Tallgeese
Overall mobility nerfed (boost dash, swivel speed, etc)
SV consumes more boost (max number of SV 8 → 6)
Side Whip nerfed (hitbox, startup, etc)
Noin assist coint nerfed 4 → 3
Neutral Whip buffed, can now be cancelled into BR
Can cancel BC into 2B
Can cancel 8B melee string into 2B
Added an extra neutral followup to 2B that makes you rise
Deathscythe
Improved main guidance, speed, etc, reload time 3 sec→1 sec
CSa improved
Assist speed improved, reloadable now, damage improved
2B counter lasts longer
6B tracks father
AC Hyperjammer cooldown time 15 sec → 12 sec
Can cancel Main into BC
BC preserves some momentum
Boost dash melee hitbox reduced
Vulcans improved (faster speed, and downs faster)
Virsago
Became a 2500
HP, boost, mobility, damage changed to 2500 level
Pretty much all of his weapons got buffed to match 2500 level tools.
Gerobi bends easier
Gained a CSa
many changes to melee states, general startup speed buffs, etc, can cancel most melees into BC
Has a melee followup out of MA mode
God
Main (Fire Pillar) doesn't down after the stun anymore (light stun), has slightly longer range and is slightly wider, but has worse muzzle correction. As a result, abare is a lot worse.
CSa startup nerfed, but now preserves much more momentum
2B (God Shadow) vertical hitbox improved, shots are less likely to slip through.
Sub became Fuun Saiki summon (vulcans removed - Edit: NOOOOOOOOO~~~~!!)
God Field (AC) has different followups. Most important is AC→A which is God Slash, a new ranged sword slash. You can also cancel it into melee afterwards (after 6/26 patch, can no longer cancel into melee on overheat aside from 2B)
God Finger (BC) damage from mashing B is now added on the grasp portion, not the explosion (good thing). Now has a throw followup (8B) in addition (like NEXT). You can followup with a BD melee or rainbowstep into melee. During awakening, does not automatically go into Heat End anymore. Heat End is now a followup (2B) which can only be done during awakening. If you don't input it, you just get a normal explosion. Heat End also does less damage now, making his God Finger combos do less damage (GFHE > GFHE dmg ~380 → ~360)
Awakening Super now normally does a Double God Finger with Nobel Gundam. performing the super while holding 2 gives you the previous Love Love Tenkyoken
Susanoo
Cost changed from 2000 to 2500 - as a result, overall suit capabilities (speed, boost, hp, etc) have been improved. Damage output has NOT changed.
Improved Red Lock range
New Move: 5BC (charges forward, can cancel straight into -any- moves)
Transam CS now has 2/8 and 4/6 inputs, which fire multiple discs in succession.
Nyuukon can now be cancelled into from some melee strings (5B8BB, 6B8B)
Sub during transam reload time 6sec → 5sec
Transam charge time 30sec → 35sec
Transam duration time 20sec →22sec
5B Melee priority slightly improved
The O
Pressure (BC) can’t be rainbow stepped, reload time 20→23 sec, proration nerfed, slower startup
Sub reload changed from 5sec after firing the 5th, to 10 second reload after the last shot vanishes. Can no longer be rainbowstepped. Guidance nerfed. Now a light stun.
AC reload 13sec→15sec
Infinite Justice
Boomerang width and travel distance nerfed
Mobility nerfed, Turn radius in particular
CS travel speed slightly nerfed
BC became an assist, the old BC is now a melee followup
Strike Noir
BR guidance and travel speed improved, damage improved slightly
BC travel distance lowered, refills when you activate
CSb size improved
Most melee damage improved slightly
Cherudim
BR 140 → 130
BR Reload 7sec → 8sec (unconfirmed)
BR now has 3 max
BR muzzle correction slightly nerfed
Neutral Sub fires two sets of 4 shots adjacent to eachother. Side Sub is the old Sub.
Sub guidance improved (unconfirmed)
Sub ammo improved
Sub travel speed improved
Sub reload 8sec → 10sec
Pistol recharges faster
Turn-around pistol startup improved
AC ammo count went from 6→12
AC bits fire all at once
AC shots went from funnel style stagger to normal shot stagger
AC reload time 4sec → 3sec
Can now rainbowstep his 2B
Shield Bits can be cancelled at will
Arche
New cancel route: BR → BC (all kinds)
CS has some knockback on hit
Sub guidance improved
Changed camera behavior during 5B
BC→BC cancel route altered so it works with camera switching
Raphael
Overall:
Starts with Backpack at 100
Can no longer step cancel Sub
AC size increased
Normal Mode:
Mobility improved
Melee bit firing now has more blowback and is easier to combo off of, travels faster, improved muzzle correction.
