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Jumped in Shaghosh

##
## Part One.
##
## I had just killed Shaghosh and was doing his shadow when the following happened.
## Fortunately I was lucky enough to have nearly full mana.
##

oO CW>stat
OB: 42%, DB: -23%, PB: 55%, Armour: 77%. Wimpy: 179. Mood: wimpy.
Needed: 257,883 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- stored spell fireball
- panic
- noquit
- armour (4:56)
- stored spell earthquake
- shield (11:27)

oO CW>w.
You feel bolder.

oO CW>ws
[wake]
[stand]
You wake, and sit up.

!O CW>
!O CW>You stand up.

!O CW>west
Guarded Passage
The corpse of a commanding orc is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The shadow of a commanding orc is floating here.
Exits: (north), (east).

!= CW>tar
*** Target is: shadow ***
!= CW>north
b
[cast n 'fireball' shadow]
Shaghosh's Chambers
The corpse of Shaghosh is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
The shadow of Shaghosh is floating here.
Exits: (south).

![ CW>
![ CW>You quickly recall your stored spell...

A bulky cave troll crushes your right arm.
You feel a sharp pain there!

Ok.
Your fireball completely envelops a shadow in flames.
A shadow says 'Leave now or perish!'

![ CW HP:Fine Mana:Burning a bulky cave troll:Hurt>
![ CW HP:Fine Mana:Burning a bulky cave troll:Hurt>
You flee head over heels.
You flee south.
Guarded Passage
The corpse of a commanding orc is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The shadow of a commanding orc is floating here.
Exits: (north), (east).

!= CW HP:Fine Mana:Burning>
You see *Gelmir the Noldorin Elf* scouting from the east!

!= CW HP:Fine Mana:Burning>east
Great Hall of the Durghash
A pack horse (minu) is standing here.
*Gelmir the Noldorin Elf* is standing here scouting.
Exits: north, east, south, (west).
*Gelmir the Noldorin Elf* stops scouting westwards.

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Fine Mana:Burning>east
*Gelmir the Noldorin Elf* has ARRIVED from WEST.
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Fine Mana:Burning>east

*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Fine Mana:Burning>
!O CW HP:Fine Mana:Burning>*Gelmir the Noldorin Elf* leaves >> EAST >>.
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>north
*Gelmir the Noldorin Elf* leaves ^^ NORTH ^^.
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
*Gelmir the Noldorin Elf* is standing here.
Exits: east, south.

!O CW HP:Fine Mana:Burning>east

*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Fine Mana:Burning>
!O CW HP:Fine Mana:Burning>Forge Caves
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west.
You swiftly -( D O D G E )- *Gelmir the Noldorin Elf*'s attempt to pierce you.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>east
*Gelmir the Noldorin Elf* starts CASTING...
No way! You are fighting for your life!

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>
You flee head over heels.
You flee east.
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Fine Mana:Burning>flee
You flee head over heels.
You flee west.
Forge Caves
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west.
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>
*Gelmir the Noldorin Elf* starts CASTING...
You flee head over heels.
You flee east.
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW HP:Fine Mana:Burning>flee
You flee head over heels.
You flee north.
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: east, south.

!= CW HP:Fine Mana:Burning>west
Alas, you cannot go that way...

!= CW HP:Fine Mana:Burning>west
*Gelmir the Noldorin Elf* has ARRIVED from SOUTH.
Alas, you cannot go that way...

!= CW HP:Fine Mana:Burning>south
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Fine Mana:Burning>south
Alas, you cannot go that way...

!= CW HP:Fine Mana:Burning>west
Forge Caves
Exits: east, west.

!O CW HP:Fine Mana:Burning>west
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.
===== SHIELD DOWN ==== (Last 11:40) =====

##
## OK, shield doesn't help much vs a caster anyway.
## At least armour is still up!
##

!O CW HP:Fine Mana:Burning>east
Forge Caves
Exits: east, west.

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Fine Mana:Burning>east
You swiftly -( D O D G E )- *Gelmir the Noldorin Elf*'s attempt to pierce you.
No way! You are fighting for your life!

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>west

*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>
!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>No way! You are fighting for your life!
You flee head over heels.
You flee west.
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.

!O CW HP:Fine Mana:Burning>flee
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Fine Mana:Burning>south

*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>
!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>No way! You are fighting for your life!
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>
You flee head over heels.
You flee east.
Forge Caves
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Fine Mana:Burning>north
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: east, south.

!= CW HP:Fine Mana:Burning>east
The Forge Door
Exits: [north], east, west.

![ CW HP:Fine Mana:Burning>oen
[open exit n]
That's impossible, I'm afraid.
******** DOOR IS BLOCKED: USE ROCK ********

![ CW HP:Fine Mana:Burning>west
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
*Gelmir the Noldorin Elf* is standing here.
Exits: east, south.
A Durghash orc tries to hit *Gelmir the Noldorin Elf*, but he parries successfully.

!= CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* strongly pierces a Durghash orc's head.

!= CW HP:Fine Mana:Burning>south
*Gelmir the Noldorin Elf* starts CASTING...
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Fine Mana:Burning>west
Forge Caves
Exits: east, west.

!O CW HP:Fine Mana:Burning>west
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.

!O CW HP:Fine Mana:Burning>south
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>east
Stone Bridge Spanning the Red Eye
Exits: east, west, [down].

!O CW HP:Fine Mana:Burning>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Fine Mana:Burning>west
Stone Bridge Spanning the Red Eye
Exits: east, west, [down].

!O CW HP:Fine Mana:Burning>west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>east
Stone Bridge Spanning the Red Eye
Exits: east, west, [down].

!O CW HP:Fine Mana:Burning>oed
[open exit d]
Ok.

!O CW HP:Fine Mana:Burning>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Fine Mana:Burning>stat
OB: 42%, DB: 14%, PB: 54%, Armour: 77%. Wimpy: 179. Mood: wimpy.
Needed: 257,679 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right arm (clean)
- armour (5:28)
- stored spell earthquake

!O CW HP:Fine Mana:Burning>shi. .. .. .wi dagger
You stop using an engraved broadsword.
You awkwardly wield a black runed dagger, ready to defend yourself.

!O CW HP:Fine Mana:Burning>stat
OB: 47%, DB: 14%, PB: 49%, Armour: 77%. Wimpy: 179. Mood: wimpy.
Needed: 257,679 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right arm (clean)
- armour (5:33)
- stored spell earthquake

!O CW HP:Fine Mana:Burning>sc
174/180 hits, 118/126 mana, and 88/110 moves.

!O CW HP:Fine Mana:Burning>qu. .. .tte
*** Target is: *elf* ***
!O CW HP:Fine Mana:Burning>tar
*** Target is: *elf* ***
!O CW HP:Fine Mana:Burning>stat
OB: 47%, DB: 14%, PB: 49%, Armour: 77%. Wimpy: 179. Mood: wimpy.
Needed: 257,679 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right arm (clean)
- armour (5:37)
- stored spell earthquake

!O CW HP:Fine Mana:Burning>stat
OB: 47%, DB: 14%, PB: 49%, Armour: 77%. Wimpy: 179. Mood: wimpy.
Needed: 257,679 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right arm (clean)
- armour (5:42)
- stored spell earthquake

!O CW HP:Fine Mana:Burning>sc
175/180 hits, 122/126 mana, and 93/110 moves.

!O CW HP:Fine Mana:Burning>tar
*** Target is: *elf* ***
!O CW HP:Fine Mana:Burning>stat
*Gelmir the Noldorin Elf* has ARRIVED from WEST.
OB: 47%, DB: 14%, PB: 49%, Armour: 77%. Wimpy: 179. Mood: wimpy.
Needed: 257,679 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the right arm (clean)
- armour (5:43)
- stored spell earthquake

!O CW HP:Fine Mana:Burning>tar
*** Target is: *elf* ***
!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>q.
*Gelmir the Noldorin Elf* starts CASTING...
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>qu..flee
qu
You are already attempting to flee!
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Fine Mana:Burning>qu..
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Fine Mana:Burning>qu..
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>qu
[cast 'earthquake']

*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>
!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Healthy>You quickly recall your stored spell...

*Gelmir the Noldorin Elf* utters the words 'lightning bolt'
*Gelmir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.

The earth trembles beneath your feet!
You flee head over heels.
You flee east.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Fine Mana:Burning>ced
[close exit d]
You don't see any exit there.

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>west
No way! You are fighting for your life!
*Gelmir the Noldorin Elf* starts CASTING...
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>flee

You hear some close noise from the west.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>
!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>You are already attempting to flee!

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>qu
!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Fine Mana:Burning>qu..
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Fine Mana:Burning>qu..
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>qu..
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>qu
!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>
You flee head over heels.
You flee east.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Fine Mana:Burning>qu..flee
qu
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Fine Mana:Burning>qu..
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Fine Mana:Burning>qu0
Arglebargle, glop-glyf!?!

!O CW HP:Fine Mana:Burning>0
[change wimpy]
Wimpy removed.

!O CW HP:Fine Mana:Burning>qu..
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Fine Mana:Burning>qu
[cast 'earthquake']
You start to concentrate...

*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

*Gelmir the Noldorin Elf* starts CASTING...

*Gelmir the Noldorin Elf* utters the words 'lightning bolt'
*Gelmir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...

!O CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>f
You flee head over heels.
You flee east.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Fine Mana:Burning>q.
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Fine Mana:Burning>qu
[cast 'earthquake']
You start to concentrate...

*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.


!O CW HP:Fine Mana:Burning>qu
[cast 'earthquake']
You start to concentrate...
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

*Gelmir the Noldorin Elf* starts CASTING...

*Gelmir the Noldorin Elf* utters the word 'earthquake'
*Gelmir the Noldorin Elf* makes the earth tremble and shiver.
Aye! You cannot concentrate any more...
You fall, and hit yourself!
Some debris falls on you from above.

!O CW HP:Hurt Mana:Burning *Gelmir the Noldorin Elf*:Fine>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Hurt Mana:Burning *Gelmir the Noldorin Elf*:Fine>flee
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Hurt Mana:Burning>t.
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!O CW HP:Hurt Mana:Burning *Gelmir the Noldorin Elf*:Fine>tte
*** Target is: *elf* ***
!O CW HP:Hurt Mana:Burning *Gelmir the Noldorin Elf*:Fine>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Hurt Mana:Burning *Gelmir the Noldorin Elf*:Fine>flee
You flee head over heels.
You flee west.
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Hurt Mana:Burning>csq
*** Spell speed set to [ quickly ] ***
!O CW HP:Hurt Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Hurt Mana:Burning>east
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Burning>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Burning>west
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Hurt Mana:Burning>west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Hurt Mana:Burning>east
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Burning>j
[cast q 'lightning bolt' *elf*]
Nobody here by that name.

