inflicting social penalties.
The subject is carrying a photograph or some other image of an older relative or ancestor on her person.
●●●●

Mantle + Intelligence + Investigation - Subject's Composure
•••• Fallow Fields, Empty Harvest
Eliminates a subject's ability to feel positive emotions for a time, suffering social penalties and an inability to regain Willpower via virtues or vices.
The character has made the subject happy (or happier) within the last 10 minutes.
●●●●●
●●
Mantle + Manipulation + Intimidation vs Powerstat + Composure
••••• Every Sorrow a Jewel
Paralyzes a subject with grief, rendering them briefly unable to take any actions.
The subject has tasted one of the changelings tears.
-
●●●○
Mantle + Manipulation + Persuasion vs Powerstat + Composure
Contracts of the Sorrow-Frozen Heart


Court Goodwill (Winter)

Lords of Summer 99
• A Mere Vessel for Loss
Reduce the Effects of pain and discomfort by success
Pierces skin with a thin needle
Waived

Mantle + Resolve + Occult
•• Fear is Nothing
Reduces dice pool of supernatural fear effects by Wyrd
Empties his hands and leaves them open at his side
●●●

Mantle + Composure + Expression
••• Grief is Stronger than Death
Damage from an attack is ignored for a round, to be applied next round
Contemptuously tosses a chunk of cold iron on the ground.
●●●●
●●
Mantle + Resolve + Survival
•••• Remorseless Strike
Next Brawl or weaponry attack target suffers additional bonus damage equal to Wyrd
Slashes himself with a sharp instrument and takes 1 lethal
●●●●●
●●
Mantle + Resolve + Brawl
••••• A Cold Hand on the Heart
Bestow previous clauses on others as well.
Clutches target with one hand and anoints with ashes of a suicide victim or victim of a crime of passion.
-
●●●○
Mantle + Composure + Expression
Directional Court Contracts





Contracts of the Four Directions


Court Goodwill (Directional)

Winter Masques 134
• Mindfinder
Know the direction to any target
Changeling has a lock of hair from the target.
N/A

Wyrd + Survival - Subject's Wits
•• Finding the Flow
Ignore environmental penalties
The character successfully meditated for one full uninterrupted hour within the last 24 hours.
N/A

Wyrd + Wits
••• Inequity of the Center
Confuses a target, causing them to take many wrong turns, effectively penalizing speed
The changeling succeeds in touching a magnet to the target's bare skin.
N/A

Wyrd + Manipulation vs Powerstat + Survival
•••• The Hundred Steps
Powerful blessing upon an area to protect it from intruders
The character has two working compasses somewhere on his body
N/A
●●○
Wyrd + Resolve
••••• Harmony of Portals
Walk between two doors, potentially separated by several miles
The character possesses the key to both doors.
N/A
●●
Wyrd + Stamina
Auroral Court Contracts





Contracts of Potential (Dawn)


Court Goodwill (Dawn)

Swords at Dawn 138
• Light the Path
Learn of the motivation of an action or statement
Previously caught the target in a lie.
●●

Wits + Wyrd vs Powerstat + Composure
•• Read the Web
Determine the nature of a relationship between two people through a translucent strand that connects.
The Changeling shares a Pledge with the target
●●●
●●
Intelligence + Wyrd - Subject's Composure
••• Martyr's Will
Increase extra dice when spending Willpower. Drawback of target being unable to regain willpower for the next 24 hours.
Deliberately shed a few drops of blood
●●●●
●●●
Wyrd + Resolve
•••• Shift the Foundation
Temporarily change the targets Virtue or Vice.
Changeling and Subject are conversing about Virtue or Vice targeted as the result of the Contract.
●●●●●
●●●
Dusk Court Mantle +
Manipulation + Expression vs Composure + Subterfuge
••••• Tenacity of Hope
Massive benefits towards a goal, such as 8-again, etc. Drawback: If goal is not reached within time period, suffer penalties until goal or equal time is met.
Target is using this Contract for a selfless Purpose.
●●●●●
●●●○
Wyrd + Resolve






Goblin Contracts
Note: Goblin Contracts are not chained and any clause rank can be bought with no prerequisites.