AC range improved
side AC speed lowered
New melee followup from 2B
Separated Mode (Seravee):
Can now give seravee orders while blocking
Separation cool down: 6sec → 2sec [not to be confused with reload time]
New cancel routes: Sub → AC, AC→Sub,
Sub (tackle) ammo 2→3, travels further
AC improved reload time and size
5AC guidance improved
6B improved
Sinanju
Overall:
HP 600→620
New cancel routes: AC→Sub, AC→BC
Has the same Extreme Burst modifiers regardless of the mode he is in.
AC dmg 100→110
Model size got larger
High Maneuver Mode:
New cancel route: 5B→2B→Sub
Boost dash speed improved (to the extent that fuwafuwa distance is noticeably better)
BR recharges faster
Sub - costs lest boost, neutral version dmg 80→90 and improved proration, travel speed improved (unconfirmed)
6B reach improved, Blowback trajectory on the final hit altered
8B damage improved drastically
2B damage improved
Boost dash melee connects properly on standing opponents / near obstacles
Heavy Equip Mode:
Redlock range improved
Swiveling buffed
Sub - costs less boost, all versions proration buffed and damage slightly improved
AC - can cancel to BR for an amekyan
Boost dash speed buffed
Some melee speeds buffed
GP-02
Changed to 2500 class
Improved HP
Drastic mobility buff
improved red lock
Main - speed and reload time buffed
Sub - can now cancel Sub→BC, Dom hit now changed to weak stun, Xamel startup and bullet speed buffed, guidance improved drastically
AC - Normal startup is now as fast as previous version while Activated, Reload time 40sec→30sec
CSb - reduced charge time, grants super armor on melee attacks
6B - causes float effect on 1st hit
all BC’s cannot be input while out of boost
6BC - doesn’t move forward at all, only horizontal, if you input 8B you get a MD melee, but 6B gives you 6B.
2/8BC - same cancel results as 6BC, consumes less boost
2B: can cancel into Sub and BC
Being Activated no longer gives you improved Saber damage.
X1
New cancel routes: BR→Whip, BR→2B (amekyan)
CSa preserves some momentum while firing
Both versions of whip startup improved
Side whip now causes some float on hit rather than blowback, making it stable to combo off of
2B causes natural fall effect
Can do 5B(1)→2B melee string
6BC changed from stun to stagger effect on hit
2000
Gundam RX-78
HP 580→620
CS hitbox nerfed
BZ travel speed buffed, can now cancel to AC
BC - Guntank nerfed overall. 5BC is now a new move (Core Fighter), Guntank with any direction+BC. Now reloadable.
AC startup and guidance improved
BD melee motion changed
Old BD melee is now a BC melee followup
2B motion changed.
Now has a BC followup to his melees, does good damage
6B vertical tracking nerfed
1st hit of extreme attack now has no down value
Char Gelgoog
Extreme Attack added
Overall mobility nerfed
CSa does not preserve much momentum
CSb travel speed and muzzle correction improved, hitbox slightly improved, falling guidance nerfed
Sub startup slightly nerfed
AC’s camera change is now cancellable (FINALLY!!!)
New cancel route: Sub→BC, AC→8B
Many melee strings can now be camera switched during
6B travels less
Zeong
BR count 10→8, muzzle correction improved
Rising speed slightly nerfed, boost expenditure slightly more severe. Boost speed and momentum nerfed slightly.
CS guidance improved
Sub - cancel proration added, guidance nerfed, reload time 6sec→7sec, ammo count 2→1
BC funnels take longer to return
8B - consumes more boost, has extra landing recovery, consumes boost while falling, cannot cancel into anything other than CS if overheated
AC muzzle correction improved (unconfirmed)
Hyakushiki
HP 520→540
New Move: BC - summons a Rick Dias, old BC is now 2B
BR guidance improved, backturn shot preserves some momentum
Sub recharges faster
AC startup slightly improved, lasts slightly less when setting it remote
MA mode mobility greatly improved, consumes less boost
MA AC does more damage (90→120)
MA melee reach improved, damage improved, can cancel into BC
CS during MA mode fires 3 BRs
can do BR→BC as an amekyan
in Zombie mode, 2B becomes a counter (similar to NEXT?)
Can cancel melees into BC
Messala
BR travel speed improved, can now cancel to 2B
MA mode BR guidance buffed
CS missile coverage buffed, comes out in a larger area
Sub (especially during MA mode) muzzle correction slightly nerfed, especially vertically, now has 2 ammo count while activated, refills when at 0 ammo.