!O CW HP:Hurt Mana:Burning>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
*Gelmir the Noldorin Elf* is standing here CASTING.
Exits: west.

!O CW HP:Hurt Mana:Burning>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* utters the word 'earthquake'
*Gelmir the Noldorin Elf* makes the earth tremble and shiver.
===== ARMOUR DOWN ==== (Last 6:10) =====
Aye! You cannot concentrate any more...
You fall, and hit yourself!

!O CW HP:Hurt Mana:Burning *Gelmir the Noldorin Elf*:Fine>flee
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Burning>west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.
A Durghash orc tries to hit you, but you -( P A R R Y )- it.

!O CW HP:Hurt Mana:Burning a Durghash orc:Healthy>ar
[cast 'armour']
Impossible! You can't concentrate enough.

!O CW HP:Hurt Mana:Burning a Durghash orc:Healthy>flee
*Gelmir the Noldorin Elf* has ARRIVED from EAST.
You flee head over heels.
You flee west.
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: east, south, west.

!O CW HP:Hurt Mana:Burning>east
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Hurt Mana:Burning>east
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Burning>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Burning>ar
[cast 'armour']
You start to concentrate...

tar
*** Target is: *elf* ***
A blue transparent wall slowly appears around you.

!O CW HP:Hurt Mana:Hot>qu
[cast 'earthquake']
You start to concentrate...


!O CW HP:Hurt Mana:Hot>csq
*** Spell speed set to [ quickly ] ***
!O CW HP:Hurt Mana:Hot>sc
88/180 hits, 79/126 mana, and 75/110 moves.

!O CW HP:Hurt Mana:Hot>stat
ta
OB: 46%, DB: 14%, PB: 49%, Armour: 77%. Wimpy: 0. Mood: wimpy.
Needed: 257,679 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- armour (0:4)
- novoid
- noquit
- panic
- a light wound at the right arm (clean)

!O CW HP:Hurt Mana:Hot>tar
*** Target is: *elf* ***
!O CW HP:Hurt Mana:Hot>cs
[cast 'cure serious' ]
You start to concentrate...

tar
*** Target is: *elf* ***
You begin to see scars fade away and a feeling of health comes over you.

!O CW HP:Hurt Mana:Hot>tar
*** Target is: *elf* ***
!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* barely pierces your left hand and tickles it.

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>flee
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Hurt Mana:Hot>east
j
[cast q 'lightning bolt' *elf*]
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Hot>
!O CW HP:Hurt Mana:Hot>Nobody here by that name.

!O CW HP:Hurt Mana:Hot>west
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Hurt Mana:Hot>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!O CW HP:Hurt Mana:Hot>east
j
[cast q 'lightning bolt' *elf*]
*Gelmir the Noldorin Elf* has ARRIVED from EAST.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Hot>
!O CW HP:Hurt Mana:Hot>Nobody here by that name.

!O CW HP:Hurt Mana:Hot>west
j
[cast q 'lightning bolt' *elf*]
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Hurt Mana:Hot>
!O CW HP:Hurt Mana:Hot>You start to concentrate...

*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!O CW HP:Hurt Mana:Hot>east
*Gelmir the Noldorin Elf* has ARRIVED from EAST.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Hot>k
[hit *elf*]
They aren't here.

!O CW HP:Hurt Mana:Hot>west
k
[hit *elf*]
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Hurt Mana:Hot>
!O CW HP:Hurt Mana:Hot>*Gelmir the Noldorin Elf* swiftly dodges your attempt to pierce him.

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>flee
You will attempt to flee!

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>
!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>
You flee head over heels.
You flee east.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Hot>
The earth trembles and shivers.

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Hurt Mana:Hot>west

*Gelmir the Noldorin Elf* barely pierces your right foot and tickles it.

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>
!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>*Gelmir the Noldorin Elf* starts CASTING...
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>flee
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>east
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>flee
You flee head over heels.
You flee east.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Hurt Mana:Hot>west

*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Hurt Mana:Hot>
!O CW HP:Hurt Mana:Hot>
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here CASTING.
Exits: east, west, (down).

!O CW HP:Hurt Mana:Hot>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Hot>
The earth trembles and shivers.

!O CW HP:Hurt Mana:Hot>west

*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Hurt Mana:Hot>
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Hot *Gelmir the Noldorin Elf*:Fine>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...
*Gelmir the Noldorin Elf* starts CASTING...

flee
Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.

!O CW HP:Hurt Mana:Warm *Gelmir the Noldorin Elf*:Hurt>
!O CW HP:Hurt Mana:Warm *Gelmir the Noldorin Elf*:Hurt>
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Warm>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
*Gelmir the Noldorin Elf* is standing here.
Exits: west.

!O CW HP:Hurt Mana:Warm>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...
*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!O CW HP:Hurt Mana:Warm>west
j
[cast q 'lightning bolt' *elf*]
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Hurt Mana:Warm>
!O CW HP:Hurt Mana:Warm>You start to concentrate...
*Gelmir the Noldorin Elf* starts CASTING...

Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.

!O CW HP:Hurt Mana:Cold *Gelmir the Noldorin Elf*:Wounded>flee
You will attempt to flee!
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Hurt Mana:Cold>east
j
[cast q 'lightning bolt' *elf*]
*Gelmir the Noldorin Elf* has ARRIVED from EAST.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Cold>
!O CW HP:Hurt Mana:Cold>Nobody here by that name.

!O CW HP:Hurt Mana:Cold>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Cold>j
[cast q 'lightning bolt' *elf*]
Nobody here by that name.

!O CW HP:Hurt Mana:Cold>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Cold>csn
*** Spell speed set to [ normally ] ***
!O CW HP:Hurt Mana:Cold>sc
100/180 hits, 28/126 mana, and 61/110 moves.

!O CW HP:Hurt Mana:Cold>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Hurt Mana:Cold>west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Hurt Mana:Cold>north
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.

!O CW HP:Hurt Mana:Cold>east
Forge Caves
Exits: east, west.

!O CW HP:Hurt Mana:Cold>east
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Hurt Mana:Cold>north
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: east, south.

!= CW HP:Hurt Mana:Cold>east
The Forge Door
Exits: [north], east, west.

![ CW HP:Hurt Mana:Cold>west
south
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: east, south.

!= CW HP:Hurt Mana:Cold>west
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Hurt Mana:Cold>west
Forge Caves
Exits: east, west.

!O CW HP:Hurt Mana:Cold>south
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.

!O CW HP:Hurt Mana:Cold>
!O CW HP:Hurt Mana:Cold>Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Hurt Mana:Cold>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.
A Durghash orc barely hits your left arm and tickles it.

!O CW HP:Hurt Mana:Cold a Durghash orc:Healthy>
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Hurt Mana:Cold a Durghash orc:Healthy>west
No way! You are fighting for your life!
You pierce a Durghash orc's body hard.

!O CW HP:Hurt Mana:Cold a Durghash orc:Fine>flee
PANIC! You can't quit the fight!

!O CW HP:Hurt Mana:Cold a Durghash orc:Fine>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.
An orc prisoner lightly hits your body and tickles it.

!O CW HP:Hurt Mana:Cold a Durghash orc:Fine>
You flee head over heels.
You flee south.
Well-used Tunnel
Exits: north, east.

!= CW HP:Hurt Mana:Cold Move:Tired>north
east
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Hurt Mana:Cold Move:Tired>east
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Hurt Mana:Cold Move:Tired>
!O CW HP:Hurt Mana:Cold Move:Tired>
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Cold Move:Tired>west
j
[cast n 'lightning bolt' *elf*]
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Hurt Mana:Cold Move:Tired>
!O CW HP:Hurt Mana:Cold Move:Tired>You start to concentrate...

*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!O CW HP:Hurt Mana:Cold Move:Tired>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
*Gelmir the Noldorin Elf* is standing here.
Exits: west.

!O CW HP:Hurt Mana:Cold Move:Tired>j
[cast n 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!O CW HP:Hurt Mana:Cold Move:Tired>csq
*** Spell speed set to [ quickly ] ***
!O CW HP:Hurt Mana:Cold Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Hurt Mana:Cold Move:Tired>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Hurt Mana:Cold Move:Tired>
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Hurt Mana:Cold Move:Tired>sc
96/180 hits, 30/126 mana, and 47/110 moves.

!O CW HP:Hurt Mana:Cold Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Hurt Mana:Cold Move:Tired>east
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Hurt Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>flee
PANIC! You can't quit the fight!

!O CW HP:Hurt Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
You hear some apparently very far noise from the west.

!O CW HP:Hurt Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>qu
!O CW HP:Hurt Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
You flee head over heels.
You flee east.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Hurt Mana:Cold Move:Tired>qu
[cast 'earthquake']
You start to concentrate...
Some close noise can be heard from the west.

*Gelmir the Noldorin Elf* has ARRIVED from WEST.

*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

*Gelmir the Noldorin Elf* starts CASTING...

*Gelmir the Noldorin Elf* utters the words 'lightning bolt'
*Gelmir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!
*Gelmir the Noldorin Elf* panics, and attempts to flee.

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* panics, but can't stop fighting to flee.

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
*Gelmir the Noldorin Elf* panics, and attempts to flee.

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...
You flee head over heels.
You flee west.
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Cold Move:Tired>east
j
[cast q 'lightning bolt' *elf*]
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
*Gelmir the Noldorin Elf* is standing here.
Exits: west.

!O CW HP:Wounded Mana:Cold Move:Tired>
!O CW HP:Wounded Mana:Cold Move:Tired>*Gelmir the Noldorin Elf* gets a wooden pipe from a sable pouch.
You start to concentrate...

*Gelmir the Noldorin Elf* stops using a black runed dagger.
*Gelmir the Noldorin Elf* holds a wooden pipe.

*Gelmir the Noldorin Elf* sits down and rests.

*Gelmir the Noldorin Elf* enjoys some of Old Toby's best.

*Gelmir the Noldorin Elf* stops resting, and clambers on his feet.
Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.
You barely pierce *Gelmir the Noldorin Elf*'s right hand and tickle it.

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* stops using a wooden pipe.

!O CW HP:Wounded Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Wounded Mana:Cold Move:Tired>west
j
[cast q 'lightning bolt' *elf*]
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Wounded Mana:Cold Move:Tired>
!O CW HP:Wounded Mana:Cold Move:Tired>*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves >> EAST >>.
Alas, not enough mana flows through you...

!O CW HP:Wounded Mana:Cold Move:Tired>
Some very close noise can be heard from the west.

!O CW HP:Wounded Mana:Cold Move:Tired>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
*Gelmir the Noldorin Elf* is standing here.
Exits: west.

