Chrysler Building


Chrysler :

Rendered using mineral image and cellular procedure textures, ray mirror and transparency shading.

Chrysler Wire :

Rendered as above, wireframe instead of solid.

Chrysler 3 :

1 and 2 composited, post render.

Chrysler 1 :

Rendered using a large image as a texture, ray mirror, and ray transparency shading.

Chrysler 2 :

Rendered using Voronoi cellular material, ray mirror, and ray transparency shading.

Chrysler 1, 2 and 3. Imported Model. 

Shaded, textured and rendered in Blender v242a, on SuSE, IBM ThinkPad T30.

My plan was to render this with semi transparent, reflective, refractive walls, ambiance, translucency and light emission.

Two spot lamps at ground level, and a sun behind and above the peak, so the sun's rays are coming straight at the viewer. 

This should have created a mass of light rays reflecting and radiating all over the place.

I have had clear visions of this since early morning Saturday 28th April, 2007.

After two days of not being able to get this effect in Ayam, using BMRT for rendering, I tried in Blender, exporting to Pixie. No go.

These renders were done using Blender's internal renderer, and even with it's support for transparency, mirror, refraction, and radiosity, I was not getting what I want.

 The difference between modelling and scene set up in Ayam, and Blender, is that Ayam is designed to use Pixar's RenderMan Shading Language (RSL), and Blender uses SGI's OpenGL. I prefer RSL as it is far more flexible and versatile. 

Once a scene is ready to be rendered, this can be done with any RenderMan Interface  (RiSpec) standard renderer, such as :

BMRT, 3Delight, Angel, Aqsis, Pixie and RenderDotC, all of which I use, and also Pixar Photorealistic RenderMan, and Air.

I have since worked out how to create the effect I want using additional mesh objects as light rays, and will modify shaders as necessary, and composite images of the textures pre render, then those can be imported by a RenderMan shader that references external files.

This might take a few weeks of my spare time before I finally can create what I have in mind.