To become an adult in this society is to be diminished. The processes of family conditioning and education subtly (and often not so subtly) terrorize children, reducing their capacity and will for self-determination and transforming them into beings useful to society. A well-adjusted, “mature” adult is one who accepts the humiliations that work-and-pay society constantly heaps upon them with equanimity. It is absurd to call the process that creates such a shriveled, mutilated being “growing up.
There are some of us who recognize the necessity of destroying work if we are to destroy authority. We recognize that we need to create entirely new ways of living and interacting, ways best understood as free play. Unfortunately, some of the anarchists within this milieu cannot see beyond the fact that the adult as we know it is socially diminished and tend to idealize childhood in such a way that they embrace an artificial infantilism, donning masks of childishness to prove they’ve escaped this diminuation. In so doing, they limit the games they can play, particularly those games aimed at the destruction of this society.
At the age of forty, I am still able to take pleasure in playing such “children’s” games as hide-and-seek or tag. Certainly, if growing up is not to be the belittling process of becoming a societal adult, none of the pleasures or games of our younger days should be given up. Rather they should be refined and expanded, opening up ever-greater possibilities for creating marvelous lives and destroying this society.
The games invented by those anarchists who have trapped themselves in their artificial infantilism are not this sort of expansive play, or not nearly enough so. Becoming “mud people” in the business district of a city, playing clown at a shopping center, parading noise orchestras through banks and other businesses is great fun and may even be a wee bit subversive. But those who consider these games a significant challenge to the social system are deluding themselves. People working in offices, factories, banks and shops do not need to be taught that there are better things to do with their time than work. Most are quite aware of this. But a global system of social control compels people to participate in its reproduction in order to guarantee themselves a certain level of survival. As long as the domination of this system seems to be inevitable and eternal, most people will adjust themselves and even feel a resigned contentment with their “lot”. So anarchist insurgents need to develop much fiercer, riskier games – games of violent attack against this system of control.
I have been chided many times for associating play with violence and destruction, occasionally by “serious revolutionaries” who tell me that the war against the power structures is no game, but more often by the proponents of anarcho-infantilism who tell me that there is nothing playful about violence. What all of these chiders have in common is that they do not understand how serious play can be. If the game one is playing is that of creating and projecting one’s life for oneself, then one will take one’s play quite seriously. It is not mere recreation in this case, but one’s very life. This game inevitably brings one into conflict with society. One can respond to this in a merely defensive manner, but this leaves one in a stalemate with retreat becoming inevitable.When one’s passion for intense living, one’s joy in the game of creating one’s own life and interactions is great enough, then mere defense will not do. Attack, violent attack, becomes an essential part of the game, a part in which one can take great pleasure. Here one encounters an adventure that challenges one’s capabilities, develops one’s imagination as a practical weapon, takes one beyond the realm of survival’s hedged bets into the world of genuine risk that is life. Can the laughter of joy exist anywhere else than in such a world, where the pleasure we take in fireworks increases a hundred-fold when we know that the fireworks are blowing up a police station, a bank, a factory or a church? For me, growing up can only mean the process of creating more intense and expansive games – of creating our lives for ourselves. As long as authority exists, this means games of violent attack against all of the institutions of society, aiming at the total destruction of these institutions. Anything less will keep us trapped in the infantile adulthood this society imposes. I desire much more.