!O CW HP:Wounded Mana:Cold Move:Tired>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Cold Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Wounded Mana:Cold Move:Tired>csn
*** Spell speed set to [ normally ] ***
!O CW HP:Wounded Mana:Cold Move:Tired>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Cold Move:Tired>west
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Wounded Mana:Cold Move:Tired>h
[cast n 'burning hands' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!O CW HP:Wounded Mana:Cold Move:Tired>east

*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Wounded Mana:Cold Move:Tired>
!O CW HP:Wounded Mana:Cold Move:Tired>
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Cold Move:Tired>k
[hit *elf*]
They aren't here.

!O CW HP:Wounded Mana:Cold Move:Tired>west
k
[hit *elf*]
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Wounded Mana:Cold Move:Tired>
!O CW HP:Wounded Mana:Cold Move:Tired>They aren't here.

!O CW HP:Wounded Mana:Cold Move:Tired>h
[cast n 'burning hands' *elf*]
Nobody here by that name.

!O CW HP:Wounded Mana:Icy Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Wounded Mana:Icy Move:Tired>
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Wounded Mana:Icy Move:Tired>k
[hit *elf*]
They aren't here.

!O CW HP:Wounded Mana:Icy Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Wounded Mana:Icy Move:Tired>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Icy Move:Tired>west
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Tired>k
[hit *elf*]
You lightly pierce *Gelmir the Noldorin Elf*'s left leg and tickle it.

!O CW HP:Wounded Mana:Icy Move:Tired *Gelmir the Noldorin Elf*:Hurt>h
[cast n 'burning hands' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!O CW HP:Wounded Mana:Icy Move:Tired>east
*Gelmir the Noldorin Elf* has ARRIVED from WEST.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Icy Move:Tired>west
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Tired>west
*Gelmir the Noldorin Elf* leaves >> EAST >>.
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Icy Move:Tired>sc
79/180 hits, 12/126 mana, and 35/110 moves.

!O CW HP:Wounded Mana:Icy Move:Tired>east
Stone Bridge Spanning the Red Eye
*Gelmir the Noldorin Elf* is standing here.
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Tired>h
[cast n 'burning hands' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!O CW HP:Wounded Mana:Icy Move:Tired>east
*Gelmir the Noldorin Elf* has ARRIVED from EAST.
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Icy Move:Tired>k
[hit *elf*]
They aren't here.

!O CW HP:Wounded Mana:Icy Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Icy Move:Tired>west
k
[hit *elf*]
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Tired>
!O CW HP:Wounded Mana:Icy Move:Tired>They aren't here.

!O CW HP:Wounded Mana:Icy Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!O CW HP:Wounded Mana:Icy Move:Tired>k
[hit *elf*]
*Gelmir the Noldorin Elf* leaves >> EAST >>.
They aren't here.

!O CW HP:Wounded Mana:Icy Move:Tired>h
[cast n 'burning hands' *elf*]
Nobody here by that name.

!O CW HP:Wounded Mana:Icy Move:Tired>east
k
[hit *elf*]
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
*Gelmir the Noldorin Elf* is standing here.
Exits: west.

!O CW HP:Wounded Mana:Icy Move:Tired>
!O CW HP:Wounded Mana:Icy Move:Tired>You barely pierce *Gelmir the Noldorin Elf*'s left arm and tickle it.

!O CW HP:Wounded Mana:Icy Move:Tired *Gelmir the Noldorin Elf*:Hurt>h
[cast n 'burning hands' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!O CW HP:Wounded Mana:Icy Move:Tired>draw ${weapon4}
You remove a black runed dagger.
You awkwardly wield a steel-tipped spear, ready to defend yourself.

!O CW HP:Wounded Mana:Icy Move:Tired>ma
[change mood aggr]
Ok.

##
## Out of mana. Time to play a warrior and hope mobs do their part.
##

!O CW HP:Wounded Mana:Icy Move:Tired>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Tired>k
[hit *elf*]
They aren't here.

!O CW HP:Wounded Mana:Icy Move:Tired>west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Icy Move:Slow>k
[hit *elf*]
They aren't here.
An orc prisoner strongly hits your head.

!O CW HP:Wounded Mana:Icy Move:Slow an orc prisoner:Healthy>east

You stab an orc prisoner's right arm hard and tickle it.

!O CW HP:Wounded Mana:Icy Move:Slow an orc prisoner:Fine>
!O CW HP:Wounded Mana:Icy Move:Slow an orc prisoner:Fine>No way! You are fighting for your life!

!O CW HP:Wounded Mana:Icy Move:Slow an orc prisoner:Fine>flee
You flee head over heels.
You flee north.
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.

!O CW HP:Wounded Mana:Icy Move:Slow>east
Forge Caves
Exits: east, west.

!O CW HP:Wounded Mana:Icy Move:Slow>east
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.

!= CW HP:Wounded Mana:Icy Move:Slow>north
east
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: east, south.
A Durghash orc barely hits your left leg and tickles it.

!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Healthy>
!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Healthy>No way! You are fighting for your life!

!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Healthy>flee
You flee head over heels.
You flee east.
The Forge Door
Exits: [north], east, west.

![ CW HP:Wounded Mana:Icy Move:Slow>west
south
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: east, south.

!= CW HP:Wounded Mana:Icy Move:Slow>
!= CW HP:Wounded Mana:Icy Move:Slow>Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: north, west.
A Durghash orc tries to pierce you, but you keep him at bay.
You stab a Durghash orc's left arm extremely hard and SHATTER it.

!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Fine>west
west
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Fine>flee
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Fine>
!= CW HP:Wounded Mana:Icy Move:Slow a Durghash orc:Fine>You flee head over heels.
You flee west.
Forge Caves
Exits: east, west.

!O CW HP:Wounded Mana:Icy Move:Slow>west
Forge Caves
A large round whetstone rests on the ground.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A broad orc works here, burnt from the fire over which he stoops.
A large warhorse is standing here, clad in mail.
Exits: east, south.

!O CW HP:Wounded Mana:Icy Move:Slow>south
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Icy Move:Weak>east
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Weak>east
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Icy Move:Weak>rest
You sit down and rest your tired bones.

!O CW HP:Wounded Mana:Icy Move:Weak>s.
You hear some apparently very close noise from the west.

!O CW HP:Wounded Mana:Icy Move:Weak>suic
[get pipe pack]
[wield pipe]
[rest]
[smoke]
[wield broadsword]
[stand]
You get a wooden pipe from a leather backpack.

!O CW HP:Wounded Mana:Cold Move:Weak>
!O CW HP:Wounded Mana:Cold Move:Weak>You stop using a steel-tipped spear.
You hold a wooden pipe.

!O CW HP:Wounded Mana:Cold Move:Slow>
!O CW HP:Wounded Mana:Cold Move:Slow>You are already resting.

!O CW HP:Wounded Mana:Cold Move:Slow>
!O CW HP:Wounded Mana:Cold Move:Slow>Aahhh. Good Old Toby's!
You feel focused.

!O CW HP:Wounded Mana:Warm Move:Slow>
!O CW HP:Wounded Mana:Warm Move:Slow>You stop using a wooden pipe.
You awkwardly wield an engraved broadsword, ready to defend yourself.

!O CW HP:Wounded Mana:Warm Move:Slow>s
!O CW HP:Wounded Mana:Warm Move:Slow>You stop resting, and stand up.

!O CW HP:Wounded Mana:Warm Move:Slow>sc
68/180 hits, 33/126 mana, and 15/110 moves.

!O CW HP:Wounded Mana:Warm Move:Slow>w
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Warm Move:Slow>tra
t.You carefully examine the ground around you, looking for tracks...

tar
*** Target is: *elf* ***
tte
*** Target is: *elf* ***
tar
*** Target is: *elf* ***
You see:
   - a track of a Man  c o m i n g  from EAST done less than 1 hour ago
   - a track of a Man leading >> EAST >> done less than 1 hour ago
   - a track of a Man  c o m i n g  from WEST done less than 1 hour ago
   - a track of a Man leading << WEST << done less than 1 hour ago
   - two tracks of *an Elf* leading << WEST << done less than 1 hour ago
   - nine tracks of *an Elf*  c o m i n g  from EAST done less than 1 hour ago
   - several tracks of *an Elf* leading >> EAST >> done less than 1 hour ago
   - a track of *an Elf*  c o m i n g  from WEST done less than 1 hour ago
   - two tracks of a dire wolf leading << WEST << done less than 10 hours ago
   - a track of a lurg leader leading << WEST << done less than 10 hours ago
   - three tracks of an orkish warrior leading << WEST << done less than 10 hours ago
   - two tracks of a dire wolf leading >> EAST >> done less than 11 hours ago
   - a track of a lurg leader leading >> EAST >> done less than 11 hours ago
   - three tracks of an orkish warrior leading >> EAST >> done less than 11 hours ago

You hear some very close noise from the west.


You stop searching.

!O CW HP:Wounded Mana:Warm Move:Slow>e
r.Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Warm Move:Slow>rest
You sit down and rest your tired bones.

!O CW HP:Wounded Mana:Warm Move:Slow>sc
69/180 hits, 37/126 mana, and 18/110 moves.

!O CW HP:Wounded Mana:Warm Move:Slow>stat
OB: 65%, DB: -36%, PB: 30%, Armour: 77%. Wimpy: 0. Mood: aggressive.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right arm (clean)
- armour (1:45)
- panic

!O CW HP:Wounded Mana:Warm Move:Slow>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Warm Move:Slow>mw
[change mood wimpy]
Ok.

!O CW HP:Wounded Mana:Warm Move:Slow>st
You stop resting, and stand up.

!O CW HP:Wounded Mana:Warm Move:Slow>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Warm Move:Slow>west
west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.
A Durghash orc barely hits your right leg and tickles it.

!O CW HP:Wounded Mana:Warm Move:Slow a Durghash orc:Healthy>west
No way! You are fighting for your life!

!O CW HP:Wounded Mana:Warm Move:Slow a Durghash orc:Healthy>
!O CW HP:Wounded Mana:Warm Move:Slow a Durghash orc:Healthy>No way! You are fighting for your life!

!O CW HP:Wounded Mana:Warm Move:Slow a Durghash orc:Healthy>flee
You flee head over heels.
You flee west.
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Wounded Mana:Warm Move:Slow>west
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south.

!O CW HP:Wounded Mana:Warm Move:Slow>west
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm Move:Slow>ore
[open redeye]
sc
Ok.

!O CW HP:Wounded Mana:Warm Move:Slow>scw
[scout w]
You quietly scout westwards...

Guarded Passage
*Gelmir the Noldorin Elf* is standing here.

*Gelmir the Noldorin Elf* has ARRIVED from WEST.
You stop scouting.

!O CW HP:Wounded Mana:Warm Move:Slow>west
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.
No way! You are fighting for your life!

!O CW HP:Wounded Mana:Warm Move:Slow *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Wounded Mana:Warm Move:Slow *Gelmir the Noldorin Elf*:Hurt>j
[cast n 'lightning bolt' *elf*]
You start to concentrate...


