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UT3 VideoTutorials

 

UT3 Video Tutorials

Here's a list of current video tutorials

These videos are now on my youtube channel

UT3 Video Tutorials

 General Info
Modding UT3. Where to start
Modding UT3. Setting up a Mod Project

Weapons
Exporting a basic weapon from 3ds max (old)
Exporting a basic weapon from 3ds max (rigging+skinning+anims)
Creating the package and setting up in UEd
Coding the weapon (setting up the package)
Testing the weapon in-game
Testing the weapon in-game
Fixing the code-testing in-game
Vehicles:-

Skimmers
Exporting a simple HoverCraft from 3ds max
Painting a Damage-Mask for the HoverCraft in Blacksmith3d
Setting up the Materials for the HoverCraft in Unreal Ed
Setting up the Mesh for the HoverCraft in Unreal Ed
Setting up the Physics Asset for the HoverCraft in Unreal Ed
Setting up the Morph Target Set for the HoverCraft in Unreal Ed
Setting up the Death Mesh for the HoverCraft in Unreal Ed
Setting up the AnimTree for the HoverCraft in Unreal Ed
Setting up the Code for the HoverCraft in Context
Testing the HoverCraft in UT3
Cooking the HoverCraft package

Wheeled
Rigging & Skinning & Exporting a wheeled Vehicle from 3ds max
Exporting the Morph targets for a wheeled Vehicle from 3ds max
Painting a Damage-Mask for the LandBuggy in Blacksmith3d

Tracked
Setting the materials for a tracked vehicle in 3ds max
Rigging & Skinning & Exporting a tracked vehicle from 3ds max
Exporting morph targets for a tracked vehicle from 3ds max
Exporting a few extra pieces for a tracked vehicle from 3ds max
Painting a Damage-Mask for the LandBuggy in Blacksmith3d

Flyer
Exporting a mesh+anim+morphtarget for a flyer vehicle from 3ds max
Exporting a death mesh for a flyer vehicle from 3ds max
Painting a Damage-Mask for the FlyBug in Blacksmith3d

Characters
Character UVW Layout (WHY) in 3ds max
Exporting a Multi-Part Character from 3ds max
Exporting a Character Master-Rigg from 3ds max
Exporting a Single-Mesh Character from 3ds max
Painting a Character Single-Mesh in Blacksmith3d

FaceFX
FaceFX Intro, thing to look for in UT3 Editor
Setting up and export a rig/mesh from 3ds max [
Basic set up of the mesh + creating the FaceFX Asset [
Setting the phonme mapping to the bone poses
Creating a Combiner to use with an animation

GeoDav's FaceFX content