VARMS is the 1st International Workshop on Virtual and Augmented Reality for Molecular Science at the IEEE Virtual Reality International Conference 2015


The workshop VARMS will take place at Arles in the south of France, during the IEEE Virtual Reality Conference 2015 (


  • A half day, March 24th , 2015


From the 70s up to today, Molecular Science and Virtual Reality have maintained close ties, the needs of the first nourishing the scientific issues of the second.
 The field of Molecular Science has been a pioneer in the design and use of advanced 3D human/computer interactions and devices such as haptic ones.

Before the advent of computers and visualization, Molecular Science researchers used to build physical models in order to achieve a visual representation of theoretical models. These physical representations were used for a while, opened the way to tangible interfaces to couple physical with numerical models using Augmented and Virtual Reality techniques. 

Nowadays we are witnesses of a revolution in terms of accessibility of the Augmented and Virtual Reality methods to all other scientific fields, thanks to 
new immersion, 3D interaction and rendering devices.

In this context, the international IEEE Virtual Reality 2015 conference through the VARMS Workshop give researchers an excellent occasion to : 

- take stock on new approaches at the interface between Virtual reality, 3D User Interface and Video Games to popularize Molecular Science, both in research and teaching contexts.

- identify efforts to support the integration of VR techniques more deeply in the process and practices of research laboratories and companies in the molecular science field, promoting the usefulness and usability of Augmented and Virtual Reality in Molecular Sciences, implying deep ergonomic analyses and user evaluations in the targeted field.

- highlight convincing success stories thereby catalysing the use of Augmented and Virtual Reality in the targeted community, as actual research achievements that lead to decisive results in Molecular Science are still rare.


Workshop organizers expect that participants submit research papers, technotes, position papers (up to 6 pages for talk) or work-in-progress or preliminary research abstract (2 pages for poster) within the following topics :

   3D user interfaces, including navigation, sonification, 3D visualization and rendering, haptic and tangible interfaces, augmented reality, collaborative environments dedicated to molecular science

   Serious games for research, teaching and outreach in molecular science

Intended audience

  • A&VR and 3DUI researchers focused on molecular applications or researchers from Molecular Science who successful used V&AR techniques to produce knowledge or innovative methodology in their research field. 

Expected size of the audience

  • From 25 to 50 participants 

Format or style of the workshop

  • Keynotes, talks followed by a 30-min discussion and posters

Expected benefits of participating in the workshop

  •  Participate to large discussion between researchers coming from Virtual Reality and Molecular Science about the 4 topics of the workshop