!O CW HP:Wounded Mana:Warm Move:Slow *Gelmir the Noldorin Elf*:Hurt>flee
You flee head over heels.
You flee east.
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Wounded Mana:Warm Move:Weak>west
Great Hall of the Durghash
A pack horse (minu) is standing here.
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Warm Move:Weak>csq
*** Spell speed set to [ quickly ] ***
!O CW HP:Wounded Mana:Warm Move:Weak>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!O CW HP:Wounded Mana:Warm Move:Weak>west
Guarded Passage
*Gelmir the Noldorin Elf* is standing here.
Exits: (north), (east).

!= CW HP:Wounded Mana:Warm Move:Weak>cee
[close exit e]

*Gelmir the Noldorin Elf* leaves >> EAST >>.

!= CW HP:Wounded Mana:Warm Move:Weak>j
[cast q 'lightning bolt' *elf*]
Ok.

!= CW HP:Wounded Mana:Warm Move:Weak>
!= CW HP:Wounded Mana:Warm Move:Weak>Nobody here by that name.

!= CW HP:Wounded Mana:Warm Move:Weak>
The -[ stonedoor ]- is OPENED from the OTHER SIDE.

!= CW HP:Wounded Mana:Warm Move:Weak>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Wounded Mana:Warm Move:Weak>j
[cast q 'lightning bolt' *elf*]
*Gelmir the Noldorin Elf* CLOSES the -[ curtain ]-.
You start to concentrate...

*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

*Gelmir the Noldorin Elf* starts CASTING...

Some close noise can be heard from the east.

Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.

!= CW HP:Wounded Mana:Cold Move:Slow *Gelmir the Noldorin Elf*:Wounded>oee
[open exit e]
flee
It's already open!

!= CW HP:Wounded Mana:Cold Move:Slow *Gelmir the Noldorin Elf*:Wounded>
!= CW HP:Wounded Mana:Cold Move:Slow *Gelmir the Noldorin Elf*:Wounded>
You flee head over heels.
You flee east.
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Cold Move:Weak>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Cold Move:Weak>west

*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

!O CW HP:Wounded Mana:Cold Move:Weak *Gelmir the Noldorin Elf*:Wounded>
!O CW HP:Wounded Mana:Cold Move:Weak *Gelmir the Noldorin Elf*:Wounded>*Gelmir the Noldorin Elf* starts CASTING...
No way! You are fighting for your life!

!O CW HP:Wounded Mana:Cold Move:Weak *Gelmir the Noldorin Elf*:Wounded>flee
PANIC! You can't quit the fight!

!O CW HP:Wounded Mana:Cold Move:Weak *Gelmir the Noldorin Elf*:Wounded>
You flee head over heels.
You flee east.
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Wounded Mana:Cold Move:Weak>south
Armoury of the Durghash
A solid ironbound chest is here.
A large stone chest is here.
A sturdy peg for hanging armour from is on the wall.
On the peg, there is a large metal full shield.
A weapons rack stands against the wall.
Exits: north.

!O CW HP:Wounded Mana:Cold Move:Weak>north
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Wounded Mana:Cold Move:Weak>west
Great Hall of the Durghash
A pack horse (minu) is standing here.
*Gelmir the Noldorin Elf* is RESTING here.
Exits: north, east, south.

!O CW HP:Wounded Mana:Cold Move:Weak>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* stops resting, and clambers on his feet.

Some close noise can be heard from the south.

*Gelmir the Noldorin Elf* OPENS the -[ redeye ]-.
Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.
You barely slash *Gelmir the Noldorin Elf*'s left foot and tickle it.

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>flee
You flee head over heels.
You flee west.
Guarded Passage
Exits: [north], (east).

!= CW HP:Wounded Mana:Icy Move:Weak>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Wounded Mana:Icy Move:Weak>
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>cee
[close exit e]

*Gelmir the Noldorin Elf* starts CASTING...

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>
!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>Ok.

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>oen
[open exit n]
Ok.

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>flee
PANIC! You can't quit the fight!

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>
*Gelmir the Noldorin Elf* utters the words 'lightning bolt'
*Gelmir the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>oee
[open exit e]

You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>
!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Wounded>Ok.
You lightly slash *Gelmir the Noldorin Elf*'s left arm.

##
## Bah, this was supposed to be 'You stab extremely hard and shatter'.
## Damn pipe alias had switched me to a wrong weapon.
##

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>oee
[open exit e]
It's already open!

!= CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>oee
[open exit e]
It's already open!
You flee head over heels.
You flee north.
Shaghosh's Chambers
The corpse of Shaghosh is lying here.
The corpse of a mother eagle is lying here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
The shadow of Shaghosh is floating here.
Exits: (south).

![ CW HP:Wounded Mana:Icy Move:Weak>south
Guarded Passage
*Gelmir the Noldorin Elf* is standing here.
Exits: (north), [east].

!= CW HP:Wounded Mana:Icy Move:Fainting>oee
[open exit e]
Ok.
*Gelmir the Noldorin Elf* CLOSES the -[ curtain ]-.

!= CW HP:Wounded Mana:Icy Move:Weak>east
*Gelmir the Noldorin Elf* OPENS the -[ curtain ]-.
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Icy Move:Fainting>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Icy Move:Fainting>
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.

!O CW HP:Wounded Mana:Icy Move:Fainting *Gelmir the Noldorin Elf*:Bad>draw ${weapon4}
You remove an engraved broadsword.
You awkwardly wield a steel-tipped spear, ready to defend yourself.

!O CW HP:Wounded Mana:Icy Move:Fainting *Gelmir the Noldorin Elf*:Bad>k
[hit *elf*]
You're already fighting!

!O CW HP:Wounded Mana:Icy Move:Fainting *Gelmir the Noldorin Elf*:Bad>ma
[change mood aggr]
s.Ok.

!O CW HP:Wounded Mana:Icy Move:Fainting *Gelmir the Noldorin Elf*:Bad>sta...
You hear some close noise from the south.

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>stat
OB: 47%, DB: 14%, PB: 43%, Armour: 77%. Wimpy: 0. Mood: aggressive.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right arm (clean)
- armour (2:21)
- panic

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>spn
[change spell normal]
cs
Ok.

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>csn
*** Spell speed set to [ normally ] ***
!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>
*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>sa . .. .. .h
[cast n 'burning hands' *elf*]
Alas, not enough mana flows through you...
*Gelmir the Noldorin Elf* utters the words 'burning hands'
*Gelmir the Noldorin Elf* burns you.

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>
*Gelmir the Noldorin Elf* barely pierces your left foot and tickles it.

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>
You stab *Gelmir the Noldorin Elf*'s left arm.

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>h
[cast n 'burning hands' *elf*]
Alas, not enough mana flows through you...

!O CW HP:Wounded Mana:Icy Move:Weak *Gelmir the Noldorin Elf*:Bad>
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!O CW HP:Wounded Mana:Icy Move:Weak>sc
48/180 hits, 7/126 mana, and 7/110 moves.

!O CW HP:Wounded Mana:Icy Move:Weak>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Icy Move:Weak>
Some close noise can be heard from the east.

!O CW HP:Wounded Mana:Icy Move:Weak>rest
You sit down and rest your tired bones.

!O CW HP:Wounded Mana:Icy Move:Weak>sc
49/180 hits, 8/126 mana, and 9/110 moves.

!O CW HP:Wounded Mana:Icy Move:Weak>cup
[g cup all]
[quaff cup]
You can't find a cup in any container.

!O CW HP:Wounded Mana:Icy Move:Weak>
!O CW HP:Wounded Mana:Icy Move:Weak>You don't have a cup.

!O CW HP:Wounded Mana:Icy Move:Weak>sc
49/180 hits, 10/126 mana, and 12/110 moves.

!O CW HP:Wounded Mana:Icy Move:Weak>stat
t.OB: 76%, DB: -36%, PB: 15%, Armour: 77%. Wimpy: 0. Mood: aggressive.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (2:39)
- panic

!O CW HP:Wounded Mana:Icy Move:Weak>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Icy Move:Weak>
Some apparently close noise can be heard from the south.

!O CW HP:Wounded Mana:Icy Move:Weak>st
You stop resting, and stand up.

!O CW HP:Wounded Mana:Icy Move:Weak>sc
50/180 hits, 11/126 mana, and 14/110 moves.

!O CW HP:Wounded Mana:Icy Move:Weak>east
east
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Wounded Mana:Icy Move:Weak>east
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Icy Move:Weak>east
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Icy Move:Weak>
!O CW HP:Wounded Mana:Icy Move:Weak>
Temple of the Red Eye
An Ancient Black Altar stands in the centre of the room.
Exits: west.

!O CW HP:Wounded Mana:Cold Move:Weak>rest
You sit down and rest your tired bones.

!O CW HP:Wounded Mana:Cold Move:Weak>sc
51/180 hits, 13/126 mana, and 11/110 moves.

!O CW HP:Wounded Mana:Cold Move:Weak>stat
OB: 76%, DB: -36%, PB: 15%, Armour: 77%. Wimpy: 0. Mood: aggressive.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (2:49)
- panic

!O CW HP:Wounded Mana:Cold Move:Weak>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Cold Move:Weak>
You hear some rather far noise from the west.

!O CW HP:Wounded Mana:Cold Move:Weak>sc
52/180 hits, 15/126 mana, and 13/110 moves.
Some close noise can be heard from the west.

!O CW HP:Wounded Mana:Cold Move:Weak>stat
ta
OB: 76%, DB: -36%, PB: 15%, Armour: 77%. Wimpy: 0. Mood: aggressive.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (2:53)
- panic

!O CW HP:Wounded Mana:Cold Move:Weak>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Cold Move:Weak>inf
You are a male Black Numenorean.
You are 46 years, 4 months and 7 days old.
You have played 1 month, 17 days and 17 hours (real time). Session: 1 hr.
This ranks you as Valgumihkel the Red Ninja, Tunck-Fu Clan (level 62).
You are five feet eleven and weigh thirteen stone and one pound.
Perception: vision 40, hearing 20, smell 5. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-one pounds. Heavy, but we will manage...
Your base abilities are: Str:13 Int:19 Wis:17 Dex:12 Con:13 Wil:14 Per:11.
Offensive Bonus: 76%, Dodging Bonus: -36%, Parrying Bonus: 15%.
Your armour provides an average protection of 77%.
You have 52/180 hit, 16/126 mana, and 15/110 movement points.
Your mood is aggressive. You will fight to the death.
You have scored 57,742,499 experience points and you have 474,877 travel points.
Your prowess in battle is well known among the forces of the Dark Lord (26 wp).
You need 257,501 exp. points and 0 travel points to reach the next level.
You have 555 gold coins, You have 555 gold coins, 16 silver pennies, and 96 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (2:55)
- panic

!O CW HP:Wounded Mana:Cold Move:Slow>sc
52/180 hits, 17/126 mana, and 16/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Cold Move:Slow>sc
53/180 hits, 18/126 mana, and 17/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>gp run......
Some close noise can be heard from the west.