AC ammo count 3→5, guidance slightly nerfed (unconfirmed)
2B spends less boost on hit.
MA melee damage drastically improved
F-91
CSa startup, momentum preservation, travel speed and guidance buffed, can cancel 3rd shot into BC
CSb recovery improved, travel speed improved
AC - can cancel into MEPE
6b reach nerfed
Sub - overall cancel proration improved, now has a side Sub version during MEPE, now does 30 extra damage during MEPE
BD melee - startup nerfed
Overall mobility during MEPE improved
Dragon
Main bullet speed nerfed slightly, dmg 75→85
Sub travel speed improved, improved proration
New move: CSa - summons Mermaid Gundam in a really annoying voice
New move: AC - shoots dragon fire. Old AC is now any direction+BC, old BC is 5BC
New Extreme Attack added - old one is 2ABC, new one is 5ABC
Heavy Arms
Overall Fun nerfed drastically
MG ammo 160→120, downs in less hits
8B no longer cuts guidance, overall motion is slightly slower
CSb charge time 1sec→2sec
New move: 6BC - does a cartwheel
New cancel routes: CSb→8B / BC / 2B / 6BC / Sub / MG, 6BC→MG (amekyan), 6BC→6BC
Gold Sumo
Mobility improved
CSa guidance improved
BC (Universe) - number of hits lowered aka ends faster, easier to get full hits in, more consistent damage
Sub - hitbox nerfed, startup and guidance slightly buffed, down value decreased
AC hitbox largened
MA BR startup and guidance buffed
Strike
Now reloads ammo of all forms simultaneously
Overall mobility improved
Launcher:
Missile Guidance improved
CS can be manually moved more, stays out longer
Red lock range improved
AC effective from longer range
Sword:
Main range lowered
8B damage improved
6B buffed
IWSP:
MG ammo 45→60
BC changed to light stun
Extra followup from 2B added
Forbidden
BR - durability drastically reduced, guidance nerfed
AC - guidance improved, staggers longer on hit
BC - tracks better (moves around more), can influence where you place him with direction + BC (like ACGuy)
BD melee launches, making it easier to follow up, and can be cancelled into AC / BC
Extreme Attack Added
Providence
HP 580→600
Boost dash and turning speed improved
BR - can cancel to Sub / AC / BC, ammo 7→8
CSa charge time 3sec→2sec, startup and guidance improved
Sub ammo 12→16, fires faster after reaching target
BC cooldown time 8sec→4sec (not recharge)
8B startup and guidance improved
BD melee speed improved
Gunner
BR reload 4→4.5
CSa - directional influence is now drastically more effective, improved muzzle correction, preserves some momentum
New Move: Sub - throws a tomahawk.
BC ammo count 3→2, reloads now.
Exia
Now baller status.
HP 540→560
Sub range improved
AC preserves some momentum, can be cancelled into BR (amekyan)
5B priority nerfed, startup and proration buffed
8B blowback trajectory changed
New cancel routes: BC→BR / Sub, BR→AC, AC→BR, Sub→AC
Extreme Attack in Normal Mode changed
Dynames
BR travel speed, guidance, muzzle correction buffed
CSa travel speed, guidance, muzzle correction buffed
Normal
Can cancel BR→Sub
CSa dmg improved (CS1 +20, CS2 +10)
Sub range improved
AC guidance and travel speed improved
Armored
CSa dmg improved (CS1 +10, CS2 +10), can cancel into Sub
Sub beam is larger
Delta Plus
Can cancel BR into BC
BZ travel speed and startup improved
MA mobility improved
MA AC→Sub followup added
MA melee startup improved, down value buffed
Assist reload time improved
Kshatriya
Changed to cost 2000, overall performance modified to affect cost change
Turnaround BR - startup improved
Sub - now no longer hits allies, gained 2/8 versions, can now cancel to BR (amekyan), reload 9sec→6sec, 5 / 2 sub now preserves some momentum.
CSa and AC switched places
CSa (old AC) added 2sec cooldown, speed and range improved
AC startup improved
BC reach improved
6B and BD melee startup buffed
GP-01
Mobility improved (especially turn radius)
CSa muzzle correction / guidance buffed, charge time improved
CSb reach improved
old Sub removed, replaced by old BC CSa
BC input methods changed
New cancel routes: Sub→BR
X2
Changed to 2000 cost, overall performance modified to affect cost change
Redlock range lowered
CS guidance nerfed, speed improved, preserves some momentum
Sub startup, guidance, and motion improved. reload 6sec→4sec
BC reload 40sec→33sec
AC startup, size, muzzle correction, and active frames all improved.