Contracts of Sacrifice






Clause Name
Benefit
Drawback
Catch
Cost
Dice Pool
Source
Contracts of Goblin Fortune






• Fortune’s Favor
Change a single roll into a rote or a chance roll
Expensive cost to invoke. Must spend a willpower dot.
Used to protect a close friend from harm

Wyrd + Manipulation
RoS 117
•• Fortune’s Swift Blessing
Change a chance roll into a normal roll or a normal roll into an exceptional success
Expensive cost to invoke. Must spend a willpower dot.
Used when striking a blow against a mortal enemy
●●
Wyrd + Wits
RoS 117
••• Fortune’s Bane
Exceptional success become normal successes, normal successes become failures and chance rolls dramatically fail at 7 or lower until the next sunrise or sunset
Expensive cost to invoke. Must spend a willpower dot.
Target publicly lied about the user to turn public or official opinion against the user
●●
Wyrd + Subterfuge vs. Powerstat + Resolve
RoS 118
•••• Distracting the Hounds
Escape from any pursuit or confrontation
Expensive cost to invoke. Must spend a willpower dot.
User is being pursued by Hobgoblins
●●●
Wyrd + Stealth - Subject's Powerstat
RoS 118
••••• Recalling the Lost
Rescue anyone abducted by the Fae
Expensive cost to invoke. Must spend 2 willpower dots.
Used to recall a child younger than seven
●●●●
Wyrd + Occult
RoS 119
Contracts of Goblin Transformation




Rites of Spring 120

• Healing Sacrifice
Heals any and all wounds or diseases
Expensive cost to invoke. Must spend a willpower dot.
Used to heal or cure a blood relative

Wyrd + Medicine
RoS 120
•• Seven-Year Gift
Target does not age for the next seven years
Expensive cost to invoke. Must spend a willpower dot.
Target is a blood relative within three generations
●●
Wyrd + Stamina
RoS 121
••• Trading Beauty for Love
Makes a human feel more positively towards the Changeling
Expensive cost to invoke. Changeling permanently loses the color of his eyes and his beauty, becoming bland and colorless (Though never ugly) or downgrading Striking Looks merit.
Target must be fed an item of food the user prepared
●●●
Wyrd + Manipulation -Subject's Composure
RoS 121
•••• Changing Minds
Change a target's opinion on something
Expensive cost to invoke. Must spend a resolve dot.
Causes someone to believe an abstract ideal
●●●●○○
Wyrd + Persuasion - Subject's Powerstat + Resolve
RoS 122
••••• The Fatal Transformation
Kill the target
Expensive cost to invoke. Must spend a stamina dot.
Target has slain one of the user's blood relatives
●●●○
Wyrd + Intimidation vs. Powerstat + Stamina
RoS 123
Unclassified Goblin Contracts






• Contracts






Shooter’s Bargain
Blesses the next three shots fired from a weapon to mitigate penalties when attacking.
One of the three shots is automatically reduced to a chance die.
In a fight scheduled beforehand.

Wyrd + Dexterity
CtL 164
Sight of Truth and Lies
Gain the ability to instantly tell if a person is lying.
If the user lies while the contract is active, however, they lose any ability to tell truth from lies, believing all but the most blatant fabrications.
Used at an official occasion

Wyrd + Subterfuge
RoS 114
Trading Luck for Fate
Gain a sudden simple insight into the immediate future.
This is done in return for a minor turn of bad luck.
Using the contract to win at gambling.