!O CW HP:Wounded Mana:Cold Move:Slow>gp run. .. .. .. .. .. .draw ${weapon2}
You remove a steel-tipped spear.
You awkwardly wield an engraved broadsword, ready to defend yourself.

!O CW HP:Wounded Mana:Cold Move:Slow>stat
OB: 66%, DB: -36%, PB: 30%, Armour: 77%. Wimpy: 0. Mood: aggressive.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (3:4)
- panic

!O CW HP:Wounded Mana:Cold Move:Slow>mw
[change mood wimpy]
Ok.

!O CW HP:Wounded Mana:Cold Move:Slow>draw ${weapon3}
You remove an engraved broadsword.
You awkwardly wield a black runed dagger, ready to defend yourself.

!O CW HP:Wounded Mana:Cold Move:Slow>sc
54/180 hits, 20/126 mana, and 21/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>sc
54/180 hits, 20/126 mana, and 22/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>sc
54/180 hits, 20/126 mana, and 22/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>stat
tar
OB: 46%, DB: -36%, PB: 49%, Armour: 77%. Wimpy: 0. Mood: wimpy.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (3:8)
- panic

!O CW HP:Wounded Mana:Cold Move:Slow>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Cold Move:Slow>sc
54/180 hits, 21/126 mana, and 23/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>sc
54/180 hits, 22/126 mana, and 24/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>ds
[drink skin]
You drink the water.
You do not feel thirsty anymore.

!O CW HP:Wounded Mana:Cold Move:Slow>
You feel bolder.

!O CW HP:Wounded Mana:Cold Move:Slow>gp lembas
[get lembas pack]
You get a lembas wafer from a leather backpack.

!O CW HP:Wounded Mana:Cold Move:Slow>eat lembas
You eat the lembas.
You are full.

!O CW HP:Wounded Mana:Cold Move:Slow>sc
55/180 hits, 25/126 mana, and 29/110 moves.

!O CW HP:Wounded Mana:Cold Move:Slow>stat
OB: 48%, DB: -36%, PB: 50%, Armour: 77%. Wimpy: 0. Mood: wimpy.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- armour (3:19)

!O CW HP:Wounded Mana:Cold Move:Slow>tar
*** Target is: *elf* ***
!O CW HP:Wounded Mana:Cold Move:Slow>eq
You are using:
<wielded>            a black runed dagger (flawless)
<used as shield>     a reinforced oak staff
<worn on head>       a twisted crown
<worn on body>       a shining chain mail shirt (worn)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a shining pair of chain mail sleeves (well-maintained)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a golden necklace
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on wrist>      a wolfskin wristband (flawless)
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a water skin
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a stone
<worn on belt>       a fragrant-smelling bag

!O CW HP:Wounded Mana:Cold Move:Tired>sc
55/180 hits, 26/126 mana, and 30/110 moves.

!O CW HP:Wounded Mana:Cold Move:Tired>black
[g blackscroll all]
[recite blackscroll ]
An ancient black altar is closed.
You get a black scroll from a leather backpack.

!O CW HP:Wounded Mana:Cold Move:Tired>
!O CW HP:Wounded Mana:Cold Move:Tired>You start reciting a black scroll.


!O CW HP:Wounded Mana:Cold Move:Tired>st
You stop resting, and stand up.

!O CW HP:Wounded Mana:Cold Move:Tired>west
Stone Bridge Spanning the Red Eye
Exits: east, west, (down).

!O CW HP:Wounded Mana:Cold Move:Tired>west
Great Hall of the Durghash
An orc, of the Durghash tribe, crouches here.
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Cold Move:Tired>west
Great Hall of the Durghash
An orkish female is here, spitting and glaring at you.
Exits: east, south, west.

!O CW HP:Wounded Mana:Cold Move:Tired>west
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south.

!O CW HP:Wounded Mana:Cold Move:Tired>tre
*** Tracking: *elf* ***
[track *elf*]
t.You carefully examine the ground around you, looking for tracks...

tte
*** Target is: *elf* ***
tar gelmir
*** Target is: gelmir ***
You see some tracks of *an Elf* leading << WEST <<, done less than 1 hour ago.

!O CW HP:Wounded Mana:Cold Move:Tired>sd redeye
*** Door is: redeye ***
!O CW HP:Wounded Mana:Cold Move:Tired>black
[g blackscroll all]
[recite blackscroll ]
You can't find a blackscroll in any container.

!O CW HP:Wounded Mana:Warm Move:Tired>
!O CW HP:Wounded Mana:Warm Move:Tired>You start reciting a black scroll.

tar
*** Target is: gelmir ***

!O CW HP:Wounded Mana:Warm Move:Tired>od
[open redeye]
west
Ok.

!O CW HP:Wounded Mana:Warm Move:Tired>
!O CW HP:Wounded Mana:Warm Move:Tired>
Guarded Passage
*Gelmir the Noldorin Elf* is standing here.
Exits: [north], (east).
Aha, you have found your victim!

!= CW HP:Wounded Mana:Warm Move:Tired>h
[cast n 'burning hands' gelmir]
You start to concentrate...

*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm Move:Tired>
Some close noise can be heard from the east.

!= CW HP:Wounded Mana:Warm Move:Tired>east
Great Hall of the Durghash
A pack horse (minu) is standing here.
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Warm Move:Tired>
*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Wounded Mana:Warm Move:Tired>west
Guarded Passage
*Gelmir the Noldorin Elf* is standing here.
Exits: [north], (east).

!= CW HP:Wounded Mana:Warm Move:Tired>
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!= CW HP:Wounded Mana:Warm Move:Tired>east

*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Wounded Mana:Warm Move:Tired>
!= CW HP:Wounded Mana:Warm Move:Tired>
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Warm Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Warm Move:Tired>cd
[close redeye]
Ok.

!O CW HP:Wounded Mana:Warm Move:Tired>west
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm Move:Tired>od
[open redeye]
Ok.
*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Wounded Mana:Warm Move:Tired>west
Guarded Passage
*Gelmir the Noldorin Elf* is standing here.
Exits: [north], (east).

!= CW HP:Wounded Mana:Warm Move:Tired>east
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south, (west).
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Warm Move:Tired>qu..
*Gelmir the Noldorin Elf* leaves << WEST <<.

!O CW HP:Wounded Mana:Warm Move:Tired>qu..
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Warm Move:Tired>qu..west
qu

*Gelmir the Noldorin Elf* starts CASTING...

!O CW HP:Wounded Mana:Warm Move:Tired>qu
!O CW HP:Wounded Mana:Warm Move:Tired>
qu
Guarded Passage
Exits: [north], (east).

!= CW HP:Wounded Mana:Warm Move:Tired>qu
[cast 'earthquake']
You start to concentrate...

oen
[open exit n]
*Gelmir the Noldorin Elf* has ARRIVED from EAST.


*Gelmir the Noldorin Elf* leaves >> EAST >>.

!= CW HP:Wounded Mana:Warm Move:Tired>
!= CW HP:Wounded Mana:Warm Move:Tired>Ok.

!= CW HP:Wounded Mana:Warm Move:Tired>east
west
Great Hall of the Durghash
A pack horse (minu) is standing here.
*Gelmir the Noldorin Elf* is standing here CASTING.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Warm Move:Tired>
!O CW HP:Wounded Mana:Warm Move:Tired>*Gelmir the Noldorin Elf* CLOSES the -[ redeye ]-.
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm Move:Tired>qu
[cast 'earthquake']
You start to concentrate...

*Gelmir the Noldorin Elf* OPENS the -[ redeye ]-.
You hear some apparently close noise from the south.

*Gelmir the Noldorin Elf* leaves << WEST <<.

The -[ redeye ]- CLOSES QUIETLY.


!O CW HP:Wounded Mana:Warm Move:Tired>od
[open redeye]
Ok.

!O CW HP:Wounded Mana:Warm Move:Tired>west
Guarded Passage
*Gelmir the Noldorin Elf* is standing here.
Exits: (north), (east).

!= CW HP:Wounded Mana:Warm Move:Tired>q.
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!= CW HP:Wounded Mana:Warm Move:Tired>qu
[cast 'earthquake']
You start to concentrate...

The -[ stonedoor ]- CLOSES QUIETLY.


!= CW HP:Wounded Mana:Warm Move:Tired>stat
OB: 48%, DB: 14%, PB: 50%, Armour: 77%. Wimpy: 0. Mood: wimpy.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- armour (3:56)

!= CW HP:Wounded Mana:Warm Move:Tired>csq
*** Spell speed set to [ quickly ] ***
!= CW HP:Wounded Mana:Warm Move:Tired>tar
*** Target is: gelmir ***
!= CW HP:Wounded Mana:Warm Move:Tired>oee
[open exit e]
Ok.

!= CW HP:Wounded Mana:Warm Move:Tired>east
k
[hit gelmir]
The -[ stonedoor ]- CLOSES QUIETLY.
The -[ stonedoor ]- seems to be CLOSED.

!= CW HP:Wounded Mana:Warm Move:Tired>
!= CW HP:Wounded Mana:Warm Move:Tired>They aren't here.

!= CW HP:Wounded Mana:Warm Move:Tired>j
[cast q 'lightning bolt' gelmir]
Nobody here by that name.

!= CW HP:Wounded Mana:Warm Move:Tired>oee
[open exit e]
Ok.
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Wounded Mana:Warm Move:Tired>east
k
[hit gelmir]
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Warm Move:Tired>j
[cast q 'lightning bolt' gelmir]
They aren't here.

!O CW HP:Wounded Mana:Warm Move:Tired>
!O CW HP:Wounded Mana:Warm Move:Tired>Nobody here by that name.

!O CW HP:Wounded Mana:Warm Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!O CW HP:Wounded Mana:Warm Move:Tired>k
[hit gelmir]
*Gelmir the Noldorin Elf* swiftly dodges your attempt to pierce him.

!O CW HP:Wounded Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>j
[cast q 'lightning bolt' gelmir]
You start to concentrate...
*Gelmir the Noldorin Elf* starts CASTING...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves vv SOUTH vv.
Your victim has disappeared!

!O CW HP:Wounded Mana:Warm Move:Tired>j
[cast q 'lightning bolt' gelmir]
Nobody here by that name.

!O CW HP:Wounded Mana:Cold Move:Tired>k
[hit gelmir]
They aren't here.

!O CW HP:Wounded Mana:Cold Move:Tired>k
[hit gelmir]
They aren't here.

!O CW HP:Wounded Mana:Cold Move:Tired>k
[hit gelmir]
They aren't here.

!O CW HP:Wounded Mana:Cold Move:Tired>k
[hit gelmir]
They aren't here.