5B / 8B → Sub cancel added
2B → Sub cancel added
Red Frame
HP 600 → 620
Mobility improved (unconfirmed)
Red lock lowered
BR speed improved
Sub muzzle correction improved and fire concentrates
CSa no longer crumples after the stun
5B, 8B, 6B now have Sub cancel followups that lead to knockdowns
AC - can cancel into any melee (other than BD melee), the old AC→B is now AC→Sub, can no longer cancel from BR, CSa, or Melee during overheat
BC now has an 8BC version added
New awakening CSb super added
New awakening super added
Blue Frame
HP 580→600
2B touches the floor (can be used for rainbowstep cancel brake cancelling), consumes boost until you touch the floor, added extra landing recovery
CSa has autoguard
AC - startup and hitbox buffed, reload time 5sec→3sec
BD melee vertical tracking buffed
BC startup improved
1000
ACGuy
Sub changed to the NEXT version (3shot rocket launcher)
AC is the EXVS vanilla Sub
BC at neutral and side now control the other two assists he has.
Qebeley Mk II
Improved mobility
Can cancel BR to funnels (Sub), which works as an amekyan
BR and Sub reload times buffed
BR down value worse
old AC became CSa, and buffed
AC summons an assist
Pretty useful extreme attack added
Red lock range lowered
BC starts at full, cooldown time 10sec→3sec, refill time extremely improved, does a strong stagger on hit, flies up less during startup, consumes less boost if held, can cancel from BR and Sub, can control how you ascend with the lever, can cancel INTO AC, can cancel into BR at the end of BC
Berga
CSb charge time 1.5sec→1sec, buffed
BC ammo count 3→4
Side BC gives you the old BC, neutral BC summons two that throw lances
Added a ton of new cancel routes
5B~A added
Extreme Attack
GunEZ
Extra BR count added
Can cancel Sub into itself, ammo count 2→3
AC fires 3 shots instead of 2, and reloads better, 2AC fires two sets of two shots. reloads now.
Shield Summon buffed
HP buffed
Longer Red lock range
Turn radius buffed
Extreme attack that’s useful
Boost dash melee vector changed
BC reload time buffed
LaGOWE (Dog)
Can cancel BR into 8B
BD melee down value increased
Zaku Kai
Grenades dmg, and proration nerfed
Grenades only refill when you detonate the 3rd grenade now
During activate, consumes all your ammo instead of just 1 when throwing grenades (still throws three), so you can’t have 9 out anymore.
AC assist travels faster
Removed ability to concentrate MG fire
BC during purged mode now preserves some momentum
CSa guidance improved slightly
Can Amekyan using Sub → Main
Ez8
Cannon mode red-lock shortened
Assists and mode-change preserve some momentum
Running jump now gives a proper boost hop (like Mobile Fighter types)
In BR mode, mobility and turning capabilities nerfed, 6B nerfed
Gouf
Cannot regain boost with AC (No longer Batman, now Robin)
2B reload time 7sec→5sec, now is set remotely
Wire’s reload when you touch the ground after being shot in the air.
Zuda
MG reload preserves some momentum
CSb preserves some momentum, recovers a bit of boost when performed
Can cancel some melees into Sub
AC bullet speed improved, can cancel into BC
5B and BD melee buffed
Red lock range nerfed
Suicide guidance nerfed (same level as overall guidance nerf)
Sub reload time extended, cooldown time added, 120 dmg → 115 dmg, ammo goes to full when entering Boost mode (CSb), proration nerfed slightly, travel speed nerfed
BC count 5 → 4, Can now amekyan using it, speed and guidance nerfed slightly
HP 300→300
Super added
Tank
Overall mobility nerfed
Tank mode 5B changed
Tank mode Main 1(Nuke) guidance, muzzle correction, explosion size nerfed
Tank mode Main 2(Straight shot) Muzzle correction nerfed, guidance slightly buffed, speed nerfed, reload time 11sec → 14sec, 120 dmg → 110 dmg
Tank mode Main 3 (Spread shot) now blows back instead of normal stagger on hit
New Move: Tank Mode Main 4 added.
Sub proration, guidance, blast size, damage nerfed
Smokescreen starts at 0 instead of 100, reload time 15sec → 20sec and cooldown time 1sec
BC mode change slower
Tank mode brake cancel spin © slower
Gained a Burst Attack