Wyrd + Wits
CtL 164
•• Contracts






Calling the Guardian
Summon an invisible guardian that strikes back the instant you're attacked.
The guardian can not distinguish between a blow that would actually do harm or a playful shove.
Currently suffering at least one lethal or aggravated damage from a hand-to-hand attack
●●
Wyrd + Dexterity
Rites of Spring 114
Diviner’s Madness
Gains a brief glimmer into the past or future of a person, place, or thing.
Causes temporary insanity.
Divining the past or future of someone the changeling is in love with.

Wyrd + Wits
Lost 165
Fair Entrance
Opens a door, no matter how it is barred.
Causes one of the changeling's doors to be similarly opened for another some time soon.
Opening the door to someone who confessed his hatred towards the Changeling.

Wyrd + Larceny
Lost 165
Fool’s Gold
Guises an object to look like something else, potentially appearing quite valuable.
This illusion lasts only for a time though, and when it expires the deceived parties automatically know who was responsible for the deception.
Clause is used to deceive someone who's lied to the Changeling in the last 24 hours.

Wyrd + Manipulation
Lost 166
••• Contracts






The Blessing of Forgetfulness
Allows the user to erase any one memory from the target's mind.
Curses the user to suffer a dramatic failure on the next Subterfuge roll to get someone to believe a necessary lie.
Used to make the target forget about an event in which the user betrayed the target
●●○
Wyrd + Manipulation - Subject's Composure
RoS 115
Burden of Life
This contract blesses a subject with potent healing, even curing aggravated damage.
For the next day any further damage they suffer is mirrored upon the user of this contract.
Target was injured while saving the Character from harm.
●●
Wyrd + Empathy
CtL 166
Delayed Harm
The user avoids damage from one attack.
The next attack they suffer doing lethal or aggravated damage does the previously avoided damage as a bonus.
Character is unarmed or otherwise unable to defend herself.
●●
Wyrd + Dexterity
CtL 167
Mirror Mirror
The Changeling spies on another through a mirror,
The target will see the Changeling when she next looks into a mirror.
The changeling breaks the mirror.
●○
Wyrd + Resolve
SaD 53
•••• Contracts






Goblin Oath
The changeling can bind another character to an oath. The party taking the oath has difficulty breaking this oath, and if she does, disaster will strike her down.
The changeling must also swear an oath to the subject and suffers similar penalties if he breaks his oath — but the nature of the Goblin Oath is such that both parties may suffer if only one is unfaithful.
Used when making a treaty of alliance or non-aggression
●●○
Wyrd + Intimidation
RoS 115
Good and Bad Luck
Accurately guess the outcome of an event that would be difficult to predict.
Suffer a bout of bad lack afterwords.
Used to best a rival or enemy.
●●
Wyrd + Wits
CtL 167
Call the Hunt
Calls a Wild Hunt from out of the Hedge.
Haha oh man what were you thinking. No seriously nice going dumbass. You deserve this.
Character is in the Hedge
●○
Wyrd + Presence
CtL 167
Royal Oil
Target is covered in magical, highly flammable oil.
Changeling is marked with a firey crown showing he was the one that activated the contract.
Drink a tablespoon of castor oil and suffer from stomach cramps.
●●
Wyrd + Dexterity
SaD 54
Goblin Ward
Draw a magical mark; Any changeling not attuned to it and steps near it will suffer from hallucinations and confusion. When the ward is activated it will affect everyone nearby, even those attuned. High Clarity Changelings must roll for loss.
The creator cannot use his Seeming Blessing for as long as the ward continues to exist.
The ward is painted with the blood of a murdered enemy.
●●○
Wyrd + Occult
SaD 54
••••• Contracts






Blood-Binding
Drains a target splashed with blood of all Glamour
The user is drained of all Glamour as well.
Used against someone who murdered a blood relative. (Glamour expenditure is not negated)

(All Glamour)
Wyrd + Presence
RoS 116
Lost and Found
Escapes from captivity or pursuit, seemingly by chance, but always automatically.
The would be captor or pursuer is made aware of the escapee's new location.
Escaping someone who knew the changeling personally for over a year.
●●○
Wyrd + Presence
CtL 168





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