!O CW HP:Wounded Mana:Warm Move:Tired>scs
[scout s]
You quietly scout southwards...

Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.

You stop scouting.

!O CW HP:Wounded Mana:Warm Move:Tired>stat
ta
OB: 48%, DB: 14%, PB: 50%, Armour: 77%. Wimpy: 0. Mood: wimpy.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right arm (clean)
- armour (4:9)

!O CW HP:Wounded Mana:Warm Move:Tired>tar
*** Target is: gelmir ***
!O CW HP:Wounded Mana:Warm Move:Tired>sc
59/180 hits, 33/126 mana, and 33/110 moves.

!O CW HP:Wounded Mana:Warm Move:Tired>rest
You sit down and rest your tired bones.

!O CW HP:Wounded Mana:Warm Move:Tired>stat
t.OB: 48%, DB: -36%, PB: 50%, Armour: 77%. Wimpy: 0. Mood: wimpy.
Needed: 257,501 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right arm (clean)
- armour (4:12)

!O CW HP:Wounded Mana:Warm Move:Tired>tar
*** Target is: gelmir ***
!O CW HP:Wounded Mana:Warm Move:Tired>csq
*** Spell speed set to [ quickly ] ***
!O CW HP:Wounded Mana:Warm Move:Tired>sc
59/180 hits, 35/126 mana, and 35/110 moves.

!O CW HP:Wounded Mana:Warm Move:Tired>50
[change wimpy 50]
Wimpy set to: 50

!O CW HP:Wounded Mana:Warm Move:Tired>sc
60/180 hits, 35/126 mana, and 36/110 moves.

!O CW HP:Wounded Mana:Warm Move:Tired>st
You stop resting, and stand up.

!O CW HP:Wounded Mana:Warm Move:Tired>scs
[scout s]
You quietly scout southwards...

Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.

You stop scouting.

!O CW HP:Wounded Mana:Warm Move:Tired>south
Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

!= CW HP:Wounded Mana:Warm Move:Tired>south
Well-used Tunnel
Exits: north, east, west.

!= CW HP:Wounded Mana:Warm Move:Tired>tr
[track *elf*]
You carefully examine the ground around you, looking for tracks...

tar
*** Target is: gelmir ***
You see some tracks of *an Elf* leading << WEST <<, done less than 1 hour ago.

!= CW HP:Wounded Mana:Warm Move:Tired>scw
[scout w]
You quietly scout westwards...

Tribal Cavern
An orkish female is here, spitting and glaring at you.
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
*Gelmir the Noldorin Elf* is standing here.

*Gelmir the Noldorin Elf* has ARRIVED from WEST.
You stop scouting.

!= CW HP:Wounded Mana:Warm Move:Tired>j
[cast q 'lightning bolt' gelmir]
You start to concentrate...
*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!= CW HP:Wounded Mana:Warm Move:Tired>east
k
[hit gelmir]
Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Gelmir the Noldorin Elf* is standing here.
Exits: south, west.
Aha, you have found your victim!

!= CW HP:Wounded Mana:Warm Move:Tired>j
[cast q 'lightning bolt' gelmir]
You pierce *Gelmir the Noldorin Elf*'s head hard and SHATTER it.
Your victim is shocked by your hit!

!= CW HP:Wounded Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Awful>
!= CW HP:Wounded Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Awful>You start to concentrate...
*Gelmir the Noldorin Elf* barely pierces your left leg and tickles it.
Aye! You cannot concentrate any more...

!= CW HP:Wounded Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Awful>
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves vv SOUTH vv.

!= CW HP:Wounded Mana:Warm Move:Tired>flee
You flee head over heels.
You flee west.
Well-used Tunnel
Exits: north, east, west.

!= CW HP:Wounded Mana:Warm Move:Tired>
You hear a death cry from the east.

!= CW HP:Wounded Mana:Warm Move:Tired>sce
[scout e]
You quietly scout eastwards...

Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.

You stop scouting.

!= CW HP:Wounded Mana:Warm Move:Tired>e
Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.

!= CW HP:Wounded Mana:Warm Move:Tired>s.
A vicious rat tries to hit you, but you -( P A R R Y )- it.

!= CW HP:Wounded Mana:Warm Move:Tired a vicious rat:Healthy>scs. .. .. .flee
PANIC! You can't quit the fight!

!= CW HP:Wounded Mana:Warm Move:Tired a vicious rat:Healthy>north
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm Move:Tired a vicious rat:Healthy>
You strongly pierce a vicious rat's right forefoot and SHATTER it.

!= CW HP:Wounded Mana:Warm Move:Tired a vicious rat:Fine>north
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Warm Move:Tired a vicious rat:Fine>north
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Well-used Tunnel
Exits: north, east, west.

!= CW HP:Wounded Mana:Warm Move:Tired>north
Well-used Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

!= CW HP:Wounded Mana:Warm Move:Tired>north
Great Hall of the Durghash
A pack horse (minu) is standing here.
Exits: north, east, south, (west).

!O CW HP:Wounded Mana:Warm Move:Tired>inf
You are a male Black Numenorean.
You are 46 years, 4 months and 7 days old.
You have played 1 month, 17 days and 17 hours (real time). Session: 1 hr.
This ranks you as Valgumihkel the Red Ninja, Tunck-Fu Clan (level 62).
You are five feet eleven and weigh thirteen stone and one pound.
Perception: vision 40, hearing 20, smell 5. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs seventy-nine pounds. Heavy, but we will manage...
Your base abilities are: Str:13 Int:19 Wis:17 Dex:12 Con:13 Wil:14 Per:11.
Offensive Bonus: 48%, Dodging Bonus: 14%, Parrying Bonus: 50%.
Your armour provides an average protection of 77%.
You have 61/180 hit, 41/126 mana, and 33/110 movement points.
Your mood is wimpy. You will flee if your hit points go below 50.
You have scored 57,742,501 experience points and you have 474,877 travel points.
Your supremacy in battle is beyond question (39 wp).
You need 257,499 exp. points and 0 travel points to reach the next level.
You have 555 gold coins, 16You have 555 gold coins, 16 silver pennies, and 96 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- noquit
- armour (4:38)

!O CW HP:Wounded Mana:Warm Move:Tired>spn
[change spell normal]
Ok.

!O CW HP:Wounded Mana:Warm Move:Tired>csn
*** Spell speed set to [ normally ] ***
!O CW HP:Wounded Mana:Warm Move:Tired>sl
You go to sleep.

oO CW HP:Wounded Mana:Warm Move:Tired>view warl

*** Warlords Hall of Fame ***

    Armies of the West

 1  Zanja the Dunadan Ranger
 2  Paisa the Noldorin Hunter
 3  Raoul the Dunadan Ranger
 4  Ankor the Noldorin Warlock
 5  Coldgaze the Dunadan Battlemaster
 6  Amarant the Half-Elven Champion
 7  Carlton the Half-Elven Priest
 8  Zack the Dwarven Veteran
 9  Greolta the Half-Elven Adventurer
10  Jeran the Dwarven Veteran

    Forces of the Dark Lord

 1  Rational the Zaugurz Battlemaster
 2  Drogtash the Tarkhnarb Weaponsmaster
 3  Tsurban the Mountain Troll Warrior
 4  Ugurz the Zaugurz Assassin
 5  Monster the Cave Troll Warrior
 6  Valgumihkel the Black Numenorean Warlock
 7  Sarvik the Zaugurz Battlemaster
 8  Uldor the Tarkhnarb Fighter
 9  Vardamir the Black Numenorean Scholar
10  Shrimp the Zaugurz Battlemaster

oO CW HP:Wounded Mana:Warm Move:Tired>
WARNING: inactivity timeout in 10 seconds.
[score]

65/180 hits, 50/126 mana, and 44/110 moves.

oO CW HP:Wounded Mana:Warm Move:Tired>
WARNING: inactivity timeout in 10 seconds.
[score]

69/180 hits, 60/126 mana, and 59/110 moves.

oO CW HP:Wounded Mana:Hot>stat
s.OB: 48%, DB: -61%, PB: 50%, Armour: 77%. Wimpy: 50. Mood: wimpy.
Needed: 257,499 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- armour (5:19)




##
## Part Two.
##
## Gelmir loots self and decides he wants to try again.
##



!O CW HP:Fine Mana:Burning>north
Black Tunnel
Exits: (south), west.

!= CW HP:Fine Mana:Burning>ces
[close exit s]
Ok.

!= CW HP:Fine Mana:Burning>rest
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Burning>sc
172/180 hits, 115/126 mana, and 67/110 moves.

!= CW HP:Fine Mana:Burning>sc
t.172/180 hits, 115/126 mana, and 68/110 moves.

!= CW HP:Fine Mana:Burning>tar
*** Target is: *elf* ***
!= CW HP:Fine Mana:Burning>sc
172/180 hits, 115/126 mana, and 68/110 moves.

!= CW HP:Fine Mana:Burning>tar
*** Target is: *elf* ***
!= CW HP:Fine Mana:Burning>sc
173/180 hits, 119/126 mana, and 73/110 moves.

!= CW HP:Fine Mana:Burning>sc
s.174/180 hits, 120/126 mana, and 74/110 moves.

!= CW HP:Fine Mana:Burning>stat
t.OB: 47%, DB: 2%, PB: 49%, Armour: 77%. Wimpy: 50. Mood: wimpy.
Needed: 256,612 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- detect magic
- stored spell earthquake
- stored spell fireball
- armour (1:3)
- shield (2:19)

!= CW HP:Fine Mana:Burning>tar
*** Target is: *elf* ***
!= CW HP:Fine Mana:Burning>sc
176/180 hits, 126/126 mana, and 82/110 moves.

!= CW HP:Fine>stat
OB: 47%, DB: 2%, PB: 49%, Armour: 77%. Wimpy: 50. Mood: wimpy.
Needed: 256,612 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- detect magic
- stored spell earthquake
- stored spell fireball
- armour (1:15)
- shield (2:30)

!= CW HP:Fine>tar
*** Target is: *elf* ***
!= CW HP:Fine>sc
177/180 hits, 126/126 mana, and 83/110 moves.

!= CW HP:Fine>eq
You are using:
<wielded>            a black runed dagger (flawless); it glows blue
<used as shield>     a reinforced oak staff; it glows blue
<worn on head>       a twisted crown; it glows blue
<worn on body>       a shining chain mail shirt (worn)
<worn about body>    a forest green cloak (flawless); it glows blue
<worn on arms>       a shining pair of chain mail sleeves (well-maintained)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it glows blue; it has a soft glowing aura
<worn around neck>   a golden necklace
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on wrist>      a wolfskin wristband (flawless)
<worn on finger>     a jewelled ring; it glows blue
<worn on finger>     an icy ring; it glows blue
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a water skin
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a stone
<worn on belt>       a fragrant-smelling bag

!= CW HP:Fine>st

The -[ door ]- is OPENED from the OTHER SIDE.

