Computer Organization and Architecture (Third year Electronics and Telecommunications, University of Pune)
The "Computer Organization and Architecture" is concerned with the structure and behavior of digital computers. The main objective of this subject to understand the overall basic computer hardware structure, including microprocessors and all the peripheral devices.
In spite of variety and pace in the computer field, certain fundamental concepts apply consistently throughout. The application of these concepts depends upon the current state of technology and the price/performance objectives of the designer. The aim of the subject is to provide a through discussion of the fundamentals of computer organization and architecture and to relate these to contemporary design issues.
A computer system is like any other system, consists of an inter-related set of components. The system is best characterized in terms of structure-the way in which they are interconnected and function-operation of individual component. Each major component can be described further by decomposing it into its major sub-components and describing their structure and function. So, the syllabus contents are designed in the same way as below:
Unit-I Computer Architecture and Arithmetic
Unit-II The Central Processing Unit
Unit-III The I/O and Memory Organization
Unit-IV Introduction to 16 bit microprocessor
Unit-V Introduction to 32 bit microprocessor
Unit-VI Parallel Architectures and ARM
some distinction often made between Computer organization and Computer
architecture. The architecture refers to those attributes of system
visible to programmer or those attributes that have a direct impact on
the logical execution of the program. The organization refers to the
operational units and their interconnections that realize the
architectural specifications. For example: architectural attributes
include instruction set, the number of bits used to represent the data
types, I/O mechanism and techniques of addressing memory. Organizational
attributes include those hardware details transparent to the
programmer, such as control signals, interfaces between the computer and
peripherals; and the memory technology used.
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