Ah yes, my childhood rushing back to me! Complete with ridiculously double quoted and mysteriously unnecessarily color coded text!
Register your name. Important so that you can differentiate your save files, but other than the secret name to jump straight to the second quest, it has absolutely no bearing on anything within the game!
[Editor's Note: At this point, a vote was held for the character name in the original thread.]
By popular vote, Lunk it is.
And into the cave we go!
I wish there was a cave by my house with an old guy in it that just hands out wooden swords to whomever stops by.
Not just any wooden sword, but a wooden sword that happens to shoot laser sword beams if you're at full health!
[Editor's Note: At this point, there was a vote on whether we should go to Level 1, Level 2, or go get some bombs and heart containers and get the white sword.]
I wanted some bombs, but the watch isn't bad against these annoying as hell, randomly jumping tektites.
If only Lunk could get that heart... Suppose he had a really long piece of driftwood or something, and maybe one of those old dudes from a cave to help him...
Oh well, but hey, at least we finally found some bombs!
Weird. Drop bombs against the rocky cliffs, and you may just have blown open a secret doorway! I'll skip the diatribe about how in the hell a guy can even live in an underground cave with no apparent exit and why he is hoarding red medicine and spare hearts. But at any rate, Extra Heart Container #1 get!
Extra Heart Container #2 get. I don't know if it creeps me out more that a creepy old dude ALSO lives inside this rock; or if I think it is the exact same one as last time...
Always have to find the secret to everybody stuff; because money is win. Though I'm not quite sure what the moblin down here is doing that he thinks he needs to pay Lunk some hush money for...
I guess he technically could be like AWOL from the moblin army and holed up in this empty cave. Or something.
So now that we have our two spare heart containers, we take a trip to the cave above the waterfall to visit another strangely familiar looking old man who kindly allows us to take this rather powerful white sword.
[Editor's Note: At this point, there was a vote on whether we should go to Level 1, Level 2, or go get the blue candle and another heart container.]
Not too far north from where we started, there is this inconspicuous looking tree that happens to be the entrance to Level 1 (and also, is it just me, or does it look like the tree opening has a face -- two eyes and some shallow teeth).
The best part is that when you walk into it, it looks like the deadwood tree is eating Lunk.
Fun fact: If you immediately leave this level the way you came in, then go back into Level 1, this door will automatically be gone. Strange glitch, eh?
[Editor's Note: It has come to light that the actual reason for this glitch is not leaving the level without unlocking the door. It is actually caused by entering the level when the previous screen was exited to the South. This can be proven by leaving Level 1, going to the East, and coming back and the door will still be locked. See this topic for more information, and props to avengah from gamefaqs.com for figuring this out: http://www.gamefaqs.com/boards/563433-the-legend-of-zelda/63821853 .]
Ah, a key. And this begins the point in the game where we begin to hoard keys. Just because we can.
...And because they're shiny.
The Compass. It'd be necessary if I didn't already know these dungeons like the back of my hand. But that's beside the point. It is a nice feature in later levels and the second quest, though. And especially helpful in your first time through.
Our first bombable dungeon wall. These make for handy shortcuts -- a great way to both save keys and completely avoid rooms with nasty bad guys. In later dungeons, bombing walls (even though there is nothing different about bombable walls from their appearance than regular walls) will be a necessity to beat the levels. And bombing rock walls in the overworld is good too. Bombs can be a pain to come by early on though, making exploration a bit of a pain for newcomers.
It gets even more insane when the game lets you walk through walls in the next quest though. It's a shame there wasn't a Lens of Truth in this game, because it sure would have been handy for finding this stuff...
I'm not sure which is worse. Old men who hide out in caves with no entrance, or old men who hide out in locked rooms in dungeons surrounded by angry monsters.
Also, you have to love the almost hints that pretty much only make sense either way, way later in the game... Or, sometimes never.
And the level map! Again, a handy item, if you haven't played the game a thousand times.
That being said, it still can be handy in later dungeons and in the second quest to figure out what rooms you should be able to access with bombs or paths you may have missed.
Ah yes, the spike traps... Just a matter of moving close enough to trigger them, and waiting for them to slowly return to position so you can move through safely. Still, since you can't kill them, they can be quite the pain if you aren't careful.
Going down...
Most excellent, now we have The Bow! Unfortunately we still need to buy some arrows for it before we can use it, but it is a pretty good item.
Adventuring on a bit further, we find the yellow boomerang after killing the three goriyas in this room. Unfortunately, it only travels across a little more than half the room... On the up side, it can stun enemies, and pick up items for you from a distance.
One of my favorite enemies (to hate) in this game... The wall hands. If these purple bastards grab you, they take you all the way back to the start of the level!
And hey, another key! The goal should always be to exit levels with a positive addition to your key count. Buying keys from shops is a rip off and a total waste and should be avoided at all costs.
And at last we have come to the Level 1 boss, Aquamentus. He walks around a little bit in his block wall area and spits tri-fireballs at you. They're fairly easy to dodge, and if you have full health your laser sword will make quick work of him. Especially if you have upgraded to the white sword. And an extra heart container for our efforts.
Pro-Tip: If you buy arrows before you come to Level 1, you will find that the bow and arrow are actually quite powerful against him as well.
Triforce Shard 1 of 8, get!
[Editor's Note: At this point, there was a vote on whether we should go to Level 2, Level 3, or go and buy the blue candle and get an extra heart container.]
Continue to Part 2: Rings, Bracelets, Letters, Books and Gambling