!= CW>
!= CW>You stop resting, and stand up.
*Gelmir the Noldorin Elf* has ARRIVED from SOUTH.

!= CW>
*Gelmir the Noldorin Elf* starts CASTING...

!= CW>south
Durin's Way
Exits: (north), east, west.

!O CW>east
Before Durin's Chimney
Exits: north, east, south, west.

!O CW>south
Yavanna's Avenue
Exits: north, south.

!O CW>south
*Gelmir the Noldorin Elf* has ARRIVED from NORTH.
Yavanna's Avenue
Exits: north, south.

!O CW>south
Yavanna's Avenue
Exits: north, (east), south, (down).

!O CW>down
Under the Crack
Traces of rich red and rich white tones form the aura of this place.
Exits: west, (up).

!= CW>west
A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>north
A Wet Tunnel
Exits: south, west.

!= CW>west
Bend in the Wet Tunnel
Exits: east, south.

!= CW>south
A Wet Tunnel
Exits: north, west.

!= CW>scw
[scout w]
You quietly scout westwards...

Narrow Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.

You stop scouting.

!= CW>n
Bend in the Wet Tunnel
Exits: east, south.

!= CW>e
A Wet Tunnel
Exits: south, west.

!= CW>s
sc
A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>sce
[scout e]
You quietly scout eastwards...

Under the Crack
Traces of rich red and rich white tones form the aura of this place.

You stop scouting.

!= CW>e
Under the Crack
Traces of rich red and rich white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here.
Exits: west, (up).

!= CW>w.
*Gelmir the Noldorin Elf* CLOSES the -[ earthtrap ]-.

!= CW>w
A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>sde
*** Door is: exit ***
!= CW>east
Under the Crack
Traces of rich red and rich white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here CASTING.
Exits: west, [up].

!= CW>west
A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW>east
Under the Crack
Traces of rich red and rich white tones form the aura of this place.
Exits: west, [up].

!= CW>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW>oeu
[open exit u]
Ok.

!= CW>west
A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>north
A Wet Tunnel
Exits: south, west.

!= CW>sd
*** Door is: exit ***
!= CW>sc
180/180 hits, 126/126 mana, and 80/110 moves.

!= CW>stat
t.You feel bolder.
OB: 47%, DB: 52%, PB: 49%, Armour: 77%. Wimpy: 50. Mood: wimpy.
Needed: 256,612 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- detect magic
- stored spell earthquake
- stored spell fireball
- armour (1:49)
- shield (3:4)

!= CW>tar
*** Target is: *elf* ***
!= CW>south
s.A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>sce
[scout e]
You quietly scout eastwards...

Under the Crack
Traces of pale red and rich white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here CASTING.

You stop scouting.

!= CW>ye hi
Ok.

!= CW>stat
OB: 48%, DB: 52%, PB: 50%, Armour: 77%. Wimpy: 50. Mood: wimpy.
Needed: 256,612 xp, 0 tp. Gold: 555. Alert: normal.
Affected by:
- novoid
- noquit
- detect magic
- stored spell earthquake
- stored spell fireball
- armour (1:54)
- shield (3:10)

!= CW>sce
[scout e]
You quietly scout eastwards...

Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
*Gelmir the Noldorin Elf* is RESTING here.

You stop scouting.

!= CW>
*Gelmir the Noldorin Elf* yells loudly from the east 'hei' in Westron.

!= CW>east
Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here.
Exits: west, [up].

!= CW>
*Gelmir the Noldorin Elf* leaves << WEST <<.

!= CW>oeu
[open exit u]
That's impossible, I'm afraid.
******** DOOR IS BLOCKED: USE ROCK ********

!= CW>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW>west
*Gelmir the Noldorin Elf* tries to pierce you, but you -( P A R R Y )- it.
No way! You are fighting for your life!

!= CW *Gelmir the Noldorin Elf*:Healthy>
*Gelmir the Noldorin Elf* starts CASTING...

!= CW *Gelmir the Noldorin Elf*:Healthy>flee
You flee head over heels.
You flee west.
A Wet Tunnel
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW>qu..
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.

!= CW *Gelmir the Noldorin Elf*:Healthy>qu..
*Gelmir the Noldorin Elf* starts CASTING...

!= CW *Gelmir the Noldorin Elf*:Healthy>qu
[cast 'earthquake']
You quickly recall your stored spell...

flee
The earth trembles beneath your feet!
Some debris falls on you from above.

!= CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>
!= CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>You flee head over heels.
You flee north.
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from SOUTH.

!= CW HP:Fine Mana:Burning>north
west
Alas, you cannot go that way...

!= CW HP:Fine Mana:Burning>
!= CW HP:Fine Mana:Burning>Bend in the Wet Tunnel
Exits: east, south.

!= CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Fine Mana:Burning>tte
*** Target is: *elf* ***
!= CW HP:Fine Mana:Burning>
*Gelmir the Noldorin Elf* leaves >> EAST >>.

!= CW HP:Fine Mana:Burning>east
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Burning>csq
*** Spell speed set to [ quickly ] ***
!= CW HP:Fine Mana:Burning>south
A Wet Tunnel
Traces of intense red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
*Gelmir the Noldorin Elf* is RESTING here.
Exits: north, east.

!= CW HP:Fine Mana:Burning>east
Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Burning>j
[cast q 'lightning bolt' *elf*]
Nobody here by that name.

!= CW HP:Fine Mana:Burning>west
A Wet Tunnel
Traces of intense red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east.

!= CW HP:Fine Mana:Burning>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...
*Gelmir the Noldorin Elf* leaves ^^ NORTH ^^.
Your victim has disappeared!

!= CW HP:Fine Mana:Burning>east
Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Burning>west
north
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Burning>k
[hit *elf*]
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Burning>
!= CW HP:Fine Mana:Burning>They aren't here.

!= CW HP:Fine Mana:Burning>west
Bend in the Wet Tunnel
*Gelmir the Noldorin Elf* is RESTING here.
Exits: east, south.

!= CW HP:Fine Mana:Burning>k
[hit *elf*]
*Gelmir the Noldorin Elf* stops resting, and clambers on his feet.
Your attempt to pierce *Gelmir the Noldorin Elf* fails.

!= CW HP:Fine Mana:Burning *Gelmir the Noldorin Elf*:Fine>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves vv SOUTH vv.
Your victim has disappeared!

!= CW HP:Fine Mana:Burning>south
j
[cast q 'lightning bolt' *elf*]
A Wet Tunnel
*Gelmir the Noldorin Elf* is standing here.
Exits: north, west.
*Gelmir the Noldorin Elf* starts CASTING...

!= CW HP:Fine Mana:Burning>
!= CW HP:Fine Mana:Burning>You start to concentrate...

flee
Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.

!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>
!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>You will attempt to flee!

!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves ^^ NORTH ^^.

!= CW HP:Fine Mana:Hot>north
j
[cast q 'lightning bolt' *elf*]
Bend in the Wet Tunnel
Exits: east, south.

!= CW HP:Fine Mana:Hot>
!= CW HP:Fine Mana:Hot>Nobody here by that name.

!= CW HP:Fine Mana:Hot>east
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Hot>east
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>south
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east.

!= CW HP:Fine Mana:Hot>east
Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Hot>k
[hit *elf*]
They aren't here.

!= CW HP:Fine Mana:Hot>qu
[cast 'earthquake']
You start to concentrate...


!= CW HP:Fine Mana:Hot>west
j
[cast q 'lightning bolt' *elf*]
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Hot>
!= CW HP:Fine Mana:Hot>Nobody here by that name.

!= CW HP:Fine Mana:Hot>north
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Hot>west

*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW HP:Fine Mana:Hot>
!= CW HP:Fine Mana:Hot>*Gelmir the Noldorin Elf* leaves vv SOUTH vv.
Bend in the Wet Tunnel
Exits: east, south.

!= CW HP:Fine Mana:Hot>east
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Hot>j
[cast q 'lightning bolt' *elf*]
Nobody here by that name.

!= CW HP:Fine Mana:Hot>south
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Hot>east
Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here.
Exits: west, [up].
*Gelmir the Noldorin Elf* leaves << WEST <<.

!= CW HP:Fine Mana:Hot>j
[cast q 'lightning bolt' *elf*]
Nobody here by that name.

!= CW HP:Fine Mana:Hot>west
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Hot>k
[hit *elf*]
They aren't here.

!= CW HP:Fine Mana:Hot>north
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Hot>west
k
[hit *elf*]
Bend in the Wet Tunnel
*Gelmir the Noldorin Elf* is RESTING here.
Exits: east, south.

!= CW HP:Fine Mana:Hot>
!= CW HP:Fine Mana:Hot>*Gelmir the Noldorin Elf* stops resting, and clambers on his feet.
*Gelmir the Noldorin Elf* swiftly dodges your attempt to pierce him.

!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves >> EAST >>.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>east
k
[hit *elf*]
A Wet Tunnel
*Gelmir the Noldorin Elf* is standing here.
Exits: south, west.

!= CW HP:Fine Mana:Hot>j
[cast q 'lightning bolt' *elf*]
You approach *Gelmir the Noldorin Elf*, trying to pierce him.

!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>
!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>You start to concentrate...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>west
Bend in the Wet Tunnel
*Gelmir the Noldorin Elf* is standing here.
Exits: east, south.

!= CW HP:Fine Mana:Hot>j
[cast q 'lightning bolt' *elf*]
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.
You start to concentrate...

*Gelmir the Noldorin Elf* starts CASTING...

flee
Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.

!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>
!= CW HP:Fine Mana:Hot *Gelmir the Noldorin Elf*:Hurt>You flee head over heels.
You flee south.
A Wet Tunnel
Traces of rich red tones form the aura of this place.
Exits: north, west.

!= CW HP:Fine Mana:Hot>north
Bend in the Wet Tunnel
Traces of rich red tones form the aura of this place.
Exits: east, south.

!= CW HP:Fine Mana:Hot>j
[cast q 'lightning bolt' *elf*]
Nobody here by that name.
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Fine Mana:Hot>
*Gelmir the Noldorin Elf* leaves vv SOUTH vv.

!= CW HP:Fine Mana:Hot>east
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Hot>west
Bend in the Wet Tunnel
Traces of rich red tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here.
Exits: east, south.

!= CW HP:Fine Mana:Hot>south
A Wet Tunnel
Traces of rich red tones form the aura of this place.
Exits: north, west.

!= CW HP:Fine Mana:Hot>north
Bend in the Wet Tunnel
Traces of rich red tones form the aura of this place.
Exits: east, south.

!= CW HP:Fine Mana:Hot>k
[hit *elf*]
They aren't here.

!= CW HP:Fine Mana:Hot Move:Tired>east
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Hot Move:Tired>south
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Hot Move:Tired>east
Under the Crack
Traces of pale red and fierce white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here.
Exits: west, [up].

