Workshop on Game Theoretic Aspects of Distributed Computing

Saturday, September 26, 2009
Elche, Spain (co-located with DISC'09)
In traditional Distributed Computing, the behavior of the system components (i.e., processors) is characterized a priori as either "good" or "bad", depending on whether they follow the prescribed protocol or not. In Game Theory, processors are assumed to be rational, that is, they act on their own self-interest and they do not have an a priori established behavior. In other words, the processors decide on how to act in an attempt to increase their own benefit (a quantified measure).

Game theory has long being considered in many fields, ranging from Economics to Law Enforcement and Voting Decision. With the evolution of the Internet, game theory has found many applications in networks, and in Distributed Computing in general. Such examples include Internet routing, resource/facility location and sharing, containment of viruses spreading, secret sharing, and web-based task computations.

The purpose of this workshop is to present recent works that consider distributed computing issues from a game-theoretic view and approach. The workshop is open to all DISC participants, and the main objective is to enable members of the Distributed Computing community (especially students and junior researchers) to realize the potential of "Game-theoretical Distributed Computing". The workshop includes five talks delivered by prominent researchers working on Game-theoretical distributed computing issues.

For the Workshop Program click here.

Organizers: Chryssis Georgiou (University of Cyprus) and Paul Spirakis (CTI and Univ. of Patras).

Sponsors: University of Cyprus and Comunidad de Madrid.