!= CW HP:Fine Mana:Hot Move:Tired>k
[hit *elf*]
*Gelmir the Noldorin Elf* swiftly dodges your attempt to pierce him.

!= CW HP:Fine Mana:Hot Move:Tired *Gelmir the Noldorin Elf*:Hurt>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.

!= CW HP:Fine Mana:Warm Move:Tired>west
k
[hit *elf*]
*Gelmir the Noldorin Elf* has ARRIVED from WEST.
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Warm Move:Tired>
!= CW HP:Fine Mana:Warm Move:Tired>They aren't here.

!= CW HP:Fine Mana:Warm Move:Tired>north
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Warm Move:Tired>south
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.
*Gelmir the Noldorin Elf* has ARRIVED from EAST.

!= CW HP:Fine Mana:Warm Move:Tired>east
Under the Crack
Traces of fierce red and fierce white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Warm Move:Tired>k
[hit *elf*]
They aren't here.

!= CW HP:Fine Mana:Warm Move:Tired>k
[hit *elf*]

*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW HP:Fine Mana:Warm Move:Tired>
!= CW HP:Fine Mana:Warm Move:Tired>You try to pierce *Gelmir the Noldorin Elf*, but he parries successfully.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>k
[hit *elf*]
You're already fighting!
*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.

!= CW HP:Fine Mana:Warm Move:Tired>west
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east.

!= CW HP:Fine Mana:Warm Move:Tired>k
[hit *elf*]
You approach *Gelmir the Noldorin Elf*, trying to pierce him.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* starts CASTING...

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>ma
[change mood aggr]
Ok.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>flee
You flee head over heels.
You flee east.
Under the Crack
Traces of fierce red and fierce white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Warm Move:Tired>west

*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW HP:Fine Mana:Warm Move:Tired>
!= CW HP:Fine Mana:Warm Move:Tired>A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Warm Move:Tired>east
Under the Crack
Traces of fierce red and fierce white tones form the aura of this place.
*Gelmir the Noldorin Elf* is standing here.
Exits: west, [up].

!= CW HP:Fine Mana:Warm Move:Tired>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...
*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!= CW HP:Fine Mana:Warm Move:Tired>west
A Wet Tunnel
Traces of rich red tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east.

!= CW HP:Fine Mana:Warm Move:Tired>k
[hit *elf*]
You approach *Gelmir the Noldorin Elf*, trying to pierce him.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
You barely pierce *Gelmir the Noldorin Elf*'s head and tickle it.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* starts CASTING...

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>flee
PANIC! You can't quit the fight!

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* utters the words 'burning hands'
*Gelmir the Noldorin Elf* burns you.
*Gelmir the Noldorin Elf* barely pierces your body and tickles it.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* starts CASTING...

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
You flee head over heels.
You flee east.
Under the Crack
Traces of fierce red and intense white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Warm Move:Tired>
*Gelmir the Noldorin Elf* has ARRIVED from WEST.

!= CW HP:Fine Mana:Warm Move:Tired>west
*Gelmir the Noldorin Elf* quickly APPROACHES you, trying to pierce you.
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>
*Gelmir the Noldorin Elf* starts CASTING...

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Hurt>b
[cast q 'fireball' *elf*]
You quickly recall your stored spell...

*Gelmir the Noldorin Elf* utters the words 'burning hands'
*Gelmir the Noldorin Elf* burns you.

*Gelmir the Noldorin Elf* starts CASTING...
Ok.
Your fireball completely envelops *Gelmir the Noldorin Elf* in flames.
*Gelmir the Noldorin Elf* barely pierces your body and tickles it.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>
*Gelmir the Noldorin Elf* panics, and attempts to flee.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, and attempts to flee.
*Gelmir the Noldorin Elf* leaves << WEST <<.
Your victim has disappeared!

!= CW HP:Fine Mana:Warm Move:Tired>west
A Wet Tunnel
Traces of rich red and pale white tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
*Gelmir the Noldorin Elf* is standing here.
Exits: north, east.

!= CW HP:Fine Mana:Warm Move:Tired>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...
*Gelmir the Noldorin Elf* leaves ^^ NORTH ^^.
Your victim has disappeared!

!= CW HP:Fine Mana:Warm Move:Tired>north
k
[hit *elf*]
A Wet Tunnel
Exits: south, west.

!= CW HP:Fine Mana:Warm Move:Tired>j
[cast q 'lightning bolt' *elf*]
*Gelmir the Noldorin Elf* has ARRIVED from WEST.
You approach *Gelmir the Noldorin Elf*, trying to pierce him.

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>west
You start to concentrate...
*Gelmir the Noldorin Elf* pierces your head and tickles it.
Aye! You cannot concentrate any more...

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>
!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Tired *Gelmir the Noldorin Elf*:Bad>j
[cast q 'lightning bolt' *elf*]
You start to concentrate...

*Gelmir the Noldorin Elf* panics, but can't stop fighting to flee.

*Gelmir the Noldorin Elf* starts CASTING...

*Gelmir the Noldorin Elf* panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *Gelmir the Noldorin Elf* with full impact.

!= CW HP:Fine Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Awful>
You lightly pierce *Gelmir the Noldorin Elf*'s left arm and SHATTER it.
*Gelmir the Noldorin Elf* is I.N.C.A.P.A.C.I.T.A.T.E.D and will slowly die, if not aided.

!= CW HP:Fine Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Dying>gain
[info %.current xp: %x]

Exp: 0 from last score, 15975 from start of session, 57743388 total

!= CW HP:Fine Mana:Cold Move:Tired *Gelmir the Noldorin Elf*:Dying>
You pierce *Gelmir the Noldorin Elf*'s head extremely hard and SHATTER it.
You feel more experienced.
Yes! You're beginning to get the idea.
You gained some renown in this battle!
You hear *Gelmir the Noldorin Elf*'s death cry as he collapses.
*Gelmir the Noldorin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Gelmir the Noldorin Elf*.

!= CW HP:Fine Mana:Cold Move:Tired>ec
[look in corpse]
corpse (here) : 
a bejewelled oak staff; it glows blue
a black runed dagger (flawless); it glows blue
the scalp of Uldor
a crimson metal breastplate (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of metal boots (flawless)
a forest green cloak (flawless); it glows blue
a fortune in gold
a gleaming belt; it glows blue
a great helm (flawless)
a jewelled ring; it glows blue
a keyring with a couple of keys and a set of lock picks [smugglers south of Bree, secret]
a pair of white chain mail leggings (flawless)
a pale blue stone; it glows blue
a sable pouch; it glows blue
a shining pair of chain mail sleeves (flawless)
a water skin

!= CW HP:Fine Mana:Cold Move:Tired>spn
[change spell normal]
cs
Ok.

!= CW HP:Fine Mana:Cold Move:Tired>csn
*** Spell speed set to [ normally ] ***
!= CW HP:Fine Mana:Cold Move:Tired>s
A Wet Tunnel
Traces of rich red and pale white tones form the aura of this place.
A black candle burns in a silver stand, giving off little light. (blue aura).
Exits: north, east.

!= CW HP:Fine Mana:Cold Move:Tired>e
Under the Crack
Traces of fierce red and fierce white tones form the aura of this place.
Exits: west, [up].

!= CW HP:Fine Mana:Cold Move:Tired>rest
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Cold Move:Tired>inf
You are a male Black Numenorean.
You are 46 years, 4 months and 8 days old.
You have played 1 month, 17 days and 18 hours (real time). Session: 2 hrs.
This ranks you as Valgumihkel the Red Ninja, Tunck-Fu Clan (level 62).
You are five feet eleven and weigh thirteen stone and one pound.
Perception: vision 40, hearing 20, smell 5. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs seventy-eight pounds. Heavy, but we will manage...
Your base abilities are: Str:13 Int:19 Wis:17 Dex:12 Con:13 Wil:14 Per:11.
Offensive Bonus: 71%, Dodging Bonus: 2%, Parrying Bonus: 25%.
Your armour provides an average protection of 77%.
You have 154/180 hit, 17/126 mana, and 31/110 movement points.
Your mood is aggressive. You will flee if your hit points go below 50.
You have scored 57,843,388 experience points and you have 474,955 travel points.
Your supremacy in battle is beyond question (48 wp).
You need 156,612 exp. points and 0 travel points to reach the next level.
You have 555 gold coins, You have 555 gold coins, 16 silver pennies, and 96 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- noquit
- panic
- detect magic
- armour (3:5)
- shield (4:21)

!= CW HP:Fine Mana:Cold Move:Tired>view warl

*** Warlords Hall of Fame ***

    Armies of the West

 1  Zanja the Dunadan Ranger
 2  Paisa the Noldorin Hunter
 3  Raoul the Dunadan Ranger
 4  Ankor the Noldorin Warlock
 5  Coldgaze the Dunadan Battlemaster
 6  Amarant the Half-Elven Champion
 7  Carlton the Half-Elven Priest
 8  Zack the Dwarven Veteran
 9  Greolta the Half-Elven Adventurer
10  Jeran the Dwarven Veteran

    Forces of the Dark Lord

 1  Rational the Zaugurz Battlemaster
 2  Drogtash the Tarkhnarb Weaponsmaster
 3  Tsurban the Mountain Troll Warrior
 4  Ugurz the Zaugurz Assassin
 5  Valgumihkel the Black Numenorean Warlock
 6  Monster the Cave Troll Warrior
 7  Sarvik the Zaugurz Battlemaster
 8  Uldor the Tarkhnarb Fighter
 9  Vardamir the Black Numenorean Scholar
10  Shrimp the Zaugurz Battlemaster

##
## And the loot!
##

corpse (here) : 
a bejewelled oak staff; it glows blue
a black runed dagger (flawless); it glows blue
the scalp of Uldor
a crimson metal breastplate (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of metal boots (flawless)
a forest green cloak (flawless); it glows blue
a fortune in gold
a gleaming belt; it glows blue
a great helm (flawless)
a jewelled ring; it glows blue
a keyring with a couple of keys and a set of lock picks [smugglers south of Bree, secret]
a pair of white chain mail leggings (flawless)
a pale blue stone; it glows blue
a sable pouch; it glows blue
a shining pair of chain mail sleeves (flawless)
a water skin

You get a fortune in gold from the corpse of *an Elf*.
There was 200 gold coins, 14 silver pennies, and 58 copper pennies.

pouch (carried) : 
seven flasks of orkish draught
a ticket for a horse of the Rohirrim
a wooden pipe

!= CW Mana:Hot>gc scalp
[get scalp corpse]
You get the scalp of Uldor from the corpse of *an Elf*.

!= CW Mana:Hot>wear scalp
You fasten the scalp of Uldor on your belt.

##
## The End.
## P.S. Shaghosh shadow lived happily ever after.
##
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